Leeroy, chaotic male albae Jedi ------- |...... ||....| |.....| |...... |F.@..| --d---- [Leeroy the Youngling] St13 Dx10 Co11 In9 Wi10 Ch7 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw16(16) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 69% chance Potion drop chance was reduced to 83% Armor drop chance was reduced to 97% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 57) The following skill became untrainable if you tried to train it too early: short sword (turn 247) The following skill became untrainable after a while: protection spells (turn 58741) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 47260) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21438 Monster spawn increase reached its maximum at turn 69995 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1623944 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: brown force fungus (freq bonus 8) The monster species that spawned more often: nightly mushroom (freq bonus 30) The monster species that spawned more often: skilled light (freq bonus 10) The monster species that spawned more often: striped rat snake (freq bonus 12) The monster species that spawned more often: gromdomg (freq bonus 6) The monster species that spawned more often: adz annual (freq bonus 18) The monster species that spawned more often: stalking venom lichen (freq bonus 6) The monster species that spawned more often: nezeramon fighter (freq bonus 6) The monster species that spawned more often: boss spaceship (freq bonus 18) The monster species that spawned more often: yellow force fungus (freq bonus 12) The monster species that spawned more often: bitter soul (freq bonus 12) The monster species that spawned more often: catfish (freq bonus 6) The monster species that spawned more often: intestinal chairmaned (freq bonus 8) The monster species that spawned more often: dimensional access automaton (freq bonus 24) The monster species that spawned more often: Hanh's sexy pump (freq bonus 12) The monster species that spawned more often: Yvonne's velvet pump (freq bonus 72) The monster species that spawned more often: werejabberwock (freq bonus 6) The monster species that spawned more often: young cow (freq bonus 18) The monster species that spawned more often: shadow breeder (freq bonus 18) The monster species that spawned more often: werepenetrator (freq bonus 6) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 12) The monster species that never randomly spawned: Diablo The monster species that never randomly spawned: Sheorogath The monster species that never randomly spawned: oil village The monster species that never randomly spawned: buffalo The monster species that never randomly spawned: sst light The monster species that never randomly spawned: floating nose The monster species that never randomly spawned: yellow warp fungus The monster species that never randomly spawned: zoftig calcification The monster species that never randomly spawned: pale warp fungus The monster species that never randomly spawned: lava lover The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 13) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 35) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 13) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 49) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 20) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 2) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 8) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 108) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 6) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 4) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 46) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 7) Trap randomization happened for 1 in 140 traps Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (423) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (warped gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (grimace helmet) * skullcap (RNG helmet) * flack helmet (dream helmet) * crystal helm (eternal helmet) * mining helm (tasseled helmet) * field helm (visored helmet) * helm of safeguard (padded helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (english gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (sharp-edged sandals) * boots of safeguard (roller boots) Scrolls scroll of healing (WEATHER GH-KISS) scroll of mana (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of phase door (KEJU HIRWI) scroll of standard id (PAPOU) scroll of cure (OUPH CHTHETHONIMEETHECHRINIA) * scroll of extra healing (PFAZER) * scroll of greater mana restoration (GRASS MUD HORSE) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.