Leeroy, chaotic male albae Jedi --------- |..$?...| |........ |{......| |.d.....| |¯@.$...| --------- [Leeroy the Youngling] St17 Dx8 Co13 In12 Wi14 Ch8 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: burnopathy You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 148 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 84 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Monsters only dropped their equipment with 34% chance Scroll drop chance was reduced to 93% Implant drop chance was reduced to 84% Potion drop chance was reduced to 76% Armor drop chance was reduced to 70% Food drop chance was reduced to 71% Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: body spells (turn 3) The following skill became untrainable if you tried to train it too early: matter spells (turn 170) The following skill became untrainable after a while: lance (turn 35893) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 12752) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49708 Monster spawn increase reached its maximum at turn 174779 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 7400394 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: triton (freq bonus 3) The monster species that spawned more often: deceiving mold (freq bonus 5) The monster species that spawned more often: cooled dependently romanticized sidearm (freq bonus 4) The monster species that spawned more often: young adult mercurial dragon (freq bonus 36) The monster species that spawned more often: ancient tempest (freq bonus 8) The monster species that spawned more often: airborne parrot (freq bonus 14) The monster species that spawned more often: abnormal warp patch (freq bonus 12) The monster species that spawned more often: gnome rogue (freq bonus 2) The monster species that spawned more often: stone warp patch (freq bonus 18) The monster species that spawned more often: geology torturer (freq bonus 10) The monster species that spawned more often: knurling psalmist (freq bonus 12) The monster species that spawned more often: Lou's dancing shoe (freq bonus 24) The monster species that spawned more often: muk (freq bonus 14) The monster species that spawned more often: blue boomer (freq bonus 9) The monster species that spawned more often: bright green missingno (freq bonus 18) The monster species that spawned more often: improved destruction dino (freq bonus 6) The monster species that spawned more often: mixture dietary (freq bonus 8) The monster species that spawned more often: chiromancy rereading oppositional (freq bonus 4) The monster species that spawned more often: sukiya (freq bonus 3) The monster species that spawned more often: whirlwind weasel (freq bonus 12) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster species that never randomly spawned: spell eraser The monster species that never randomly spawned: dismount shopkeeper deprived The monster species that never randomly spawned: intermixing thailand The monster species that never randomly spawned: young white dragon The monster species that never randomly spawned: clairvoyant trove The monster species that never randomly spawned: arch-foocubus The monster species that never randomly spawned: card warp fungus The monster species that never randomly spawned: hat costumey The monster species that never randomly spawned: dim monster The monster species that never randomly spawned: wood spider The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 4) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 6) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 5) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 8) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 15) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 34) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 4) Trap randomization happened for 1 in 789 traps Next attribute increase check would have come at turn 1191 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (175) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (steel gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (gray helmet) * skullcap (steel helmet) * flack helmet (formula one helmet) * crystal helm (meteoric helmet) * mining helm (kitchen hat) * field helm (netradiation helmet) * helm of safeguard (water-pipe helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (fatal gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (ankle boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (USED IT FALLED BUT ELF HEAL NEXT) scroll of mana (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of phase door (OH CAPTAIN MY CAPTAIN) scroll of standard id (NHINRIL) scroll of cure (STILL 5 SECONDS AND I IMPACT TOO) * scroll of extra healing (NETHACK 360 APPEARED IN DECEMBER 2015) * scroll of greater mana restoration (AITOFCD TINGAED NCELCD NFUSFCD) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.