Leeroy, chaotic male albae Jedi -.--- #.@.# #d.{..# ...{.... ---------- [Leeroy the Youngling] St13 Dx5 Co4 In5 Wi12 Ch3 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw16(16) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 140 Ring identification only worked 4 times out of 30 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 90% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 36% Armor drop chance was reduced to 96% Monster death drops spawned with only 96% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: shuriken (turn 162) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 85) The following skill became untrainable after a while: matter spells (turn 5830) The following skill couldn't be trained before a certain turn number is reached: searching (turn 41127) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80394 Monster spawn increase reached its maximum at turn 193027 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 857714 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: cat (freq bonus 40) The monster species that spawned more often: potshard capsizing (freq bonus 24) The monster species that spawned more often: epidote fungus (freq bonus 12) The monster species that spawned more often: max one (freq bonus 6) The monster species that spawned more often: water growth (freq bonus 12) The monster species that spawned more often: unpracticed koto (freq bonus 4) The monster species that spawned more often: wood cattle (freq bonus 6) The monster species that spawned more often: expert light wall (freq bonus 6) The monster species that spawned more often: antimagic spore (freq bonus 10) The monster species that spawned more often: observably shushing git (freq bonus 4) The monster species that spawned more often: mash ogre lord (freq bonus 8) The monster species that spawned more often: monster lizard (freq bonus 10) The monster species that spawned more often: psycho rubber (freq bonus 8) The monster species that spawned more often: bewitched maia (freq bonus 18) The monster species that spawned more often: real cold hound (freq bonus 56) The monster species that spawned more often: null patch (freq bonus 2) The monster species that spawned more often: karmic warp fungus (freq bonus 12) The monster species that spawned more often: ether disease bearer (freq bonus 24) The monster species that spawned more often: kung-fu guy (freq bonus 12) The monster species that spawned more often: health cloud (freq bonus 12) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 3) The monster species that never randomly spawned: desert patch The monster species that never randomly spawned: paralysis whip salamander The monster species that never randomly spawned: group dwarf The monster species that never randomly spawned: amnesia vortex The monster species that never randomly spawned: crane fertilize The monster species that never randomly spawned: demon sprite The monster species that never randomly spawned: werekangaroo The monster species that never randomly spawned: guardian ant The monster species that never randomly spawned: leakily baklava The monster species that never randomly spawned: solstitial feyer The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 14) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 17) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 32) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 6) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 8) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 15) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 45) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 8) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 4) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 37) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 5) Trap randomization happened for 1 in 804 traps Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having jumping (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (198) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (gray robe) * leather gloves (moth-bitten gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (celtic helmet) * skullcap (eternal helmet) * flack helmet (translucent helmet) * crystal helm (etched helmet) * mining helm (filtered helmet) * field helm (rural helmet) * helm of safeguard (narrow helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (spiky gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (gentle boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (FOX NAWAGU) scroll of mana (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of phase door (PENDERFYNIAD ANGHYWIR) scroll of standard id (IS THERE A WAY TO DONATE 2 DT) scroll of cure (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) * scroll of extra healing (BOYTIT ZIDEC) * scroll of greater mana restoration (BBQ BBQ) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.