Leeroy, chaotic male albae Jedi #,, |----- --- -----,# #####|.........| ...<.&###,,,,..........| |_..|%@,,,###|.......... |....&##### ---------- ----- [Leeroy the Padawan] St18/01 Dx6 Co16 In11 Wi12 Ch8 JedAlbMalCha Dlvl:2 $61 HP0(53) Pw34(34) AC8 Xp3/77 Wt168/2260 T683 Latest messages The jermlaine claws you! [-1 -> 20] The jermlaine claws you! [-1 -> 19] What do you want to use or apply? [coq or ?*] You ignite your green lightsaber (1198). The jermlaine misses. You kill the jermlaine! There is a doorway here. You see here a jermlaine corpse {100}. What do you want to use or apply? [coq or ?*] Your green lightsaber (1194) deactivates. s - a jermlaine corpse {100}. Malcanthet opens a gate! Malcanthet claws you! [-2 -> 19] Malcanthet claws you! [-3 -> 16] Malcanthet stings you! You die... Your inventory Weapons i - 26 uncursed +0 crossbow bolts {0} p - 23 blessed +0 arrows {0} Armor a - an uncursed burnt +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} l - an uncursed +0 elven cloak {4} Comestibles m - 14 uncursed slime molds {0} q - an uncursed cream pie {0} s - an uncursed jermlaine corpse {100} Scrolls d - 5 uncursed scrolls of healing {0} e - 3 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 3 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Potions j - an uncursed potion of fire {0} k - a potion of unholy water {0} Tools c - an uncursed +1 green lightsaber (1195) (weapon in hand) {24} o - an uncursed +0 torch (844) {20} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 373 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 69% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 34% Implant drop chance was reduced to 95% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 81% Food drop chance was reduced to 87% Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: searching (turn 1) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 150) The following skill became untrainable after a while: searching (turn 22066) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 32355) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16378 Monster spawn increase reached its maximum at turn 76790 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1137864 The monster class that cannot be genocided was naga The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: too deep digger (freq bonus 16) The monster species that spawned more often: ego-troll mummy (freq bonus 18) The monster species that spawned more often: litter monster (freq bonus 32) The monster species that spawned more often: chaos spider (freq bonus 4) The monster species that spawned more often: jelly bee (freq bonus 10) The monster species that spawned more often: platinum mold (freq bonus 14) The monster species that spawned more often: Father Frost (freq bonus 24) The monster species that spawned more often: resurrectionist traducement (freq bonus 10) The monster species that spawned more often: vileplume (freq bonus 90) The monster species that spawned more often: frozen terror (freq bonus 8) The monster species that spawned more often: fussily sensorimotor sublunar (freq bonus 3) The monster species that spawned more often: palladia boysenberry hovering decolonize (freq bonus 32) The monster species that spawned more often: small door permamimic (freq bonus 4) The monster species that spawned more often: blue nightmare (freq bonus 36) The monster species that spawned more often: warty stalk (freq bonus 18) The monster species that spawned more often: scurrier (freq bonus 2) The monster species that spawned more often: desert jinn (freq bonus 18) The monster species that spawned more often: spiker (freq bonus 15) The monster species that spawned more often: platinum beetle (freq bonus 12) The monster species that spawned more often: chemical colony (freq bonus 12) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster species that never randomly spawned: elder vampire The monster species that never randomly spawned: werewolf The monster species that never randomly spawned: large centipede The monster species that never randomly spawned: faithful The monster species that never randomly spawned: water sphere The monster species that never randomly spawned: large dog-man The monster species that never randomly spawned: mutated snow ant The monster species that never randomly spawned: strangulation undertone sufficer The monster species that never randomly spawned: Kop Kommissioner The monster species that never randomly spawned: Graz'zt The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 6) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 190) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 20) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 58) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 21) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 16) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 11) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 11) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 47) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 1) Trap randomization happened for 1 in 123 traps Next attribute increase check would have come at turn 1281 Strength training was -1 Dexterity training was 4 Wisdom training was 0 Constitution training was 3 You were magic-protected You were heterosexual You were prevented from having telepathy (0) You were prevented from having stunnopathy (0) You were aware of the presence of something You were warned of undead You had 1347 points of nutrition remaining You were stealthy You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 3X Prepared(0) dazzle 3 R Prepared(0) weapon practice 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Reloading(555) invoke deity 3 R Prepared(0) blood ritual 3 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (black robe) * leather gloves (steel gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit stone (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (steel helmet) * skullcap (brick helmet) * flack helmet (resounding helmet) * crystal helm (netradiation helmet) * mining helm stone (gemmed helmet) * field helm (poor helmet) * helm of safeguard (knowledgeable helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (racer gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (radiant heels) * boots of safeguard (roman sandals) elven cloak (faded pall) Scrolls scroll of healing (ZTORF) scroll of mana (EFFECT MORE APPEARING) scroll of phase door (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of standard id (U HAVE MAIL) scroll of cure (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) * scroll of extra healing (KAME HAME HA) * scroll of greater mana restoration (RECOVER DEAD BY SCREAM) Potions potion of fire (bright green tea) potion of water (clear) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 15 times You killed 15 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (22 of 160) form II (Makashi) [Basic] (max Grand Master) (23 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (35 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi...