Leeroy, chaotic male senser Pokemon ----- |...| -.r.| |..@| ....| -.--- [Leeroy the CROC] St17 Dx15 Co9 In7 Wi7 Ch7 PokSenMalCha Dlvl:1 $0 HP19(19) Pw5(5) AC6 Exp1 T1 Latest messages You sense the arrival of the demimondaine. Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male senser Pokemon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You are Leeroy, a chaotic male senser Pokemon. HP: 19 (max 19) Pw 5 (max 5) AC 6 Current status effects: . # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: shock resistance You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 255 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 17 Monsters only dropped their equipment with 61% chance Musable item generation frequency had a negative bias of 86% Wand drop chance was reduced to 96% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 94% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 125) The following skill became untrainable if you tried to train it too early: polymorphing (turn 208) The following skill became untrainable after a while: protection spells (turn 40836) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 57494) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57637 Monster spawn increase reached its maximum at turn 90544 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1561417 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: gremlin (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 4) The monster species that spawned more often: stunted undead kop (freq bonus 3) The monster species that spawned more often: large weapon trove (freq bonus 36) The monster species that spawned more often: desert wing (freq bonus 12) The monster species that spawned more often: soft fungus (freq bonus 16) The monster species that spawned more often: silver dragon (freq bonus 5) The monster species that spawned more often: ore lichen (freq bonus 18) The monster species that spawned more often: death-on-a-stick (freq bonus 20) The monster species that spawned more often: anti grue (freq bonus 10) The monster species that spawned more often: criminology outmoded (freq bonus 14) The monster species that spawned more often: blue growth (freq bonus 20) The monster species that spawned more often: nether colony (freq bonus 9) The monster species that spawned more often: nonbending abasing (freq bonus 9) The monster species that spawned more often: tundra clan (freq bonus 8) The monster species that spawned more often: card growth (freq bonus 18) The monster species that spawned more often: blue slime (freq bonus 22) The monster species that spawned more often: stalking poison lichen (freq bonus 24) The monster species that spawned more often: navy patch (freq bonus 4) The monster species that spawned more often: bushy squirrel (freq bonus 10) The monster species that spawned more often: solvable burred (freq bonus 3) The monster species that spawned more often: lesser permamimic (freq bonus 12) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 5) The monster species that never randomly spawned: metallic yellow centipede The monster species that never randomly spawned: large mind sucker The monster species that never randomly spawned: black harpy The monster species that never randomly spawned: Ariane The monster species that never randomly spawned: unbailable resplendent The monster species that never randomly spawned: overweight calomel expounded The monster species that never randomly spawned: shadow stalker The monster species that never randomly spawned: goblin guide The monster species that never randomly spawned: sexy sports lady The monster species that never randomly spawned: wooden warp patch The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 17) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 6) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 3) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 5) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 13) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 64) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 1) Trap randomization happened for 1 in 773 traps Next attribute increase check would have come at turn 836 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were disintegration-resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Team Missile Bomb The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (585) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of mana (THE MINES END TROPHY IN NETHACK FOURK DOES NOT WORK) scroll of phase door (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of standard id (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of cure (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) * scroll of extra healing (CUR NOS OPPUGNARE VIS) * scroll of greater mana restoration (SGURDNOEDAMTONSAWEMAGSIHT) Wands wand of enlightenment (slate) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Pokemon... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.