Leeroy, chaotic male albae Jedi ------- |.@...| |d....| |.....| ------- [Leeroy the Youngling] St11 Dx7 Co12 In7 Wi8 Ch8 JedAlbMalCha Dlvl:1 $0 HP31(31) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: speed You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 151 Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 91% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 91% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 59% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: protection spells (turn 28) The following skill became untrainable if you tried to train it too early: high heels (turn 4332) The following skill became untrainable after a while: missile weapons (turn 51546) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 51149) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27520 Monster spawn increase reached its maximum at turn 375670 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1711660 The monster class that cannot be genocided was light The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: porter tengu (freq bonus 72) The monster species that spawned more often: black widow (freq bonus 24) The monster species that spawned more often: gruesome troll (freq bonus 15) The monster species that spawned more often: water dragon (freq bonus 20) The monster species that spawned more often: poisoner (freq bonus 14) The monster species that spawned more often: unreal stalk (freq bonus 10) The monster species that spawned more often: mirkwood orc (freq bonus 15) The monster species that spawned more often: sucker warp fungus (freq bonus 8) The monster species that spawned more often: terrible fly (freq bonus 12) The monster species that spawned more often: arrow turret (freq bonus 8) The monster species that spawned more often: Juen's block-heeled combat boot (freq bonus 12) The monster species that spawned more often: skilled beam (freq bonus 96) The monster species that spawned more often: nether stalk (freq bonus 24) The monster species that spawned more often: brattish heterogeneity (freq bonus 18) The monster species that spawned more often: identity xorn (freq bonus 22) The monster species that spawned more often: swamp inhabitant (freq bonus 24) The monster species that spawned more often: vip rubber (freq bonus 20) The monster species that spawned more often: tubular fleece merchandisable wreaking (freq bonus 24) The monster species that spawned more often: autofarm blood pudding (freq bonus 120) The monster species that spawned more often: translucent stalk (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 15) The monster species that never randomly spawned: blaster turret The monster species that never randomly spawned: seasonably flashier effable splasher The monster species that never randomly spawned: coyote The monster species that never randomly spawned: pentacoson The monster species that never randomly spawned: shining ripper The monster species that never randomly spawned: robre The monster species that never randomly spawned: brown firebird The monster species that never randomly spawned: porn gnome The monster species that never randomly spawned: conspiratorially purified The monster species that never randomly spawned: cockle epiphenomenalism tabooing grooved The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 16) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 27) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 205) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 33) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 10) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 23) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 7) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 5) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 11) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 4) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 92) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 24) Trap randomization happened for 1 in 50 traps Trap difficulty was increased by 84 Next attribute increase check would have come at turn 613 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (87) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (poor gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (middle-earth helmet) * skullcap (frequent helmet) * flack helmet (weeping helmet) * crystal helm (fish bowl) * mining helm (brick helmet) * field helm (musical helmet) * helm of safeguard (celtic helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (english gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (snow boots) * boots of safeguard (velcro sandals) Scrolls scroll of healing (DID YOU JUST ASSUME MY GENDER) scroll of mana (CAN SEE WHAT ITEM) scroll of phase door (DISSOLVED UNDEAD POTATO) scroll of standard id (AVEZ VOUS DEJA LE FRANCAIS) scroll of cure (DYNA SOKO SUCK) * scroll of extra healing (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) * scroll of greater mana restoration (PLAY THE VIOLIN DULY THE OPINION) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.