Leeroy, lawful male orcish Dunmer ------ ----------- #######|....|## |....<....| ------- #,,,,,,-%....,# |.........| |/////| #######|.%..|,####|.........| |///./| |....|,,,,,..........| |.....| |....|,####|.........| ----K-- .....|%# ---.------- ###@# ------,# #````#### #,K@# ,,# ####````# #,### #,# ###`# ##,# #,# #`####,,# #,# #```##,# #,# ---|--.- #,.{ |......| # |`.``..| |`...`.| -......| -------- [Leeroy the one who doesn't like foreigners] St17 Dx17 Co7 In9 Wi16 Ch4 DunOrcMalLaw Dlvl:2 $27 HP-9(45) Pw46(46) AC5 Exp4 T696 Latest messages You see here a cyan wand {0}. "For you, most gracious creature; only 1000 for this cyan wand." n - a cyan wand (unpaid, 1000 zorkmids) {0}. "Leeroy! Please pay before leaving." You escaped the shop without paying! You stole 1000 zorkmids worth of merchandise. You feel like an evil rogue. An alarm sounds! The Keystone Kops appear! Pick an object. @ a human or elf (angry watch leader) (base level 24) (female) [seen: normal vision, infravision] Accessing Pokedex entry for angry watch leader... Base statistics of this monster type: Base level = 24, difficulty = 32, AC = -8, magic resistance = 45, alignment -4. Fast (18). Special generation. Resists disintegration, petrification, death magic, needs +2 weapon to hit, hits as a +4 weapon. No conveyed resistances. Genocidable, phasing, carnivorous, herbivorous, regenerating flyer. Follows you to other levels. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Is not a valid polymorph form. Attacks: 6d6, uses weapon - ordinary physical 6d6, uses weapon - ordinary physical 1d8, claw (punch, hit, etc.) - random curse 1d1, uses weapon - stuns What do you want to zap? [n or ?*] In what direction? [hykulnjb><] The angry watch leader wields a long sword named Don't Break the Oath {16}! The angry watch leader swings her long sword named Don't Break the Oath. The angry watch leader hits you! [-23 -> 22] The angry watch leader swings her long sword named Don't Break the Oath. The angry watch leader hits you! You die... Your inventory Weapons a - an uncursed +2 dark elven dagger (weapon in hand) {4} b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {2} Armor k - an uncursed +0 scale mail {100} Comestibles d - 2 uncursed food rations {0} l - an uncursed tripe ration {0} m - an uncursed aggressive lichen corpse {20} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of enchant weapon {0} Wands n - an uncursed wand of polymorph (0:0) {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: stealth You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 58 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 33% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 90% Tool drop chance was reduced to 92% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: form V (Djem So) The following skill became untrainable if you tried to train it too early: protection spells (turn 46) The following skill became untrainable if you tried to train it too early: scimitar (turn 1280) The following skill became untrainable after a while: elemental spells (turn 15916) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 44827) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 68450 Monster spawn increase reached its maximum at turn 132473 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 619548 The monster class that cannot be genocided was elemental The monster class that was spawned more often: imp or minor demon (freq bonus 9) The monster species that spawned more often: giant ego mimic (freq bonus 52) The monster species that spawned more often: effused trustworthy answered grandiosely (freq bonus 22) The monster species that spawned more often: golden bat (freq bonus 66) The monster species that spawned more often: gaffing argumentive (freq bonus 168) The monster species that spawned more often: Walker (freq bonus 33) The monster species that spawned more often: nexus eye (freq bonus 15) The monster species that spawned more often: entry sunup reintroduced (freq bonus 44) The monster species that spawned more often: vacuum mold (freq bonus 11) The monster species that spawned more often: gigant (freq bonus 20) The monster species that spawned more often: glass penetrator (freq bonus 20) The monster species that spawned more often: giant grey scorpion (freq bonus 28) The monster species that spawned more often: thankyou slicking (freq bonus 33) The monster species that spawned more often: scratch trove (freq bonus 117) The monster species that spawned more often: bombed skittered (freq bonus 20) The monster species that spawned more often: fictional bug (freq bonus 90) The monster species that spawned more often: leveling trove (freq bonus 28) The monster species that spawned more often: The Hugging Topmodel her hugging boot (freq bonus 24) The monster species that spawned more often: immobile patch (freq bonus 12) The monster species that spawned more often: fuel barrel (freq bonus 33) The monster species that spawned more often: nibelung (freq bonus 10) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 3) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 3) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 12) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster species that never randomly spawned: newt The monster species that never randomly spawned: telepathic trove The monster species that never randomly spawned: icoson The monster species that never randomly spawned: silver slime The monster species that never randomly spawned: bramble mold The monster species that never randomly spawned: fire beetle The monster species that never randomly spawned: preponderated enriching The monster species that never randomly spawned: gnome mystic The monster species that never randomly spawned: clicking patch The monster species that never randomly spawned: two-footed snake The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 10) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 12) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 8) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 11) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: boss spawner (freq bonus 1) Trap randomization happened for 1 in 599 traps Next attribute increase check would have come at turn 1042 Strength training was 6 Dexterity training was 2 Wisdom training was 2 Constitution training was 46 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were being chased by the kops. (414) You were prevented from having stealth (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 768 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) * orcish dagger (crude dagger) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (velcro sandals) * elven cloak (faded pall) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish helm (iron skull cap) * orcish shield (red-eyed shield) * Uruk-hai shield (white-handed shield) * orcish cloak (coarse mantelet) Scrolls scroll of healing (SEXY PRINCESS CATHLETTE) scroll of mana (NV4 DISP DLL BSOD) scroll of phase door (MAND PENDING MAGIC SPELL) scroll of standard id (TLON UQBAR) scroll of cure (HELPING SUM STARE CAVITY TOFU) * scroll of extra healing (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) * scroll of greater mana restoration (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of enchant weapon (PARALLAX PROBLEM) Wands wand of polymorph (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a firefly 2 jackals a pack fox 0 hobbits (1 created) a minidemon a large kobold a goblin a sewer rat 2 larvae (3 created) 0 natural bugs (2 created) 2 microscopic space fleets 0 zubats (1 created) 4 moulds (1 created) 0 unalignment things (1 created) an aggressive lichen 0 New Kops (7 created) 0 low minators (2 created) 0 Kops (1 created) 0 Keystone Kops (3 created) 0 Uniform Kops (1 created) 0 Keystone Policemen (1 created) 0 Undead Kops (1 created) 0 Kop Sergeants (2 created) 0 Uniform Sergeants (1 created) 0 Warder Sergeants (1 created) 0 RNG Sergeants (1 created) 0 Undead Lieutenants (1 created) 0 Kop Kaptains (1 created) 0 freemason initiates (1 created) 0 low oozes (1 created) a roomba 0 flower girls (1 created) 0 shopkeepers (1 created) 0 angry watch leaders (1 created) a twen 0 colorless mushroom patches (1 created) 0 clear mewlips (1 created) 0 large arrow turrets (1 created) a health trove 54 creatures born. 20 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 15 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (40 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... You died in The Dungeons of Doom on dungeon level 2 with 546 points, and 0 pieces of gold, after 696 moves. Killer: a monster (angry watch leader) You were level 4 with a maximum of 45 hit points when you died. You reached the 11th place on the top 10000 list. No Points Name Hp [max] 1 23983 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (twin bee). - [134] 2 20910 Leeroy-Ord-Bor-Mal-Law died in Gehennom on level 51 [max 85]. Killed by a monster (thick master lich). - [56] 3 19756 Leeroy-Ord-Asg-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (priestess of Vaire), while paralyzed by a monster spell. - [84] 9 866 Leeroy-Ord-Dro-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [37] 10 649 Leeroy-Ord-Dro-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (stupid blonde girl). - [41] *11 546 Leeroy-Dun-Orc-Mal-Law died in The Dungeons of Doom * on level 2. Killed by a monster (angry watch leader). - [45] 12 500 Leeroy-Fen-Trn-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (yellow mushroom patch). - [42] 13 215 Leeroy-Acu-Asg-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (clockwork dood). - [28]