Leeroy, lawful male albae Jedi ------ ----- |...||## |.(%| |..<.-,# |%%%| |....|,# |I.. |....|,# -@- ---.--,### #,# #,,,# #,# ###,,# #,# ##,## #,## #,,,# #,,# ##,#-----.- #,--{....-- #,-.......| ##|.......| ........| --.....-- ------- [Leeroy the Padawan] St18/03 Dx9 Co11 In4 Wi9 Ch8 JedAlbMalLaw Dlvl:2 $23 HP-1(53) Pw44(44) AC6 Xp3/75 T673 Latest messages Your red double lightsaber (1069) deactivates. There is a wall in the way! (4x) You find a secret door! There is a wall in the way! The door opens. There is a wall in the way! The door opens. "I don't sell to your kind here." Wait! There's something there you can't see! It gets angry! It hits you! [-11 -> 42] You hear a flinging sound. You are hit by a shotgun shell! [-28 -> 14] # It is after your hide, not your money! Besides, you don't have enough to interest her. It hits you! You die... Your inventory Weapons j - 2 uncursed +0 boomerangs {0} l - a cursed +1 rubber hose {8} m - 31 cursed +0 darts {1} n - an uncursed +0 orcish dagger {4} Armor a - a blessed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} s - an uncursed +0 enchanted (of blindness) mummy wrapping {2} Comestibles k - 3 uncursed cream pies {0} t - an uncursed spore lichen corpse {20} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} p - a blessed scroll of punishment {0} Spellbooks u - an uncursed spellbook of acidshield (6:3) {0} Wands q - an uncursed wand of polymorph (0:4) {0} Tools c - an uncursed +1 red double lightsaber (1070) (weapon in hands) {24} d - an uncursed blindfold {0} r - an uncursed large box {500} The large box is empty. Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 14 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: searching You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 99% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 71% Implant drop chance was reduced to 97% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 63% Tool drop chance was reduced to 56% Monster death drops spawned with only 92% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: matter spells (turn 66) The following skill became untrainable if you tried to train it too early: high heels (turn 2016) The following skill became untrainable after a while: knife (turn 24552) The following skill couldn't be trained before a certain turn number is reached: flail (turn 9805) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37346 Monster spawn increase reached its maximum at turn 124623 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 837000 The monster class that cannot be genocided was gnome The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: mopingly operant prolapse (freq bonus 36) The monster species that spawned more often: hc girl (freq bonus 18) The monster species that spawned more often: green mushroom patch (freq bonus 30) The monster species that spawned more often: unhealthy growth (freq bonus 6) The monster species that spawned more often: wooden growth (freq bonus 30) The monster species that spawned more often: deleted impairer vacillate (freq bonus 32) The monster species that spawned more often: Echidna Boss (freq bonus 120) The monster species that spawned more often: squeakati (freq bonus 28) The monster species that spawned more often: allusion infinitely (freq bonus 42) The monster species that spawned more often: tannic coping debt (freq bonus 42) The monster species that spawned more often: argle inch (freq bonus 42) The monster species that spawned more often: flimflammer pontificate (freq bonus 60) The monster species that spawned more often: spade type (freq bonus 54) The monster species that spawned more often: commiserating archbishop (freq bonus 6) The monster species that spawned more often: mentality southeast foreside materializing (freq bonus 24) The monster species that spawned more often: albino fungus (freq bonus 12) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 18) The monster species that spawned more often: nonlethal nonperishable (freq bonus 40) The monster species that spawned more often: jargoned took (freq bonus 24) The monster species that spawned more often: yeek (freq bonus 18) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 8) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 6) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster species that never randomly spawned: terror fish The monster species that never randomly spawned: forgotten trapper The monster species that never randomly spawned: petty venom slime The monster species that never randomly spawned: ergonomic gonif kanji descriptively begum misalignment The monster species that never randomly spawned: dwarven child The monster species that never randomly spawned: insurrectionist schoolchild The monster species that never randomly spawned: colony lichen The monster species that never randomly spawned: mouthpart blobbed overinvest The monster species that never randomly spawned: invisible growth The monster species that never randomly spawned: lobed periodontic The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 45) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 7) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 14) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 10) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 6) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 10) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 3) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 2) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 6) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 12) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 13) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: wrenching trap (freq bonus 2) Trap randomization happened for 1 in 675 traps Next attribute increase check would have come at turn 1022 Strength training was -1 Dexterity training was 4 Wisdom training was 2 Constitution training was 29 You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having reflection (0) You were telepathic You were aware of the presence of something You were warned of undead You had 810 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acidshield 6 protect 98% 100% Techniques known in the end Name Level Status jedi jump 3X Prepared(0) dazzle 3 R Prepared(0) weapon practice 3 R Not Ready(1035) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) blood ritual 3 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (yellow robe) * leather gloves (uncanny gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (rural helmet) * skullcap (anachrononononaut helmet) * flack helmet (dream helmet) * crystal helm (round helmet) * mining helm (tasseled helmet) * field helm (radiant helmet) * helm of safeguard (tribal helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (inverse gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (jungle boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (HAHAHAHAHAHAHA) scroll of mana (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of phase door (JUYED AWK YACC) scroll of standard id (BITCHING IS BANNABLE IN FIQS WORLD) scroll of cure (MENTAL TRICK THE FORC AND DEFEN) * scroll of extra healing (EDEVESH HANAGASH) * scroll of greater mana restoration (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of punishment (RECOVER BY SMEEL) Spellbooks spellbook of acidshield (printed) Potions potion of gain ability (baby's breath) Wands wand of polymorph (forked) Tools red double lightsaber (double lightsaber) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a large cockroach an evasive fox 0 little dogs (2 created) 2 pack kobolds a goblin cop a goblin windmage 0 visor sewer rats (1 created) a crawling worm mass 0 sparrows (1 created) a spore lichen a mummic 0 weary-looking travelers (1 created) a karate scrub 0 shopkeepers (1 created) 0 twens (1 created) 0 crude turrets (1 created) 18 creatures born. 10 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 8 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (23 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (21 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (24 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (91 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You died in The Dungeons of Doom on dungeon level 2 with 360 points, and 0 pieces of gold, after 673 moves. Killer: a monster (invisible Ms. Pakka Pakka, the shopkeeper) You were level 3 with a maximum of 53 hit points when you died. You reached the 13th place on the top 10000 list. No Points Name Hp [max] 1 23983 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (twin bee). - [134] 2 20910 Leeroy-Ord-Bor-Mal-Law died in Gehennom on level 51 [max 85]. Killed by a monster (thick master lich). - [56] 3 19756 Leeroy-Ord-Asg-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (priestess of Vaire), while paralyzed by a monster spell. - [84] 11 546 Leeroy-Dun-Orc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (angry watch leader). - [45] 12 500 Leeroy-Fen-Trn-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (yellow mushroom patch). - [42] *13 360 Leeroy-Jed-Alb-Mal-Law died in The Dungeons of Doom * on level 2. Killed by a monster (invisible Ms. Pakka Pakka, the shopkeeper). - [53] 14 215 Leeroy-Acu-Asg-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (clockwork dood). - [28] 15 205 Leeroy-Acu-Asg-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (small turret). - [24]