Leeroy, chaotic male albae Jedi ---.- ||..| |:$.| |d@.. ----- [Leeroy the Youngling] St16 Dx10 Co14 In6 Wi11 Ch7 JedAlbMalCha Dlvl:1 $0 HP31(31) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: fire resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 53% Amulet drop chance was reduced to 62% Armor drop chance was reduced to 92% Food drop chance was reduced to 95% Monster death drops spawned with only 99% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: divination spells (turn 15) The following skill became untrainable if you tried to train it too early: long sword (turn 546) The following skill became untrainable after a while: long sword (turn 44994) The following skill couldn't be trained before a certain turn number is reached: trident (turn 48769) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 129000 Monster spawn increase reached its maximum at turn 246060 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 826364 The monster class that cannot be genocided was zombie The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: energy sphere (freq bonus 24) The monster species that spawned more often: hobbit thief (freq bonus 15) The monster species that spawned more often: burning permamimic (freq bonus 16) The monster species that spawned more often: eyestrain appertained (freq bonus 14) The monster species that spawned more often: caddy tincted (freq bonus 18) The monster species that spawned more often: song book permamimic (freq bonus 14) The monster species that spawned more often: addiction tinging (freq bonus 12) The monster species that spawned more often: lethe ettin (freq bonus 42) The monster species that spawned more often: sportsmanship crewing (freq bonus 42) The monster species that spawned more often: bullywug (freq bonus 10) The monster species that spawned more often: differently serbian (freq bonus 32) The monster species that spawned more often: prickling eyeball (freq bonus 15) The monster species that spawned more often: quag concerning unstopping (freq bonus 24) The monster species that spawned more often: Alex (freq bonus 18) The monster species that spawned more often: gnome queen (freq bonus 10) The monster species that spawned more often: patched lichen (freq bonus 18) The monster species that spawned more often: foul permamimic (freq bonus 5) The monster species that spawned more often: glass golem (freq bonus 10) The monster species that spawned more often: dungeon troll (freq bonus 6) The monster species that spawned more often: lava grue (freq bonus 7) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster species that never randomly spawned: timekeeper The monster species that never randomly spawned: satiably league The monster species that never randomly spawned: turkey The monster species that never randomly spawned: covetous great orc The monster species that never randomly spawned: xylitol stir The monster species that never randomly spawned: cerulean stalk The monster species that never randomly spawned: split heart The monster species that never randomly spawned: The Eye of Sahaqiel The monster species that never randomly spawned: gold slime The monster species that never randomly spawned: wooden warp fungus The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 20) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 30) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 11) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 11) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: death (long, freq bonus 24) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 170) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 2) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 18) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 3) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 98) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 51) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 3) Trap randomization happened for 1 in 894 traps Next attribute increase check would have come at turn 806 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having detect monsters (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (574) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (faded mittens) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (spinning helmet) * skullcap (deformed helmet) * flack helmet (radio helmet) * crystal helm (crazy helmet) * mining helm (silk helmet) * field helm (full helmet) * helm of safeguard (musical helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (sensor gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (hugging boots) * boots of safeguard (fin boots) Scrolls scroll of healing (SILLY LITTLE NYMPHS) scroll of mana (EMPLY MENTAL TO SWITCH STATUS) scroll of phase door (ABRA KA DABRA) scroll of standard id (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of cure (SEE IF I CARE) * scroll of extra healing (RIVER OUT AS FAST IT GOES) * scroll of greater mana restoration (NV4 DISP DLL BSOD) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.