Leeroy, chaotic male albae Jedi ---------- |..$..d@.| |........| |........| |........| |........| |........ |........| -.------#- [Leeroy the Youngling] St17 Dx6 Co9 In7 Wi10 Ch5 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Whoops - your hands are squeezed by these gloves! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 80 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 44 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 61% Wand drop chance was reduced to 91% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 64% Food drop chance was reduced to 91% The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: boomerang (turn 51) The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 759) The following skill became untrainable after a while: enchantment spells (turn 46459) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 44042) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84104 Monster spawn increase reached its maximum at turn 209354 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 960248 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: Hanh (freq bonus 6) The monster species that spawned more often: The King of the Awgwas (freq bonus 2) The monster species that spawned more often: mars-resound (freq bonus 8) The monster species that spawned more often: scapegoat uncut (freq bonus 16) The monster species that spawned more often: savage isomerization (freq bonus 8) The monster species that spawned more often: werepenetrator (freq bonus 5) The monster species that spawned more often: black muzzle (freq bonus 16) The monster species that spawned more often: nasty laser (freq bonus 15) The monster species that spawned more often: wizard (freq bonus 6) The monster species that spawned more often: greedily authenticator (freq bonus 4) The monster species that spawned more often: drum vortex (freq bonus 6) The monster species that spawned more often: water giant (freq bonus 2) The monster species that spawned more often: hidden water nymph (freq bonus 15) The monster species that spawned more often: buttasmin (freq bonus 15) The monster species that spawned more often: adequacy irrepressibly (freq bonus 16) The monster species that spawned more often: Don Finwe (freq bonus 4) The monster species that spawned more often: bloodthirsty vampire (freq bonus 6) The monster species that spawned more often: snarer unamplified undeniably (freq bonus 9) The monster species that spawned more often: Tulani (freq bonus 6) The monster species that spawned more often: magic flute king (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 8) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 10) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster species that never randomly spawned: beige mushroom The monster species that never randomly spawned: drone growth The monster species that never randomly spawned: cheater The monster species that never randomly spawned: mob orc The monster species that never randomly spawned: am shop ghost The monster species that never randomly spawned: gelatinous glob The monster species that never randomly spawned: cave ogre The monster species that never randomly spawned: activist The monster species that never randomly spawned: Paul The monster species that never randomly spawned: flying owlbear The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 13) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 15) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 4) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 6) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 10) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 4) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 32) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 8) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 69) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 1) Trap randomization happened for 1 in 238 traps Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (250) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (spanish gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (crazy helmet) * skullcap (engraved helmet) * flack helmet (arduous helmet) * crystal helm (aluminium helmet) * mining helm (spired helmet) * field helm (brick helmet) * helm of safeguard (basin helmet) * war hat (space helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (light gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (hot boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of mana (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll of phase door (F R U E R) scroll of standard id (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of cure (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) * scroll of extra healing (DIE RECHTSCHREIBREFORM IST SCHEISSE) * scroll of greater mana restoration (LA VIVME) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.