Leeroy, chaotic male albae Jedi ------- -----#|.....| #.}..,|...*(| + #}.|,|....(| |..}}}.,|.....| +...#,|,|.....| -.---.-,----|-- ##,,,,,,,# #`,# --- #,,,,,,#####,## --.. -##### ----.--#,,,,#,,,# .......@@,,# |.....|##,-|-.--- |..... ###,# |......,,,+.....| |... #,# |.....|#,#|.....| -( #%##|.....|#,#|.....| #,,,......|##,......| ####|.....| ##|.....| ------- |..<..| ------- [Leeroy the Padawan] St18/02 Dx5 Co8 In14 Wi10 Ch5 JedAlbMalCha Dlvl:2 $40 HP0(50) Pw21(37) AC7 Xp3/40 Wt418/1890 T974 Hun Par Latest messages The angry watch captain swings his silver saber. The angry watch captain hits you! [-8 -> 42] The angry watch captain swings his silver saber. The angry watch captain hits you! [-10 -> 32] You hit the angry watch captain! The angry watch captain hurls a gooey potion {0}! The jar crashes on your head and breaks into shards. [-2 -> 31] Something seems to be holding you. The angry watch captain swings his silver saber. The angry watch captain hits you! [-12 -> 19] The angry watch captain swings his silver saber. The angry watch captain hits you! [-8 -> 11] The angry watch captain swings his silver saber. The angry watch captain hits you! You die... Your inventory Amulets o - an uncursed amulet of reflection {0} Weapons n - an uncursed +0 mace {12} p - 19 uncursed +0 dark elven arrows {0} q - 26 uncursed +0 orcish arrows {0} v - the uncursed +1 shotgun named Demonweb {15} w - an uncursed +0 silver saber {12} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} l - an uncursed +0 scale mail {100} u - the uncursed +0 elven mithril-coat named Spidersilk {60} H - an uncursed +0 enchanted (of poison resistance) splint mail {160} Comestibles k - an uncursed tin of newt meat {0} z - an uncursed tin of normal ant meat {0} A - an uncursed candy bar {0} C - an uncursed food ration {0} G - an uncursed sandwich {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} m - an uncursed finalized scroll of remove curse {0} B - an uncursed scroll of teleportation {0} D - an uncursed scroll of healing {0} E - an uncursed finalized scroll of charging {0} I - an uncursed scroll of food detection {0} J - an uncursed finalized scroll of teleportation {0} K - an uncursed scroll of identify {0} Potions j - an uncursed finalized potion of Jolt Cola {0} r - an uncursed potion of blindness {0} F - a blessed finalized potion of booze {0} Wands s - an uncursed wand of sin (0:15) {0} Tools c - an uncursed +1 yellow lightsaber (945) (lit) (weapon in hand) {24} d - an uncursed blindfold {0} y - an uncursed medical kit {15} L - 7 uncursed tallow candle (2000)'s {0} Contents of the medical kit: a cursed pill {0} a blessed bandage {1} a cursed bandage {1} a cursed bandage {1} 4 uncursed bandages {4} 4 * uncursed phials {8} 2 uncursed pills {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 1 sins You could not have this property at all: teleport control You could not have this property extrinsically: stun resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 59 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 126 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 98% Potion drop chance was reduced to 85% Armor drop chance was reduced to 87% Tool drop chance was reduced to 76% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: form II (Makashi) The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: firearms (turn 17) The following skill became untrainable if you tried to train it too early: flail (turn 1392) The following skill became untrainable after a while: javelin (turn 37264) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 27832) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 93920 Monster spawn increase reached its maximum at turn 174612 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 739198 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: (null) (freq bonus 6) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: ice fungus (freq bonus 16) The monster species that spawned more often: swamp dweller (freq bonus 20) The monster species that spawned more often: hidden potato (freq bonus 21) The monster species that spawned more often: Katrin the Violet Beauty (freq bonus 48) The monster species that spawned more often: empire state building (freq bonus 32) The monster species that spawned more often: indigo mold (freq bonus 48) The monster species that spawned more often: zapped gearshift (freq bonus 24) The monster species that spawned more often: Leutkak (freq bonus 72) The monster species that spawned more often: gruffish saned (freq bonus 24) The monster species that spawned more often: hitter goblin (freq bonus 24) The monster species that spawned more often: chaotic elemental (freq bonus 32) The monster species that spawned more often: volcano lord (freq bonus 66) The monster species that spawned more often: castor transport (freq bonus 48) The monster species that spawned more often: lash mistress (freq bonus 21) The monster species that spawned more often: petty dwarven master thief (freq bonus 16) The monster species that spawned more often: azure stalk (freq bonus 42) The monster species that spawned more often: invisible fungus (freq bonus 26) The monster species that spawned more often: hunter bee (freq bonus 14) The monster species that spawned more often: elder red dragon (freq bonus 44) The monster species that spawned more often: Aleax (freq bonus 18) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 10) The monster trait that was more common: monsters that count as mercenaries (freq bonus 8) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 6) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 9) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster species that never randomly spawned: flying leocrotta The monster species that never randomly spawned: animated armor The monster species that never randomly spawned: void sphere The monster species that never randomly spawned: moldy pudding The monster species that never randomly spawned: bright violet mushroom The monster species that never randomly spawned: Liselotte The monster species that never randomly spawned: shadow stalker The monster species that never randomly spawned: argonaut The monster species that never randomly spawned: rock awgwa The monster species that never randomly spawned: Danielle's cuddly sneaker The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 38) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 9) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 51) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 42) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 10) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 2) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 4) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 2) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 2) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 5) Trap randomization happened for 1 in 4 traps Next attribute increase check would have come at turn 3703 Strength training was 0 Dexterity training was 4 Wisdom training was 8 Constitution training was 23 You were magic-protected You were paralyzed (-2) You had not decided on your sexuality yet You were being chased by the kops. (19044) You were prevented from having teleport control (0) You were prevented from having stun resistance (0) You were telepathic You were aware of the presence of something You were warned of undead You had 493 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 3X LIMIT(0) dazzle 3 R LIMIT(0) weapon practice 3 R LIMIT(3565) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(528) invoke deity 3 R LIMIT(0) blood ritual 3 R LIMIT(0) Discoveries Amulets amulet of reflection (hammer) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (black robe) * leather gloves (inka gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (poor helmet) * skullcap (formula one helmet) * flack helmet (long-hair helmet) * crystal helm (twisted visor helmet) * mining helm stone (rubynus helmet) * field helm (wide metal helm) * helm of safeguard (dark helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (mirrored gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (plateau boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (GIMME A LITTLE SPANKING) scroll of mana (COMBATDEPTH LAB CORRODE) scroll of phase door (PRECIOUS BODILY FLUIDS) scroll of standard id (TOUHOUWABOUHOU) scroll of cure (HACKEM MUCHE) * scroll of extra healing (IS THERE A WAY TO DONATE 2 DT) * scroll of greater mana restoration (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of remove curse (SOME NETHACK4 DEV HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of teleportation (WALKING LUNACY) scroll of charging (ULTRA BPLUSK ROUND 2) scroll of food detection (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of identify (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) Potions potion of monster detection (fragrant olive) potion of invisibility (thyme) potion of paralysis (gooey) potion of Jolt Cola (concocted) potion of blindness (golden) potion of booze (dangerous) Wands wand of sin (flapping) Tools yellow lightsaber (lightsaber) medical kit (leather bag) tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 11 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (5 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (22 of 160) form II (Makashi) [Basic] (max Grand Master) (22 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (30 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (158 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi...