Leeroy, lawful male asgardish Ordinator --.--- |....+ |....| |....| |...@| |..@.| ------ [Leeroy the Battler] St18/01 Dx10 Co8 In8 Wi5 Ch8 OrdAsgMalLaw Dlvl:1 $0 HP14(14) Pw14(14) AC9 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: dimmopathy Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 192 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 72% Armor drop chance was reduced to 88% Tool drop chance was reduced to 63% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: high heels (turn 49) The following skill became untrainable if you tried to train it too early: body armor (turn 468) The following skill became untrainable after a while: broadsword (turn 34365) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 43047) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 72870 Monster spawn increase reached its maximum at turn 181391 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 685440 The monster class that cannot be genocided was trove The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: deceiving mold (freq bonus 12) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 12) The monster species that spawned more often: bang-bright light (freq bonus 30) The monster species that spawned more often: umbra growth (freq bonus 6) The monster species that spawned more often: amiable soul (freq bonus 9) The monster species that spawned more often: flax woman (freq bonus 48) The monster species that spawned more often: defected sicklier (freq bonus 36) The monster species that spawned more often: Elke (freq bonus 12) The monster species that spawned more often: green eye (freq bonus 4) The monster species that spawned more often: young adult shimmering dragon (freq bonus 24) The monster species that spawned more often: vacuum fungus (freq bonus 16) The monster species that spawned more often: sluggish soul (freq bonus 44) The monster species that spawned more often: gentian invidiously (freq bonus 16) The monster species that spawned more often: ettin zombie (freq bonus 30) The monster species that spawned more often: Light One (freq bonus 12) The monster species that spawned more often: dimmer lich (freq bonus 16) The monster species that spawned more often: cogence honeydew stuffily headhunted (freq bonus 4) The monster species that spawned more often: owlbear (freq bonus 6) The monster species that spawned more often: leggy oystering organizing subletting anaerobe (freq bonus 15) The monster species that spawned more often: remonetization childbearing (freq bonus 8) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster species that never randomly spawned: great rainbow dragon The monster species that never randomly spawned: referral dame The monster species that never randomly spawned: scandal recutting soothest The monster species that never randomly spawned: great psychic dragon The monster species that never randomly spawned: bled fearing The monster species that never randomly spawned: atomization reembody The monster species that never randomly spawned: insurmountable warp patch The monster species that never randomly spawned: ice girl The monster species that never randomly spawned: Minator Lieutenant The monster species that never randomly spawned: Sadako The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 12) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 13) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 81) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 6) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 9) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 5) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 7) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 11) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 6) Trap randomization happened for 1 in 408 traps Next attribute increase check would have come at turn 1171 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (429) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (meso helmet) * skullcap (bluy helmet) * flack helmet (great helmet) * crystal helm (ruined helmet) * mining helm (silk helmet) * field helm (organic helmet) * helm of safeguard (fish bowl) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (tightly fitting gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (block-heeled boots) * boots of safeguard (ski heels) Scrolls scroll of healing (SNOWMAN WITHOUT SNOW) scroll of mana (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of phase door (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of standard id (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of cure (MIMIMIMIMIMIMIMIMIMIMI) * scroll of extra healing (PERFORATORUP AS SKY) * scroll of greater mana restoration (EDUCATION WHATS THAT) Spellbooks spellbook of enchant weapon (convicted) Rings ring of increase accuracy (crop) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.