Leeroy, chaotic male albae Jedi - -.-#------- |...........| |...........| #......d@...| #...........| ------------- [Leeroy the Youngling] St16 Dx7 Co9 In18 Wi11 Ch11 JedAlbMalCha Dlvl:1 $0 HP31(31) Pw16(16) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. blue lightsaber (1294) - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does good damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: detect monsters You could not have this property intrinsically: contamination resistance Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 156 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 99% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 97% Armor drop chance was reduced to 10% Tool drop chance was reduced to 84% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: polearms (turn 34) The following skill became untrainable if you tried to train it too early: searching (turn 32) The following skill became untrainable after a while: hammer (turn 37053) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 31006) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28085 Monster spawn increase reached its maximum at turn 64397 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 270251 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: weird spore (freq bonus 18) The monster species that spawned more often: prime cursed lizard (freq bonus 20) The monster species that spawned more often: bare comfortable (freq bonus 16) The monster species that spawned more often: accordion interphone naivete (freq bonus 6) The monster species that spawned more often: bus driver (freq bonus 20) The monster species that spawned more often: real deathmold (freq bonus 12) The monster species that spawned more often: sun drake (freq bonus 8) The monster species that spawned more often: weredisenchanter (freq bonus 5) The monster species that spawned more often: octopode (freq bonus 24) The monster species that spawned more often: peacock (freq bonus 3) The monster species that spawned more often: detention physics teacher (freq bonus 6) The monster species that spawned more often: dim warp fungus (freq bonus 14) The monster species that spawned more often: ice golem (freq bonus 12) The monster species that spawned more often: arcked curd (freq bonus 30) The monster species that spawned more often: thick jellyfish (freq bonus 15) The monster species that spawned more often: hostile POW (freq bonus 12) The monster species that spawned more often: overacted priest (freq bonus 4) The monster species that spawned more often: psycho rubber (freq bonus 10) The monster species that spawned more often: bundle monster (freq bonus 36) The monster species that spawned more often: shayateen lord (freq bonus 15) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 4) The monster species that never randomly spawned: blotty eyeletting The monster species that never randomly spawned: paging woodcutting The monster species that never randomly spawned: ethnical violably The monster species that never randomly spawned: brick living rallye The monster species that never randomly spawned: raven The monster species that never randomly spawned: Armed Kop Kommissioner The monster species that never randomly spawned: torchbearer The monster species that never randomly spawned: green lizard The monster species that never randomly spawned: petro mimic The monster species that never randomly spawned: disequilibria conspiratorial The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 23) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 14) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 4) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 5) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 76) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 9) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 7) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 10) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 2) Trap randomization happened for 1 in 855 traps Next attribute increase check would have come at turn 2775 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (624) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (tightly fitting gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (twisted visor helmet) * skullcap (horned helmet) * flack helmet (etched helmet) * crystal helm (crazy helmet) * mining helm (musical helmet) * field helm stone (gemmed helmet) * helm of safeguard (wide conical hat) * war hat (thinking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (slaying gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (chess boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (VALLATTA SPEATT) scroll of mana (ABRA KA DABRA) scroll of phase door (RO MON LIN TEXTILE) scroll of standard id (THERE ARE MORE BUGS) scroll of cure (2018 SLEX WORLD CHAMPION IS TARIRU) * scroll of extra healing (PRIME DOT ZIP) * scroll of greater mana restoration (FROTZ) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.