Leeroy, chaotic female gelatinous Murderer . @ ) i [Leeroy the Knife Killer] St10 Dx12 Co11 In14 Wi8 Ch6 MurGelFemCha Dlvl:1 $0 HP14(14) Pw8(8) AC-14 Exp1 T19 Bli Ssd Latest messages Try anyway? [yn] (n) Don't be ridiculous! Your current form has enough trouble wielding ONE weapon! # (2x) cyan dragon scale mail - This is a piece of armor. Color: cyan. Material: dragonhide. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This armor offers great protection as well as fear resistance. Wait! There's something there you can't see! You begin bashing monsters with your sniper rifle. It squeals! You hit it. You feel embarrassed for a moment. You hear the rumble of distant thunder... You try to feel what is lying here on the floor. There is an impossibly heavy nuclear ball {18000} here, but you cannot lift any more. What do you want to eat? [efklo-sw-zAD-IL-P or ?*,] This sewer rat corpse tastes terrible! You finish eating the sewer rat corpse. Your load is too heavy to climb the stairs. You try to feel what is lying here on the floor. # Really quit [yes/no]? Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - a cursed -9 sniper rifle (weapon in foreclaws) {20} b - 5 cursed +10 shotgun shells (in quiver) {0} d - 19 blessed -4 knives (alternate weapon; not wielded) {38} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +0 helm of bad alignment (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - the cursed +0 cloak of luck negation named Irices Shard (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles D - 5 cursed fortune cookies {0} E - a cursed deathmold corpse {20} F - a cursed lichen corpse {20} G - a cursed human thief corpse {1450} H - a cursed wimp corpse {500} I - a cursed rabbit corpse {20} Scrolls w - an uncursed finalized scroll of flood {0} x - an uncursed finalized scroll of lava {0} y - an uncursed scroll of growth {0} z - an uncursed finalized scroll of barrhing {0} A - an uncursed finalized scroll of lockout {0} L - 5 uncursed scrolls of healing {0} M - 4 uncursed scrolls of mana {0} N - 3 uncursed scrolls of phase door {0} O - 2 uncursed scrolls of standard id {0} P - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of darkness (5:20) {0} r - a cursed spellbook of aggravate monster (0:20) {0} s - a cursed finalized spellbook of stun self (6:20) {0} Potions B - 2 uncursed potions of urine {0} C - an uncursed finalized potion of urine {0} Rings o - a cursed ring of sustain ability (on left foreclaw) {0} p - a cursed +2 ring of gain intelligence (on right foreclaw) {0} Wands t - an uncursed wand of remove resistance (7:19) {0} u - an uncursed wand of amnesia (0:10) {0} v - an uncursed wand of starvation (0:18) {0} Tools j - a cursed tinning kit (0:1) {0} J - a cursed tin whistle {0} K - a * cursed mirror {0} Gems c - 8 cursed -6 rocks {0} i - a cursed -20 status stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -99 Your max alignment was -6 You carried 16 sins You could not have this property at all: invisibility You could not have this property extrinsically: sickopathy You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 49 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 53% Wand drop chance was reduced to 86% Implant drop chance was reduced to 94% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 85% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 11% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: healing spells (turn 28) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 63) The following skill became untrainable after a while: enchantment spells (turn 29773) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 19902) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58693 Monster spawn increase reached its maximum at turn 193843 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1447875 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: cron demon (freq bonus 30) The monster species that spawned more often: wind bowman (freq bonus 21) The monster species that spawned more often: flaming trove (freq bonus 36) The monster species that spawned more often: spiller Olog-hai (freq bonus 5) The monster species that spawned more often: acid permamimic (freq bonus 24) The monster species that spawned more often: old gray dragon (freq bonus 16) The monster species that spawned more often: aligned star (freq bonus 3) The monster species that spawned more often: eastern mystic fox (freq bonus 6) The monster species that spawned more often: David (freq bonus 4) The monster species that spawned more often: lilac force fungus (freq bonus 6) The monster species that spawned more often: metal mole (freq bonus 28) The monster species that spawned more often: reinvestigated peccary (freq bonus 14) The monster species that spawned more often: joy prison mage (freq bonus 12) The monster species that spawned more often: mega puma (freq bonus 12) The monster species that spawned more often: inquisitory marketer apologal (freq bonus 48) The monster species that spawned more often: brown beetle (freq bonus 18) The monster species that spawned more often: Julchen's sneaker (freq bonus 9) The monster species that spawned more often: syphoned artful peacefully sanctum (freq bonus 8) The monster species that spawned more often: curio blindest (freq bonus 20) The monster species that spawned more often: grifting intimidatory convicting (freq bonus 15) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster species that never randomly spawned: dark young of Shub-Niggurath The monster species that never randomly spawned: bone mage The monster species that never randomly spawned: solid growth The monster species that never randomly spawned: turkey chick The monster species that never randomly spawned: abyss smasher The monster species that never randomly spawned: chestburster The monster species that never randomly spawned: gnawer compulsion The monster species that never randomly spawned: large worm The monster species that never randomly spawned: toxicated potato The monster species that never randomly spawned: woodman davenport lexicographer The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 3) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 3) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 10) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 17) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 7) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 12) Trap randomization happened for 1 in 257 traps Trap difficulty was increased by 23 Next attribute increase check would have come at turn 154 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were acid resistant You were resistant to fear You were petrification resistant You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: You could not cure status effects. (0) You had the following problem: Your maximum alignment decreased over time. (0) You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having sickopathy (0) You were aware of the presence of poisonous monsters You had 557 points of nutrition remaining You aggravated monsters You had discount action You had full nutrients You had fixed abilities You were unlucky (-2) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (545) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 45% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (pebble) Armor helm of bad alignment (mechanical helmet) undroppable gloves (odd pair of gloves) cloak of luck negation (brown burnoose) boots of weakness (velvet pumps) Scrolls scroll of flood (EAT FRUIT FASTLY) scroll of lava (YOU STEPPED INTO A HEAP OF SHIT) scroll of growth (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of barrhing (STAT STUNT IS MORE IMPORTANT) scroll of lockout (I DONT UNDERSTAND RUSSIAN) scroll of healing (TRASH GRENINJA) scroll of mana (SENIOR ASSWIPE) scroll of phase door (DEHARK A SONE BHELL) scroll of standard id (JE SUIS COVFEFE) scroll of cure (HARATTAMA KIYOTTAMA) * scroll of extra healing (NIIN VOIMME TOIMIA) * scroll of greater mana restoration (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) Spellbooks spellbook of darkness (court) spellbook of aggravate monster (illgotten) spellbook of stun self (pocket) Potions potion of urine (greenish-blue) Rings ring of sustain ability (thieves guild) ring of gain intelligence (dropper) Wands wand of remove resistance (orthorhombic) wand of amnesia (wrapped) wand of starvation (gossamer) Tools tin whistle (whistle) mirror (looking glass) Gems status stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (1 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Murderer... Since you quit, the score list will not be checked.