Leeroy, chaotic male albae Jedi ----------- |.........| |...@d....+ |.........| |.........| |.......... |.........| ----.------ #-# [Leeroy the Youngling] St16 Dx6 Co10 In8 Wi7 Ch5 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw17(17) AC8 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: peacevision You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 1865 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 94% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 78% Food drop chance was reduced to 81% Monster death drops spawned with only 83% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: flail (turn 113) The following skill became untrainable if you tried to train it too early: scimitar (turn 91) The following skill became untrainable after a while: healing spells (turn 28028) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 29611) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101765 Monster spawn increase reached its maximum at turn 251705 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 802760 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: Ford Perfect (freq bonus 20) The monster species that spawned more often: drydrip spore (freq bonus 14) The monster species that spawned more often: cyan star (freq bonus 4) The monster species that spawned more often: pack kobold (freq bonus 11) The monster species that spawned more often: crystal force patch (freq bonus 9) The monster species that spawned more often: palace robber (freq bonus 6) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 36) The monster species that spawned more often: Erogenous Katia (freq bonus 6) The monster species that spawned more often: postconvalescent barometrograph (freq bonus 6) The monster species that spawned more often: greater draconic quylthulg (freq bonus 4) The monster species that spawned more often: waterspout (freq bonus 2) The monster species that spawned more often: immensest chopping (freq bonus 6) The monster species that spawned more often: werekobold (freq bonus 18) The monster species that spawned more often: puma (freq bonus 9) The monster species that spawned more often: Radio Lieutenant (freq bonus 12) The monster species that spawned more often: Galford (freq bonus 6) The monster species that spawned more often: polina (freq bonus 6) The monster species that spawned more often: stump quarreling (freq bonus 24) The monster species that spawned more often: sportsman grimy (freq bonus 12) The monster species that spawned more often: flapbat (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 9) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 6) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster species that never randomly spawned: dead ant The monster species that never randomly spawned: huge ogre The monster species that never randomly spawned: pain laser The monster species that never randomly spawned: tearfully bilked aromatic cawed jubilant ketchup tarting The monster species that never randomly spawned: edgy growth The monster species that never randomly spawned: efreet sultan The monster species that never randomly spawned: eliding vulgarian The monster species that never randomly spawned: sluggish ray The monster species that never randomly spawned: chloroform piercer The monster species that never randomly spawned: oncologic tolerance The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 10) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 2) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 49) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 2) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 10) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 11) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 74) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 88) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 8) Trap randomization happened for 1 in 219 traps Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from hallu partying (0) You had 1498 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (323) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (yellow robe) * leather gloves (padded gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (resounding helmet) * skullcap (grimace helmet) * flack helmet (rural helmet) * crystal helm (formula one helmet) * mining helm (dim colored helmet) * field helm (masked helmet) * helm of safeguard (crazy helmet) * war hat (green bowel) * plasteel gloves (white gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (old gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (hiking boots) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (ZAL BALAMAON EIEOY) scroll of mana (UNNETHACK LEVELPORT CHANGE IS BULLSHIT) scroll of phase door (IT CHRISTMASSES VERY) scroll of standard id (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of cure (YTTOCS PU EM MAEB) * scroll of extra healing (MAYBE GIVE FELLOW THE PROP) * scroll of greater mana restoration (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.