Leeroy, lawful male asgardish Rogue -------.- |...$...| |......d. |......@| --------- [Leeroy the Footpad] St11 Dx15 Co8 In6 Wi5 Ch6 RogAsgMalLaw Dlvl:1 $1927 HP19(19) Pw7(7) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 73% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 97% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 84% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 10) The following skill became untrainable if you tried to train it too early: dart (turn 186) The following skill became untrainable after a while: elemental spells (turn 53122) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 58234) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 115768 Monster spawn increase reached its maximum at turn 151300 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 450072 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: Daniel (freq bonus 4) The monster species that spawned more often: trout (freq bonus 8) The monster species that spawned more often: hc alien (freq bonus 42) The monster species that spawned more often: Fanny's brand-new sneaker (freq bonus 20) The monster species that spawned more often: leader xorn (freq bonus 6) The monster species that spawned more often: atomic tester (freq bonus 4) The monster species that spawned more often: fetid defiler (freq bonus 4) The monster species that spawned more often: land dragon (freq bonus 3) The monster species that spawned more often: nexus quylthulg (freq bonus 6) The monster species that spawned more often: purple mold (freq bonus 30) The monster species that spawned more often: bastard troll (freq bonus 12) The monster species that spawned more often: Nudziarth (freq bonus 7) The monster species that spawned more often: undead elementalist (freq bonus 24) The monster species that spawned more often: master rainbow dragon (freq bonus 12) The monster species that spawned more often: Mister Head (freq bonus 9) The monster species that spawned more often: Azidonir (freq bonus 9) The monster species that spawned more often: unbailable resplendent (freq bonus 15) The monster species that spawned more often: little spider (freq bonus 27) The monster species that spawned more often: terrible hobbit (freq bonus 32) The monster species that spawned more often: abyss crasher (freq bonus 36) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 12) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters whose attacks numb you (freq bonus 5) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster species that never randomly spawned: magenta ooze The monster species that never randomly spawned: goatherd pompano The monster species that never randomly spawned: card patch The monster species that never randomly spawned: solidity sideband The monster species that never randomly spawned: solid spore The monster species that never randomly spawned: Juiblex The monster species that never randomly spawned: condor The monster species that never randomly spawned: poison slinger The monster species that never randomly spawned: black hole blob The monster species that never randomly spawned: mind flayer The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 32) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 33) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 17) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 72) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 6) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 2) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 2) Trap randomization happened for 1 in 100 traps Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (1536) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of teleportation (IRC CHANNEL SLASHEMEXTENDED) scroll of healing (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of mana (SACRED TRANSPOSITIONS) scroll of phase door (ULULULULOHH) scroll of standard id (ETADPU CIMOC) scroll of cure (IGNORE SHELL BLOC RING) * scroll of extra healing (SHOW THE FUCKING STATUS ALREADY) * scroll of greater mana restoration (HIT THE KEY BY VACUUM LEAF) Potions potion of sickness (sparkly) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.