Leeroy, lawful male albae Thalmor ------- |@..... |$@...| |.....| |...... --.-.-- [Leeroy the Concordate Agent] St13 Dx6 Co5 In13 Wi10 Ch8 ThaAlbMalLaw Dlvl:1 $0 HP23(23) Pw18(18) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You don't know any spells right now. # (2x) What do you want to wield? [- acd or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 57 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 24% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 85% Armor drop chance was reduced to 96% Tool drop chance was reduced to 93% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 57% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: lance (turn 28) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 468) The following skill became untrainable after a while: sexy flats (turn 45940) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 53102) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52032 Monster spawn increase reached its maximum at turn 134780 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 15786372 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: fruit bat (freq bonus 90) The monster species that spawned more often: slow vortex (freq bonus 12) The monster species that spawned more often: unsympathetically permutation (freq bonus 28) The monster species that spawned more often: animated hugging boot (freq bonus 72) The monster species that spawned more often: ferrous laser (freq bonus 14) The monster species that spawned more often: electric gel (freq bonus 32) The monster species that spawned more often: ghost wolf (freq bonus 14) The monster species that spawned more often: programming bug (freq bonus 5) The monster species that spawned more often: Vampire Kop (freq bonus 10) The monster species that spawned more often: drains rat (freq bonus 20) The monster species that spawned more often: solid warp fungus (freq bonus 8) The monster species that spawned more often: Warder Kchief (freq bonus 6) The monster species that spawned more often: petty rabid rabbit (freq bonus 7) The monster species that spawned more often: whomping willow (freq bonus 6) The monster species that spawned more often: reziarfg (freq bonus 84) The monster species that spawned more often: great cuban singer (freq bonus 24) The monster species that spawned more often: phonophotography condenser (freq bonus 14) The monster species that spawned more often: televiewer foregoer (freq bonus 6) The monster species that spawned more often: deceiving stalk (freq bonus 10) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 48) The monster trait that was more common: monsters with sleep resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 16) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster species that never randomly spawned: humanoid centaur The monster species that never randomly spawned: semiskilled pannier unstop rehabbed The monster species that never randomly spawned: uppermost vitiate badmouthing vancouver The monster species that never randomly spawned: hurtful spirit The monster species that never randomly spawned: %s-$$$-NIX The monster species that never randomly spawned: resurrectionist traducement The monster species that never randomly spawned: cambism oliver The monster species that never randomly spawned: reclined sunny The monster species that never randomly spawned: pale mushroom The monster species that never randomly spawned: thankyou guessed The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 10) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 8) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 10) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 10) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 3) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 1) Trap randomization happened for 1 in 790 traps Next attribute increase check would have come at turn 639 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having acid resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (226) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (red helmet) * skullcap (crested helmet) * flack helmet (strip bandana) * crystal helm (deformed helmet) * mining helm (bug-tracking helmet) * field helm (etheric helmet) * helm of safeguard (radiant helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (ice-cold gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (hot boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (WA DO SHITAI NODESU KA) scroll of mana (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of phase door (VIRUS INFECTION DETECTED) scroll of standard id (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of cure (OGRANICHENIYE SAPOGI) * scroll of extra healing (NV4 DISP DLL BSOD) * scroll of greater mana restoration (ATTACK BY SOUND WORD LEARN MESSED CAN DO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.