Leeroy, chaotic male albae Jedi ---.- |...| |..$| |...| |.d.| |@..| ----- [Leeroy the Youngling] St18 Dx6 Co12 In10 Wi13 Ch8 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw16(16) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: fire resistance You could not have this property intrinsically: reflection Ring identification only worked 4 times out of 40 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 87% Armor drop chance was reduced to 79% Tool drop chance was reduced to 81% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: techniques (turn 22) The following skill became untrainable if you tried to train it too early: general combat (turn 4422) The following skill became untrainable after a while: club (turn 11049) The following skill couldn't be trained before a certain turn number is reached: implants (turn 33833) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 73742 Monster spawn increase reached its maximum at turn 193742 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 661291 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: leech (freq bonus 6) The monster species that spawned more often: death brigadier (freq bonus 9) The monster species that spawned more often: contamination patch (freq bonus 10) The monster species that spawned more often: multi-hued icky thing (freq bonus 12) The monster species that spawned more often: flying troll (freq bonus 12) The monster species that spawned more often: figment of nastiness (freq bonus 8) The monster species that spawned more often: blastoise (freq bonus 8) The monster species that spawned more often: precleaning willfully (freq bonus 32) The monster species that spawned more often: predating undulating (freq bonus 16) The monster species that spawned more often: outshine quiz (freq bonus 24) The monster species that spawned more often: titanium golem (freq bonus 10) The monster species that spawned more often: white midge (freq bonus 6) The monster species that spawned more often: yes yes (freq bonus 12) The monster species that spawned more often: fantasy mooting (freq bonus 12) The monster species that spawned more often: freaky girl (freq bonus 6) The monster species that spawned more often: giant red mouse (freq bonus 20) The monster species that spawned more often: agent black force patch (freq bonus 6) The monster species that spawned more often: packrat (freq bonus 16) The monster species that spawned more often: undirected clannishly inescapable axing (freq bonus 10) The monster species that spawned more often: turned shaman (freq bonus 14) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 9) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster species that never randomly spawned: crappy warp patch The monster species that never randomly spawned: Infernal Kop The monster species that never randomly spawned: obligated descriptive The monster species that never randomly spawned: stomacher recessing The monster species that never randomly spawned: purple stalk The monster species that never randomly spawned: matrimonial comprised The monster species that never randomly spawned: rotting carcass The monster species that never randomly spawned: Gill Bates The monster species that never randomly spawned: rock kobold The monster species that never randomly spawned: blue whale The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 20) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 28) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 15) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 9) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 75) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 64) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 6) Trap randomization happened for 1 in 660 traps Next attribute increase check would have come at turn 1807 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (152) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (mirrored gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (rotating helmet) * skullcap (full helmet) * flack helmet (crested helmet) * crystal helm (kitchen hat) * mining helm (golden helmet) * field helm (padded helmet) * helm of safeguard (green bowel) * war hat (visored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (steel gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (cast iron boots) * boots of safeguard (clunky heels) Scrolls scroll of healing (CLITUS DISCUS) scroll of mana (SMUTSIKA SKOEKA) scroll of phase door (CHOP CHOP MASTA ONION) scroll of standard id (VITIO PUS RO) scroll of cure (XIAO CAOMEI WO DE BAOBEI) * scroll of extra healing (BANDARCHOR GO HOME) * scroll of greater mana restoration (MOVE RAISED BY FEARED) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.