Leeroy, lawful male asgardish Occult Master ------## -------------## |....-,# ............-,######------------ |&...|,### |...........|,,,,,,,-..........| |.@K.|,,,## |...........|,,#####|..........| ----.-##,,# |...........|,,# |..........| #,###-------.....|#,# |..........| #,,,#######--.---- ------.----- ####,##,,,,,,,,#####,#########,,,# #,##,--.--,,,,,,,,,,,,,,,,#,,,,### #,##,....|,#########,##--.-|--## #,###|...|,# #,,#|.....| #,# #-...|,# ##,#|#<.#.| #,# #|.#.|,# #,#|.....| #,########,# #,,?.....| #,,,,,,,,,,# ###------- ############ [Leeroy the Risky Apprentice] St7 Dx7 Co6 In15 Wi11 Ch7 OccAsgMalLaw Dlvl:1 $46 HP0(11) Pw20(20) AC11 Exp1 T430 Latest messages You have summoned Bueuer! He is furious! The voice of Kumiromi of Harvest booms out: "Thou hast strayed from the path, mortal." "Thou must relearn thy lessons!" You feel very foolish! You lose Wisdom Goodbye level 2. Your movements are now unencumbered. The New Kop wields a club {12}! Bueuer bites you! [-5 -> 5] Bueuer claws you! [-2 -> 3] Bueuer claws you! Occult Master is about to die. [-2 -> 1] Warning: HP low! Bueuer claws you! You die... Your inventory Weapons f - a blessed +3 collusion knife (weapon in hand) {2} u - an uncursed +0 ranseur {20} v - an uncursed +0 orcish dagger {4} w - an uncursed +0 bow {12} x - 8 uncursed +0 arrows {0} y - an uncursed +0 trident {10} Armor g - a cursed rotted +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} t - an uncursed food ration {0} Scrolls l - a blessed scroll of growth {0} m - a blessed scroll of stinking cloud {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks a - a blessed finalized spellbook of forbidden knowledge (6:1) {0} b - a blessed finalized spellbook of totem summoning (0:4) {0} c - a blessed finalized spellbook of satisfy hunger (0:1) {0} d - a blessed spellbook of command demon (0:3) {0} Potions j - an uncursed finalized potion of urine {0} k - an uncursed potion of confusion {0} Rings h - an uncursed ring of poison resistance {0} Wands e - a blessed wand of sterilize (0:32) {0} Tools s - an uncursed chest {750} The chest is empty. Final attributes You have transgressed Your alignment was -23 Your max alignment was 13 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: slow digestion Ring identification only worked 4 times out of 27 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 137 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 86% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 66% Armor drop chance was reduced to 90% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 58) The following skill became untrainable if you tried to train it too early: firearms (turn 360) The following skill became untrainable after a while: two-handed sword (turn 12524) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 45604) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61648 Monster spawn increase reached its maximum at turn 192598 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1567328 The monster class that cannot be genocided was mummy The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: spimah sephirah (freq bonus 15) The monster species that spawned more often: tribute master (freq bonus 12) The monster species that spawned more often: metallic yellow centipede (freq bonus 5) The monster species that spawned more often: Ronja (freq bonus 5) The monster species that spawned more often: teacher with yellow teeth (freq bonus 84) The monster species that spawned more often: tentacle devil (freq bonus 28) The monster species that spawned more often: buffer curtsy protraction (freq bonus 40) The monster species that spawned more often: decayed corpse (freq bonus 28) The monster species that spawned more often: tangerine wart (freq bonus 16) The monster species that spawned more often: devil-bat (freq bonus 16) The monster species that spawned more often: abyss spider (freq bonus 24) The monster species that spawned more often: helved statued extinguishable (freq bonus 30) The monster species that spawned more often: floorshift technic (freq bonus 21) The monster species that spawned more often: cyan beam (freq bonus 18) The monster species that spawned more often: marilith girlfriend (freq bonus 14) The monster species that spawned more often: black poison (freq bonus 33) The monster species that spawned more often: rando (freq bonus 7) The monster species that spawned more often: percussionist photosphere (freq bonus 42) The monster species that spawned more often: deluge agent (freq bonus 24) The monster species that spawned more often: real mana hound (freq bonus 5) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster trait that was more common: monsters that are classified as petty (freq bonus 3) The monster species that never randomly spawned: fire turret The monster species that never randomly spawned: hued earplug The monster species that never randomly spawned: slow warp patch The monster species that never randomly spawned: orc warrior The monster species that never randomly spawned: m~ The monster species that never randomly spawned: aligned star The monster species that never randomly spawned: corpse fish The monster species that never randomly spawned: cameroonian goalkeeper The monster species that never randomly spawned: Marianne The monster species that never randomly spawned: troldesh shade The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 46) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 13) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 6) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 47) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 17) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 5) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 20) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 81) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 1) Trap randomization happened for 1 in 858 traps Next attribute increase check would have come at turn 2801 Strength training was 7 Dexterity training was 2 Wisdom training was 1 Constitution training was 2 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having petrification resistance (0) You had 1759 points of nutrition remaining You were very unlucky (-5) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Kumiromi of Harvest The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. Kumiromi of Harvest was very angry with you (4) You could not have safely prayed (462) You are dead Spells known in the end Name Level Category Fail Memory a - forbidden knowledge 1 occult 0% 101% b - totem summoning 6 occult 98% 496% c - satisfy hunger 4 occult 37% 301% d - command demon 6 occult 98% 496% Techniques known in the end Name Level Status sigil of discharge 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons ranseur (hilted polearm) orcish dagger (crude dagger) Scrolls scroll of growth (YUM YUM) scroll of stinking cloud (THIS NETHACK4 TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of healing (BASSBASSKICKKICKBASSKICKKICK) scroll of mana (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of phase door (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of standard id (PRIUS SA) scroll of cure (TEENAGE MUTANT UGLY THINGS) * scroll of extra healing (KASTOR THAB THAB) * scroll of greater mana restoration (SP00KOFTHENECROSP00KER) Spellbooks spellbook of forbidden knowledge (dark brown) spellbook of totem summoning (crepuscle) spellbook of satisfy hunger (classy) spellbook of command demon (japanese) Potions potion of urine (cacao) potion of confusion (silvervine) Rings ring of poison resistance (secretion) Wands wand of sterilize (segmented) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 parrot chicks (1 created) 0 hobbits (1 created) a pack kobold 0 black rats (1 created) 0 dark nightmares (1 created) a gnome 0 New Kops (1 created) 0 gnome zombies (1 created) an ancipital a minighost Bueuer (0 times) a deminewt 0 food troves (1 created) 13 creatures born. 5 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 6 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (25 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (1 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (29 of 160) Goodbye Leeroy the Occult Master...