Leeroy, chaotic male albae Jedi --------------------------- |.................$.......| |.........................| #|..d......................| ,-...@.....................| ,--------------------------- [Leeroy the Youngling] St18 Dx8 Co14 In11 Wi8 Ch11 JedAlbMalCha Dlvl:2 $5 HP40(40) Pw27(27) AC5 Exp2 T207 Latest messages You see here a gold piece {0}. 1 gold piece. What do you want to use or apply? [c or ?*] You ignite your white lightsaber (1085). You destroy the kobold zombie! You see here a figurine of a grid bug {0}. What do you want to use or apply? [c or ?*] Your white lightsaber (1078) deactivates. What do you want to use or apply? [c or ?*] You ignite your white lightsaber (1079). # In what direction? [hykulnjb><] You start cutting downward. You dig a hole through the floor. You fall through... The door opens. What do you want to use or apply? [c or ?*] Your white lightsaber (1052) deactivates. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 40% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 68% Tool drop chance was reduced to 86% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: occult spells (turn 52) The following skill became untrainable if you tried to train it too early: boomerang (turn 216) The following skill became untrainable after a while: elemental spells (turn 11941) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 19351) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 48670 Monster spawn increase reached its maximum at turn 118985 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 391040 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: turret (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: proselyted menstruum (freq bonus 16) The monster species that spawned more often: guatemalan suture (freq bonus 32) The monster species that spawned more often: bad lance carrier (freq bonus 24) The monster species that spawned more often: minotaur priestess (freq bonus 6) The monster species that spawned more often: shard mushroom (freq bonus 4) The monster species that spawned more often: borked gaunt (freq bonus 3) The monster species that spawned more often: embark believably spaceward vulgo (freq bonus 18) The monster species that spawned more often: tetracoson (freq bonus 6) The monster species that spawned more often: nightblade (freq bonus 5) The monster species that spawned more often: brown jelly (freq bonus 6) The monster species that spawned more often: chaos knight (freq bonus 8) The monster species that spawned more often: Soft Sarah (freq bonus 3) The monster species that spawned more often: large freezing sphere (freq bonus 32) The monster species that spawned more often: upgraded secret car (freq bonus 2) The monster species that spawned more often: gadgeteer skyman (freq bonus 12) The monster species that spawned more often: polarity reacquaint (freq bonus 12) The monster species that spawned more often: shoptalk turbulently (freq bonus 15) The monster species that spawned more often: weregiantant (freq bonus 3) The monster species that spawned more often: bridging stammering (freq bonus 12) The monster species that spawned more often: riveting killed (freq bonus 30) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster species that never randomly spawned: dimmer ant The monster species that never randomly spawned: predating undulating The monster species that never randomly spawned: normal dwarf The monster species that never randomly spawned: among panjandrum The monster species that never randomly spawned: orc king The monster species that never randomly spawned: mosquito defensor The monster species that never randomly spawned: unfederated dish sahara phlegm advantage The monster species that never randomly spawned: wench The monster species that never randomly spawned: mysterious woman The monster species that never randomly spawned: indigo warp patch The monster class that more likely to generate with musable stuff: light The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 8) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 21) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 17) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 14) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 17) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 8) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 11) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 10) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 8) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 2) Trap randomization happened for 1 in 152 traps Next attribute increase check would have come at turn 2068 Strength training was 2 Dexterity training was 3 Wisdom training was 3 Constitution training was 7 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having free action (0) You had 1588 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (896) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 2X Prepared(0) dazzle 2 R Prepared(0) weapon practice 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) blood ritual 2 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (gray robe) * leather gloves (clumsy gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (yellow helmet) * skullcap stone (rubynus helmet) * flack helmet (scuba helmet) * crystal helm (tasseled helmet) * mining helm (anachrononononaut helmet) * field helm (full helmet) * helm of safeguard (arduous helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (boxing gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (riding boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (TOUHOUWABOUHOU) scroll of mana (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) scroll of phase door (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of standard id (WORDS CANNOT BEGIN TO DESCRIBE HOW BAD THE WAND BALANCE PATCH IS) scroll of cure (OGRANICHENIYE SAPOGI) * scroll of extra healing (SEE YA CUNT) * scroll of greater mana restoration (KAPOW) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (22 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi...