Leeroy, chaotic male albae Jedi ---------## ----------- |........,, -.........| -------------------------------------------------- |.......|,##|.........|##|.....................................@@@........| |........,,,.......<...,,|.--------------------.--------}.-----.---------.| |.......|,,,|.........|#,..|......|......|....|.|...#..|..-...|.|).)[).)|.| ---------,#,|..%......|##|.|......|......|....|.|}.....|..|.#.|.|%..))))|.| ##,,,-..>......| |.|..... |......|.[..|.|......|..|..#|.|)).))..|.| #,,,#--|-------- |.|... |......|--[--.----|---..-----.|...I...|.| #,#, |.--|---------)--.......#.....}....#...----|----.| #,# #|.........[.....[)...{...#..`.}..........[....`..| #,# ,..--)------|-----......-------%----..............| ##,# ,|.|......|......|-----.| .%.[ |..}------|--..| #,,# |.|......|......|....-.| !.!!..!|.,.|.......|..| #,--------- |.|......|..#...|....|.| .%!).+!.|.}.|.......|..| #,|.......| |.|......|......|....|.| /?*.%/.?+|...|.......|..| #,|.......| |.--------------------.------------...---------..| #,........| |................................................| ##--------- -------------------------------------------------- [Leeroy the Jedi Apprentice] St14 Dx9 Co18 In10 Wi9 Ch6 JedAlbMalCha Dlvl:5 $128 HP-10(140) Pw100(100) AC3 Xp9/2809 Wt1433/2400 T3592 Hun Latest messages The soldier wields a knife {2}! The angry watch leader swings her long sword. The angry watch leader hits you! [-27 -> 61] The angry watch leader swings her long sword. The angry watch leader hits you! [-13 -> 48] The angry watch leader claws you! [-7 -> 41] The angry watch leader swings her long sword. The angry watch leader hits you! (2x) [-9 -> 32] The soldier picks up a dagger {4}. The angry watch leader swings her long sword. The angry watch leader hits you! [-15 -> 19] Warning: HP low! The angry watch leader swings her long sword. The angry watch leader hits you! You die... Your inventory Weapons # - a cursed +0 tsurugi {24} # - 88 uncursed +1 shuriken named Needle-like the new log {2} # - an uncursed +0 athame {4} # - an uncursed +1 short sword {12} # - an uncursed +0 spirit axe {24} # - 11 blessed +3 darts named Artifical Accomplishment {0} g - an uncursed +0 spear {12} t - a blessed +0 scythe {20} v - a * uncursed +0 droven crossbow {30} z - an uncursed +0 katana (alternate weapon; not wielded) {16} A - 2 uncursed +0 orcish daggers {8} B - 32 uncursed +0 darts {0} C - an uncursed +1 shuriken {0} N - an uncursed +0 long sword {16} Q - 15 uncursed +0 elven arrows {0} Armor # - an uncursed +0 pair of kicking boots {8} a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} j - an uncursed +0 pair of high boots {8} p - an uncursed +0 bronze plate mail {200} u - an uncursed +0 pair of leather gloves {4} x - an uncursed rustproof +0 plate mail {200} y - an uncursed +0 pair of high boots (being worn) {8} M - an uncursed +0 pair of gauntlets of power {4} R - a * uncursed +0 crystal plate mail {200} V - an uncursed +0 helmet {20} W - an uncursed +0 small shield {12} X - an uncursed +0 pair of high boots {8} Comestibles # - 2 uncursed tripe rations {0} h - 3 uncursed bananas {0} D - a blessed clove of garlic {0} I - 5 uncursed carrots {0} L - 25 uncursed slime molds {0} T - an uncursed apprentice lichen corpse {20} Z - 4 uncursed cream pies {0} Scrolls d - 5 uncursed scrolls of healing {0} e - 5 uncursed scrolls of mana {0} f - an uncursed scroll of phase door {0} G - a blessed finalized scroll of acquirement {0} Spellbooks i - an uncursed spellbook of cure confusion (6:1) {0} k - an uncursed spellbook of extra healing (0:2) {0} J - an uncursed spellbook of detect treasure (1:4) {0} Potions m - an uncursed potion of gain energy {0} n - an uncursed potion of restore ability {0} s - an uncursed potion of invisibility {0} K - an uncursed potion of booze {0} O - a cursed finalized potion of full healing {0} S - an uncursed finalized potion of fruit juice {0} U - a blessed potion of object detection {0} Rings r - an uncursed ring of see invisible called see invisible {0} Wands o - an uncursed wand of striking (0:2) {0} Tools # - 4 uncursed fireproof tallow candle (2000)'s {0} # - a * uncursed mirror {0} c - an uncursed +1 violet lightsaber (749) (lit) (weapon in hand) {24} l - an uncursed beartrap {20} w - an uncursed tin whistle {0} H - an uncursed large box {501} Y - a cursed tin whistle {0} Gems q - an uncursed +0 worthless piece of violet glass {1} E - a cursed +0 worthless piece of pink glass {1} P - 6 uncursed +0 worthless pieces of white glass {6} Contents of the large box: 3 uncursed +0 crossbow bolts {0} 36 uncursed +0 arrows {1} Final attributes You have transgressed Your alignment was -76 Your max alignment was 22 You carried 1 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 98% chance Musable item generation frequency had a negative bias of 72% Ring drop chance was reduced to 62% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 59% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 5) The following skill became untrainable if you tried to train it too early: flail (turn 4672) The following skill became untrainable after a while: trident (turn 38163) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 49980) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 96500 Monster spawn increase reached its maximum at turn 298067 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2389950 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: firebreather (freq bonus 42) The monster species that spawned more often: lustful draconian (freq bonus 36) The monster species that spawned more often: stalkish (freq bonus 14) The monster species that spawned more often: sludge mushroom (freq bonus 28) The monster species that spawned more often: nosh bawl (freq bonus 5) The monster species that spawned more often: Tonja (freq bonus 48) The monster species that spawned more often: mysteriously replicate invidiously (freq bonus 18) The monster species that spawned more often: falling spore (freq bonus 12) The monster species that spawned more often: mind mushroom (freq bonus 8) The monster species that spawned more often: changing beam (freq bonus 7) The monster species that spawned more often: color-changing light (freq bonus 12) The monster species that spawned more often: doomcloud (freq bonus 24) The monster species that spawned more often: tomb looter (freq bonus 36) The monster species that spawned more often: torauma (freq bonus 64) The monster species that spawned more often: bright blue spore (freq bonus 48) The monster species that spawned more often: corruption vortex (freq bonus 21) The monster species that spawned more often: tosa-ken (freq bonus 48) The monster species that spawned more often: mop exacted (freq bonus 14) The monster species that spawned more often: baby deep dragon (freq bonus 8) The monster species that spawned more often: evasive unveiling (freq bonus 21) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 3) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster species that never randomly spawned: edderkop The monster species that never randomly spawned: grimopen The monster species that never randomly spawned: trap warp patch The monster species that never randomly spawned: dim light The monster species that never randomly spawned: takuhi The monster species that never randomly spawned: iron man The monster species that never randomly spawned: skeletal lizard The monster species that never randomly spawned: disenchanter patch The monster species that never randomly spawned: moon vampire The monster species that never randomly spawned: undead hussy The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 6) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 16) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 2) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 14) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 1) Trap randomization happened for 1 in 717 traps Next attribute increase check would have come at turn 6881 Strength training was 17 Dexterity training was 0 Wisdom training was 14 Constitution training was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were being chased by the kops. (9045) You were prevented from having disintegration resistance (0) You were prevented from having mana regeneration (0) You saw invisible You were aware of the presence of something You were warned of undead You had 224 points of nutrition remaining You were stealthy You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 90% 65% b - detect treasure 4 divine 90% 86% Techniques known in the end Name Level Status jedi jump 9X Prepared(0) dazzle 9 R Prepared(0) weapon practice 9 R Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Not Ready(1846) invoke deity 9 R Prepared(0) blood ritual 9 R Prepared(0) charge saber 5XR Prepared(0) disarm 4 O Prepared(0) telekinesis 2X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (orange robe) * leather gloves (inka gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (dim colored helmet) * skullcap (dark helmet) * flack helmet (green bowel) * crystal helm (yellow helmet) * mining helm (hydra helmet) * field helm (padded helmet) * helm of safeguard (brick helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (brand-new gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (fleecy boots) * boots of safeguard (mud boots) gauntlets of power (viva gloves) kicking boots (side zip boots) Scrolls scroll of healing (STUNT PROTECTED HAS NO SUPESTATE) scroll of mana (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of phase door (PENIS MASTURBATION) scroll of standard id (SMUTSIKA SKOEKA) scroll of cure (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) * scroll of extra healing (CORONATION CULMINATION) * scroll of greater mana restoration (XOR OTA) scroll of chaos terrain (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of stinking cloud (SPRING NO HAPPEN) scroll of acquirement (SUECHOL OGI ABS OLUTEN ULPEN) Spellbooks spellbook of cure confusion (salient) spellbook of detect treasure (torn) spellbook of extra healing (encased) Potions potion of restore ability (crimson) potion of gain energy (venomous) potion of invisibility (tangerine) potion of booze (icy) potion of full healing (thaumaturgic) potion of fruit juice (elder flower) potion of object detection (bayberry) Rings ring of see invisible called see invisible (constant) Wands wand of striking (tin) Tools violet lightsaber (lightsaber) tallow candle (candle) mirror (looking glass) tin whistle (whistle) large box (wooden box) Gems worthless piece of violet glass (violet) worthless piece of pink glass (pink) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Voluntary challenges You eaten 12 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 152 times You killed 114 monsters You read items or engraved 25 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) devices [Basic] (max Master) (34 of 160) searching [Unskilled] (max Expert) (14 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (6 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (42 of 160) form II (Makashi) [Basic] (max Grand Master) (47 of 160) form III (Soresu) [Basic] (max Grand Master) (25 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (23 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (26 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (39 of 160) two-weapon combat [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (30 of 160) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Legendary) (457 of 540) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi...