Leeroy, lawful male bretonian Jedi ---------- |........| +...h....| |........| \.......| -....d.| |....@.. |......| |......| -------- [Leeroy the Youngling] St17 Dx3 Co8 In9 Wi5 Ch5 JedBreMalLaw Dlvl:1 $0 HP23(23) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bretonian Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Pick an object. @ a human or elf or you (bretonian jedi called Leeroy) Accessing Pokedex entry for breton... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: manaleech You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 23 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 51% chance Wand drop chance was reduced to 91% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 71% Monster death drops spawned with only 91% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: attack spells (turn 75) The following skill became untrainable if you tried to train it too early: healing spells (turn 215) The following skill became untrainable after a while: enchantment spells (turn 30257) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 20904) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 142435 Monster spawn increase reached its maximum at turn 304975 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1579392 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: string-tanga prostitute (freq bonus 8) The monster species that spawned more often: smart trapper (freq bonus 15) The monster species that spawned more often: scroll trove (freq bonus 12) The monster species that spawned more often: evasive infantryman (freq bonus 16) The monster species that spawned more often: petty rattlesnake (freq bonus 12) The monster species that spawned more often: tu-tara shieldsnapper (freq bonus 60) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 12) The monster species that spawned more often: abbot seaside (freq bonus 6) The monster species that spawned more often: card warp fungus (freq bonus 10) The monster species that spawned more often: RNG Katcher (freq bonus 8) The monster species that spawned more often: ball elemental (freq bonus 5) The monster species that spawned more often: icewoman (freq bonus 6) The monster species that spawned more often: crabbily catechumen (freq bonus 3) The monster species that spawned more often: cannon sadist (freq bonus 12) The monster species that spawned more often: arcanine (freq bonus 12) The monster species that spawned more often: farting man (freq bonus 12) The monster species that spawned more often: neoclassicism immeasurably (freq bonus 4) The monster species that spawned more often: tone golem (freq bonus 30) The monster species that spawned more often: osquip (freq bonus 42) The monster species that spawned more often: poppet overincline beastliest (freq bonus 16) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 3) The monster species that never randomly spawned: vodka drinker The monster species that never randomly spawned: brown draconian The monster species that never randomly spawned: princess-kidnapping dragon The monster species that never randomly spawned: throwing supremacist The monster species that never randomly spawned: serpent man of Yoth The monster species that never randomly spawned: weasel The monster species that never randomly spawned: large phasing permamimic The monster species that never randomly spawned: visioned accommodative The monster species that never randomly spawned: fighter imp The monster species that never randomly spawned: shaped force fungus The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 9) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 86) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 6) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 3) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 42) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 2) Trap randomization happened for 1 in 883 traps Next attribute increase check would have come at turn 1153 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having displacement (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (473) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (odd pair of gloves) * bodyglove stone (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (golden helmet) * skullcap (metal disk) * flack helmet (middle-earth helmet) * crystal helm (narrow helmet) * mining helm (guzzle helmet) * field helm (radio helmet) * helm of safeguard (dark helmet) * war hat (red helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (yellow gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (profiled boots) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (EX PROTEO) scroll of mana (NUVVEMI CESTUNNAVU) scroll of phase door (FIQ X FIQ SELFSHIP) scroll of standard id (CUR NOS OPPUGNARE VIS) scroll of cure (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) * scroll of extra healing (PURE VIRTUAL FUNCTION CALL) * scroll of greater mana restoration (XA 35) Tools violet lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.