Leeroy, lawful male albae Jedi -|--- |.@.| |.d.| |...| |...| ----- [Leeroy the Youngling] St18 Dx7 Co12 In15 Wi9 Ch5 JedAlbMalLaw Dlvl:1 $0 HP30(30) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: polymorph control You could not have this property intrinsically: energy regeneration Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 36 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 67% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 71% Tool drop chance was reduced to 94% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: searching (turn 41) The following skill became untrainable if you tried to train it too early: implants (turn 675) The following skill became untrainable after a while: implants (turn 46187) The following skill couldn't be trained before a certain turn number is reached: bow (turn 9840) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20559 Monster spawn increase reached its maximum at turn 145031 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1696200 The monster class that cannot be genocided was giant humanoid Today, this monster class was always generated invisible: centaur The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: squirrel (freq bonus 18) The monster species that spawned more often: DOOM player (freq bonus 15) The monster species that spawned more often: pathogen tapper debouche (freq bonus 24) The monster species that spawned more often: irresistible warp patch (freq bonus 60) The monster species that spawned more often: gruesomer amiable (freq bonus 9) The monster species that spawned more often: wind force fungus (freq bonus 48) The monster species that spawned more often: legion devil rayman (freq bonus 32) The monster species that spawned more often: Barney the Dinosaur (freq bonus 40) The monster species that spawned more often: orc warchief (freq bonus 30) The monster species that spawned more often: budgetary fetor (freq bonus 8) The monster species that spawned more often: Arle Nadja (freq bonus 10) The monster species that spawned more often: bloody eye (freq bonus 8) The monster species that spawned more often: storeclerk (freq bonus 6) The monster species that spawned more often: lesser mimic (freq bonus 18) The monster species that spawned more often: irritating lady (freq bonus 10) The monster species that spawned more often: grain vortex (freq bonus 60) The monster species that spawned more often: ancient order mindcrafter (freq bonus 36) The monster species that spawned more often: bugbear master (freq bonus 8) The monster species that spawned more often: conscious force fungus (freq bonus 8) The monster species that spawned more often: naiad elemental (freq bonus 8) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster species that never randomly spawned: ruinable sojourning ameliorated The monster species that never randomly spawned: army mind flayer The monster species that never randomly spawned: slow crow The monster species that never randomly spawned: sakah sephirah The monster species that never randomly spawned: aggravator lich The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: hold scruff The monster species that never randomly spawned: crystal force fungus The monster species that never randomly spawned: neverwas The monster species that never randomly spawned: chameleon The monster class that always generated with extra speed: nemese The monster class that more likely to generate with musable stuff: zombie The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 19) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 40) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 14) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 11) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 10) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 16) Trap randomization happened for 1 in 985 traps Trap difficulty was increased by 47 Next attribute increase check would have come at turn 521 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (494) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword stone (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (digger gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (RNG helmet) * skullcap (chain-aventailed helmet) * flack helmet (strip bandana) * crystal helm (winged helmet) * mining helm (scuba helmet) * field helm (weeping helmet) * helm of safeguard (full helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (princess gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (lolita boots) * boots of safeguard (velcro sandals) Scrolls scroll of healing (KNIRHS YMEV OLI) scroll of mana (MUCH ORC VERI SMART) scroll of phase door (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of standard id (NO FAIL ATTACKING BY SUMMER) scroll of cure (EFFAITH ANDWYOL STATWS) * scroll of extra healing (POWER IS GREATER THE BASE IS LESS) * scroll of greater mana restoration (WOE AKUET AAAAAAA) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.