Leeroy, chaotic male albae Jedi ----- |...d ...@| |.... |...| ----- [Leeroy the Youngling] St14 Dx8 Co6 In10 Wi16 Ch7 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw17(17) AC6 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 186 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 91% Armor drop chance was reduced to 91% Tool drop chance was reduced to 81% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: implants (turn 1) The following skill became untrainable if you tried to train it too early: spear (turn 84) The following skill became untrainable after a while: polymorphing (turn 19210) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 38538) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 123736 Monster spawn increase reached its maximum at turn 165464 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1301352 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: speeding blob (freq bonus 16) The monster species that spawned more often: stardust warp patch (freq bonus 6) The monster species that spawned more often: Samuel (freq bonus 8) The monster species that spawned more often: voracious smasher (freq bonus 13) The monster species that spawned more often: transgressed nonassertively (freq bonus 6) The monster species that spawned more often: velar triumphant (freq bonus 6) The monster species that spawned more often: picture kobold (freq bonus 10) The monster species that spawned more often: baby ogre (freq bonus 18) The monster species that spawned more often: burner ant (freq bonus 18) The monster species that spawned more often: baby guivre (freq bonus 4) The monster species that spawned more often: water hound (freq bonus 18) The monster species that spawned more often: real nether hound (freq bonus 24) The monster species that spawned more often: welsher precalculated (freq bonus 3) The monster species that spawned more often: carnage opinionatedly (freq bonus 72) The monster species that spawned more often: volt monster (freq bonus 12) The monster species that spawned more often: robre (freq bonus 10) The monster species that spawned more often: stalking ogre (freq bonus 18) The monster species that spawned more often: counselor (freq bonus 16) The monster species that spawned more often: reuse grail (freq bonus 8) The monster species that spawned more often: bramble warp patch (freq bonus 6) The monster trait that was more common: monsters that are extra nasty (freq bonus 3) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster species that never randomly spawned: Simurgh The monster species that never randomly spawned: spoonful sinking The monster species that never randomly spawned: humanlike construct The monster species that never randomly spawned: nutritionally inputted The monster species that never randomly spawned: steam vortex The monster species that never randomly spawned: bureaucracy penpoint The monster species that never randomly spawned: fritting rewedding lapin bastinado glaive The monster species that never randomly spawned: eastern moon rabbit The monster species that never randomly spawned: light twingeing The monster species that never randomly spawned: tree growth The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 136) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 10) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 9) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 2) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 10) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 8) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 3) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 8) Trap randomization happened for 1 in 709 traps Next attribute increase check would have come at turn 873 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having wonderlegs (0) You had 1498 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (362) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (camo robe) * leather gloves (runic gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (wide metal helm) * skullcap (gray helmet) * flack helmet (great helmet) * crystal helm (steel helmet) * mining helm (green bowel) * field helm (silk helmet) * helm of safeguard (mechanical helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (fatal gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (beautiful heels) * boots of safeguard (lolita boots) Scrolls scroll of healing (WUEICHWUEICH WUEICHWUEICH) scroll of mana (EDUCATION WHATS THAT) scroll of phase door (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) scroll of standard id (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of cure (GON GET YA) * scroll of extra healing (VELOX NEB) * scroll of greater mana restoration (LIZARDS LOOKING LIKE LEPRECHAUNS) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.