Leeroy, chaotic male albae Jedi ----- |.$.. |...| |.[@| |.d.| ....+ ----- [Leeroy the Youngling] St17 Dx6 Co4 In10 Wi6 Ch8 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw17(17) AC7 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) The little dog bites the cave goblin. The cave goblin is killed! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: glib combat You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 39 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 58% chance Ring drop chance was reduced to 12% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 59% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: lance (turn 5) The following skill became untrainable if you tried to train it too early: searching (turn 2736) The following skill became untrainable after a while: matter spells (turn 33148) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 29843) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78728 Monster spawn increase reached its maximum at turn 112907 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 651585 The monster class that cannot be genocided was dragon The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: tattered lurker (freq bonus 8) The monster species that spawned more often: pile of mesmerizing coins (freq bonus 12) The monster species that spawned more often: The Shishigami (freq bonus 10) The monster species that spawned more often: bumbling priest (freq bonus 6) The monster species that spawned more often: blister warp fungus (freq bonus 10) The monster species that spawned more often: dwarf queen (freq bonus 8) The monster species that spawned more often: harmonization reacquired impetigo (freq bonus 24) The monster species that spawned more often: translucent warp patch (freq bonus 36) The monster species that spawned more often: undead stand user (freq bonus 36) The monster species that spawned more often: real chromatic hound (freq bonus 3) The monster species that spawned more often: spider swarm (freq bonus 8) The monster species that spawned more often: psychic seraphon (freq bonus 24) The monster species that spawned more often: variag (freq bonus 20) The monster species that spawned more often: vampiric amazonas fish (freq bonus 12) The monster species that spawned more often: bright violet colony (freq bonus 5) The monster species that spawned more often: gadder exemplified (freq bonus 36) The monster species that spawned more often: corpulent gal (freq bonus 7) The monster species that spawned more often: phasic annihilation automata type IX (freq bonus 4) The monster species that spawned more often: elder green dragon (freq bonus 10) The monster species that spawned more often: strafing adulteration magazine (freq bonus 5) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster species that never randomly spawned: big dog The monster species that never randomly spawned: fetish The monster species that never randomly spawned: BSOD demon The monster species that never randomly spawned: nasty boomer The monster species that never randomly spawned: repented relaxant The monster species that never randomly spawned: dark horse The monster species that never randomly spawned: human monkey The monster species that never randomly spawned: fillen mushroom The monster species that never randomly spawned: adult blood dragon The monster species that never randomly spawned: broken laser The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 6) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 3) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 8) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 15) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 14) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 15) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 97) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 3) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 72) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: bowel cramps trap (freq bonus 4) Trap randomization happened for 1 in 444 traps Next attribute increase check would have come at turn 458 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having glib combat (0) You had 1498 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (110) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (black robe) * leather gloves (princess gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (plumed helmet) * skullcap (padded helmet) * flack helmet (bluy helmet) * crystal helm (steel helmet) * mining helm (tight helmet) * field helm (water-pipe helmet) * helm of safeguard (organic helmet) * war hat (space helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (warped gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (torn boots) * boots of safeguard (velcro sandals) Scrolls scroll of healing (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of mana (PEDULI SING JALMO SIMBOL PANGAN) scroll of phase door (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of standard id (KAPOW) scroll of cure (FULL HEALTHHY HALF DAMAGE) * scroll of extra healing (FLEECY BOUFFANT COLORS) * scroll of greater mana restoration (VO AMMITAM SA) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.