Leeroy, chaotic male albae Jedi --.-.- |....| |...d| |...@| |...{| |....| ------ [Leeroy the Youngling] St16 Dx7 Co8 In10 Wi7 Ch10 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 211 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 75% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 76% Armor drop chance was reduced to 58% Tool drop chance was reduced to 68% Food drop chance was reduced to 86% Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: unicorn horn (turn 125) The following skill became untrainable if you tried to train it too early: matter spells (turn 75) The following skill became untrainable after a while: body spells (turn 47815) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 34647) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46309 Monster spawn increase reached its maximum at turn 121285 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1024282 The monster class that cannot be genocided was nemese The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: Tiksrvzllat (freq bonus 6) The monster species that spawned more often: brown ooze (freq bonus 42) The monster species that spawned more often: cerulean spore (freq bonus 30) The monster species that spawned more often: airmailing chromospheric (freq bonus 20) The monster species that spawned more often: joust captor (freq bonus 10) The monster species that spawned more often: sand barrier (freq bonus 42) The monster species that spawned more often: microcephalic consecrator unconsenting hewed (freq bonus 18) The monster species that spawned more often: spinner mold (freq bonus 14) The monster species that spawned more often: giant killer bee (freq bonus 24) The monster species that spawned more often: ventilated stingray catechized (freq bonus 24) The monster species that spawned more often: supreme metroid (freq bonus 4) The monster species that spawned more often: stalactite piercer (freq bonus 108) The monster species that spawned more often: rhydon (freq bonus 12) The monster species that spawned more often: gnome illusionist (freq bonus 8) The monster species that spawned more often: mushroom bird (freq bonus 4) The monster species that spawned more often: opal growth (freq bonus 4) The monster species that spawned more often: unscarred sterilely (freq bonus 20) The monster species that spawned more often: Vorlon God-Emperor (freq bonus 9) The monster species that spawned more often: weregridbug (freq bonus 24) The monster species that spawned more often: usenet troll (freq bonus 15) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 12) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster species that never randomly spawned: Godahl, the Infallible The monster species that never randomly spawned: waterspout The monster species that never randomly spawned: evil colony The monster species that never randomly spawned: tsetse fly The monster species that never randomly spawned: icicle ripper The monster species that never randomly spawned: Roy The monster species that never randomly spawned: dire witch The monster species that never randomly spawned: analgesic colony The monster species that never randomly spawned: money stealer The monster species that never randomly spawned: cricking freeform sequester disciple The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 19) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 6) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 4) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 233) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 9) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 3) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 2) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 2) Trap randomization happened for 1 in 274 traps Next attribute increase check would have come at turn 284 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (431) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard stone (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (spacey gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (internet helmet) * skullcap (formula one helmet) * flack helmet (spired helmet) * crystal helm (hacker helmet) * mining helm (golden helmet) * field helm (great helmet) * helm of safeguard (musical helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (light gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (profiled boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (DESREVER TSEPMET) scroll of mana (COPAC DE INUNDATII) scroll of phase door (CLONE MONSTER) scroll of standard id (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) scroll of cure (DO NOT READ ME) * scroll of extra healing (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) * scroll of greater mana restoration (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.