Leeroy, neutral male albae Jedi -- --- |}}}| ---- --- --.---- ----|.----- ----}}}| --..|--.-- |.....| ---- -------..--.....-- |..}}}- |...|....| -----..| |..|-----|................---.}}}- --....--.| |((.-..----..|..>..|---...........[....*}I.| ------....----- |((.|....|...-.. |..|.---------.-....}.}.---.............| |((.|........| |..|.|. ..|...|....}}......--------.--.| -----..`.....-------.--.|#+-#+|...|...}}}}.....|%.%%%| ..|.| |....................|.!...|---|..}}}}}.....|!%!%%|...|.| -- -....G..%...-.-----.-|.... |.}}}}}}..%..|.... |---|.| .--- -...---%---..|..|(.|..|... |.}}}}}......--|---|...|. ....| -....|.....|..|.(|..|..|-|---- |..}}}}}...[.%.*...|...|. ...>.| ......|....G|..----.-----.....| |.}}}}}}}..........--.--.......-- |.#....|.._--|......)..........- ---.}}}}}}}-+---|-..................-- --- | ...(.|...@_|...------.%......?....}}..}}}}| ..|.........................| -..#..--------..+ |.....----...}}..}}}}.| |..|....----................-- --. .. ---- |.....+ |..}.}..}}}}.- ----...-- --.........<--- | -.---- -.....| |.}}}....}}}.... ...... -.........| .......| -}}}.....}}}.-------..--- --.....--- --------- |}}}.---.}}}}.| |..| -.---- |}}-- ---}}}}| ---- -- [Leeroy the Jedi Apprentice] St18/01 Dx12 Co8 In6 Wi11 Ch7 JedAlbMalNeu Min:6 $166 HP-2(103) Pw87(92) AC8 Xp8/1757 Wt981/1860 T2550 Latest messages The priest of the Force wields a mace {12}! The mace welds itself to the priest of the Force's hand! The priest of the Force swings his mace. The priest of the Force hits you! [-37 -> 11] Warning: HP low! The priest of the Force kicks you! Jedi, your life force is running out. [-3 -> 8] Warning: HP low! Unknown command ' '. Pick an object. @ a human or elf (priest of the Force) (base level 12) (male) Accessing Pokedex entry for aligned priest... Base statistics of this monster type: Base level = 12, difficulty = 16, AC = 10, magic resistance = 50, alignment 0. Normal speed (12). Special generation. Resists electricity. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 4d10, uses weapon - ordinary physical 1d4, kick - ordinary physical 6d6, uses magic spell(s) - random clerical spell Your lightsaber is capable of cutting The priest of the Force's mace! Cut the opponent's weapon in half? [yes/no] Your violet lightsaber (838) cuts the priest of the Force's mace in half! The priest of the Force turns to flee! the Force roars: "Thou dost profane my shrine!" The bolt of lightning hits you! You die... Your inventory Weapons j - an uncursed +0 vibroblade {12} k - 32 uncursed +0 crossbow bolts {1} l - an uncursed +0 novice hammer {100} n - an uncursed +0 orcish dagger {4} x - a cursed -2 flail {7} E - an uncursed +0 morning star {48} F - 39 * uncursed +1 droven bolts {1} G - the uncursed +4 two-handed sword named Famous Last Words {60} L - a blessed +1 dwarvish short sword {12} M - an uncursed +0 axe {24} U - an uncursed +0 trident {10} Y - an uncursed +0 silver saber (alternate weapon; not wielded) {12} Armor a - an uncursed +1 robe {16} b - an uncursed +0 pair of leather gloves {4} o - an uncursed +0 orcish helm {12} D - an uncursed +0 dwarvish roundshield {40} K - an uncursed +0 dwarvish cloak {4} N - an uncursed fireproof +0 dwarvish cloak {4} O - an uncursed +0 pair of iron shoes {20} Comestibles P - 4 uncursed cream pies {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} q - a blessed scroll of cure {0} s - an uncursed finalized scroll of light {0} v - an uncursed scroll of acquirement {0} V - a cursed scroll of healing {0} Z - an uncursed scroll of remove curse {0} Potions A - a blessed potion of oil (400) {0} B - an uncursed potion of sleeping {0} X - a cursed potion of Pan Galactic Gargle Blaster {0} Wands p - an uncursed wand of full healing (0:10) {0} C - an uncursed wand of identify (0:0) {0} Tools c - an uncursed stainless +1 violet lightsaber (838) (lit) (weapon in hand) {24} d - an uncursed blindfold {0} w - an uncursed large box {500} y - an uncursed +0 pick-axe {32} H - a cursed -5 pick-axe {32} I - an uncursed credit card {0} Q - an uncursed eyecloser {0} S - 8 uncursed wax candle (2000)'s {0} T - a blessed wax candle (2000) {0} Gems z - an uncursed +0 worthless piece of yellow glass {1} Venoms R - an uncursed blinding venom {1} The large box is empty. Final attributes You have transgressed Your alignment was -81 Your max alignment was 25 You carried 2 sins You could not have this property at all: curse resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 77% chance Musable item generation frequency had a negative bias of 16% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 79% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: pick-axe (turn 79) The following skill became untrainable if you tried to train it too early: body armor (turn 675) The following skill became untrainable after a while: lance (turn 33296) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 21982) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 52801 Monster spawn increase reached its maximum at turn 132940 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 545105 The monster class that cannot be genocided was vampire The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: dark elven cultist (freq bonus 4) The monster species that spawned more often: lenin interwoven (freq bonus 10) The monster species that spawned more often: abnormal force patch (freq bonus 16) The monster species that spawned more often: jackal demon (freq bonus 36) The monster species that spawned more often: varietal winesop (freq bonus 16) The monster species that spawned more often: great nalfeshnee (freq bonus 30) The monster species that spawned more often: infirm perfectly puppyish crediting pullback (freq bonus 8) The monster species that spawned more often: army ant (freq bonus 24) The monster species that spawned more often: termite runtier (freq bonus 96) The monster species that spawned more often: nonnavigable dewclaw (freq bonus 12) The monster species that spawned more often: upswell presley (freq bonus 5) The monster species that spawned more often: pencil elf (freq bonus 6) The monster species that spawned more often: dark orc (freq bonus 12) The monster species that spawned more often: blue mushroom patch (freq bonus 42) The monster species that spawned more often: hug error (freq bonus 12) The monster species that spawned more often: corrupted shambler (freq bonus 24) The monster species that spawned more often: weretiger (freq bonus 22) The monster species that spawned more often: frogman leader (freq bonus 4) The monster species that spawned more often: black wizard (freq bonus 36) The monster species that spawned more often: firefly (freq bonus 24) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 4) The monster species that never randomly spawned: nautilus neer-do-well The monster species that never randomly spawned: ghoul caster The monster species that never randomly spawned: covetous Uruk-hai The monster species that never randomly spawned: golbat The monster species that never randomly spawned: creator of slex The monster species that never randomly spawned: generic error The monster species that never randomly spawned: moyatto ball The monster species that never randomly spawned: great acid monster The monster species that never randomly spawned: hidden patch The monster species that never randomly spawned: Uruk-hai The monster class that more likely to generate with musable stuff: bat or bird The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 6) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 29) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 7) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 95) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 15) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 14) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 6) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 4) Trap randomization happened for 1 in 349 traps Next attribute increase check would have come at turn 5618 Strength training was 9 Dexterity training was 13 Wisdom training was 6 Constitution training was 33 You were magic-protected You were punished You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from being a stoned chiller (0) You saw invisible You were aware of the presence of something You were warned of undead You had 1827 points of nutrition remaining You were stealthy You were fast You were unlucky (-4) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (202) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 8X Prepared(0) dazzle 8 R Prepared(0) weapon practice 8 R Reloading(232) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) blood ritual 8 R Prepared(0) charge saber 4XR Prepared(0) disarm 2 O Prepared(0) telekinesis 1X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (awesome gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (chain-aventailed helmet) * skullcap (deformed helmet) * flack helmet stone (gemmed helmet) * crystal helm (cone-shaped helmet) * mining helm (scuba helmet) * field helm (brick helmet) * helm of safeguard (green bowel) * war hat (wide metal helm) * plasteel gloves (white gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (even pair of gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (combat boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (KLATHA DATHA NY ARYATHA) scroll of mana (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of phase door (IS THERE A WAY TO DONATE 2 DT) scroll of standard id (MEGAKILL HOLYSHIT KILLINGSPREE) scroll of cure (DOLLARIQHACK BRIBERY SIMULATOR) * scroll of extra healing (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) * scroll of greater mana restoration (DESUM TETRAL) scroll called erodeproof (TOUCH ELF MAYBE BURN) scroll of punishment (GNOZAB) scroll of light (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of acquirement (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of remove curse (TRASH GRENINJA) Potions potion of oil (sticky) potion of sleeping (white) potion of Pan Galactic Gargle Blaster (bright green tea) Wands wand of full healing (beeswax) wand of identify (cottonwood) Tools violet lightsaber (lightsaber) large box (wooden box) wax candle (candle) Gems worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 6 Level 6: <- You are here Vanquished creatures a firefly a blue blob a canermine a large weasel 0 flying wild dogs (1 created) 0 little dogs (1 created) 0 large dogs (1 created) 2 hobbits a dwarf 2 porter flying dwarves a lower-level stinker 2 bugbears 0 phasing hobbit wizards (1 created) 0 dwarf lords (1 created) a church novice a dretch 2 kobolds a leprechaun 0 baby permamimics (1 created) a mini mimic 2 marine goblins an evasive hill orc (6 created) 2 little pigs 0 rothes (1 created) 2 sewer rats a field vole (2 created) 3 giant white cave mice (1 created) 2 giant rats a sock mole a little spider a cave spider 0 green killer tomatoes (1 created) a bore worm an evasive maggot 0 fools gardens (1 created) 0 moss lichens (1 created) 0 blue patches (1 created) a cribo 0 mean molds (1 created) 0 orange growths (1 created) a red spore a reddish mushroom a shrieker (2 created) 0 fakers (1 created) a clockwork dood a clockwork dwarf 2 gnomes (4 created) a satanic gnome a gnome stalker a normal gnome a gnome thief 2 gnome lords (4 created) 2 gnome watchers a burrower gnome 0 greedy looking gnomes (1 created) 0 gnome kings (1 created) 0 giant children (1 created) a New Kop 2 Minator Kops a Kop Sergeant an Officer Sergeant a ratling mummy an orc mummy a quantum mechanic (2 created) a vampiroid 2 kobold zombies a gnome zombie a straw golem a wax golem a plastic golem 0 chimney sweeps (1 created) a filthy street urchin a blubbering idiot a sailor a coal miner a human a dark spearwoman a swarming sneak thief 0 shopkeepers (4 created) 0 aligned priests (1 created) 3 watchmen (4 created) a watch captain a ghost 0 tortoises (1 created) a rouge jellyfish a pike 0 jellyfish (3 created) 0 babelfish (1 created) 0 piranhas (1 created) 2 twens an arctic fern spore a clear mewlip a floor grue a low rub monster an energy trove 129 creatures born. 89 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 6 times You eaten meat 5 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 92 times You killed 73 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) general combat [Basic] (max Master) (29 of 160) shield [Basic] (max Master) (23 of 160) body armor [Basic] (max Master) (22 of 160) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (35 of 160) form II (Makashi) [Basic] (max Grand Master) (28 of 160) form III (Soresu) [Basic] (max Grand Master) (25 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (26 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (30 of 160) two-weapon combat [Unskilled] (max Expert) (6 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Legendary) (232 of 540) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You died in The Gnomish Mines on dungeon level 6 with 7438 points, and 166 pieces of gold, after 2550 moves. Killer: bolt of lightning You were level 8 with a maximum of 103 hit points when you died. You reached the 11th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 23983 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (twin bee). - [134] 9 11818 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (angry watch leader). - [140] 10 8057 rikerw-Acu-Ang-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (Firingnir). - [86] *11 7438 Leeroy-Jed-Alb-Mal-Neu died in The Gnomish Mines on level 6. Killed by a bolt of lightning. - [103] 12 4337 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (invisible Policeman Kaptain). - [101] 13 3728 Leeroy-Ord-Asg-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (huorn). - [68]