Leeroy, lawful male asgardish Bosmer - -.----- |........ |...d@..| --------- [Leeroy the Treehut Dweller] St9 Dx14 Co6 In12 Wi14 Ch12 BosAsgMalLaw Dlvl:1 $0 HP22(22) Pw12(12) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: sickopathy You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 211 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 43 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 62% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 23% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 78% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 3) The following skill became untrainable if you tried to train it too early: general combat (turn 81) The following skill became untrainable after a while: divination spells (turn 35723) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 25550) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 15456 Monster spawn increase reached its maximum at turn 99824 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 515282 The monster class that cannot be genocided was turret Today, this monster class was always generated invisible: long worm tail The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: grabby nyrse (freq bonus 15) The monster species that spawned more often: squirtle (freq bonus 24) The monster species that spawned more often: cinder disinterested (freq bonus 12) The monster species that spawned more often: undisputable bowshot (freq bonus 16) The monster species that spawned more often: remanufactured engaging (freq bonus 12) The monster species that spawned more often: tentacled atlantean (freq bonus 15) The monster species that spawned more often: fusile tip heartbreaker roadblock premeditation (freq bonus 8) The monster species that spawned more often: illuminate ported (freq bonus 12) The monster species that spawned more often: evasive unveiling (freq bonus 5) The monster species that spawned more often: ferrous warp fungus (freq bonus 18) The monster species that spawned more often: cerulean warp fungus (freq bonus 3) The monster species that spawned more often: disgusting force patch (freq bonus 12) The monster species that spawned more often: Miss Darkmoon (freq bonus 32) The monster species that spawned more often: adult water dragon (freq bonus 18) The monster species that spawned more often: draconic quylthulg (freq bonus 6) The monster species that spawned more often: toxic mushroom (freq bonus 8) The monster species that spawned more often: very old magic dragon (freq bonus 6) The monster species that spawned more often: pancake spirit (freq bonus 6) The monster species that spawned more often: master gray dragon (freq bonus 3) The monster species that spawned more often: pink draconian (freq bonus 42) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster species that never randomly spawned: crystal warp fungus The monster species that never randomly spawned: reaper colony The monster species that never randomly spawned: annoying leprechaun The monster species that never randomly spawned: sludge wall The monster species that never randomly spawned: eleven-headed hydra The monster species that never randomly spawned: green missingno The monster species that never randomly spawned: exobiology scram The monster species that never randomly spawned: misemployment rooking The monster species that never randomly spawned: deducted ballyhooing The monster species that never randomly spawned: tasloi chief The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 9) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 6) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 19) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 2) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 6) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 11) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this trap was always invisible: destruction trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 8) Trap randomization happened for 1 in 646 traps Next attribute increase check would have come at turn 904 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickopathy (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (394) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (wedge boots) * elven cloak (faded pall) Scrolls scroll of healing (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of mana (IA CTHULHU) scroll of phase door (S VEKTORI R TENSORI) scroll of standard id (SCUMHACK ROLLING FOR STAIRS) scroll of cure (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) * scroll of extra healing (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) * scroll of greater mana restoration (LOGUNO JIVYA EVILYVON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bosmer... You and the dingo puppy escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.