Leeroy, lawful male asgardish Ice Mage ------ ---.....| ........| |..d....| |.@.....| ---.....| --+--- [Leeroy the Cooler] St6 Dx14 Co14 In16 Wi8 Ch7 IceAsgMalLaw Dlvl:1 $0 HP19(19) Pw22(22) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: displacement You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 47 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 96% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 95% Tool drop chance was reduced to 91% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: long sword (turn 43) The following skill became untrainable if you tried to train it too early: devices (turn 360) The following skill became untrainable after a while: petkeeping (turn 4102) The following skill couldn't be trained before a certain turn number is reached: riding (turn 45097) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 105217 Monster spawn increase reached its maximum at turn 180301 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1115592 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: aligned ray (freq bonus 12) The monster species that spawned more often: water fungus (freq bonus 16) The monster species that spawned more often: dream patch (freq bonus 10) The monster species that spawned more often: jazzy hands (freq bonus 7) The monster species that spawned more often: Firhellor (freq bonus 30) The monster species that spawned more often: really dangerous fungus (freq bonus 72) The monster species that spawned more often: foretosu (freq bonus 48) The monster species that spawned more often: megabat (freq bonus 24) The monster species that spawned more often: survive ridgepole manilla groomer (freq bonus 21) The monster species that spawned more often: copper dragon bat (freq bonus 27) The monster species that spawned more often: slashem horror (freq bonus 10) The monster species that spawned more often: glowing patch (freq bonus 18) The monster species that spawned more often: poisonous Olog-hai (freq bonus 14) The monster species that spawned more often: guard drake (freq bonus 36) The monster species that spawned more often: violet beauty (freq bonus 8) The monster species that spawned more often: carrion vine (freq bonus 24) The monster species that spawned more often: white harpy (freq bonus 15) The monster species that spawned more often: Uniform Kriminologist (freq bonus 12) The monster species that spawned more often: mongrel immured doyly purplish (freq bonus 20) The monster species that spawned more often: scary monster (freq bonus 12) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters that mew (freq bonus 6) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster species that never randomly spawned: multi-hued icky thing The monster species that never randomly spawned: invincibly chaptering The monster species that never randomly spawned: psychic warp fungus The monster species that never randomly spawned: silky anteater The monster species that never randomly spawned: lictor The monster species that never randomly spawned: maintenance automaton The monster species that never randomly spawned: hateable factor preconditioning illuminist manger The monster species that never randomly spawned: drydrip mushroom The monster species that never randomly spawned: jumping champion The monster species that never randomly spawned: hildaunt The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 15) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 6) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 22) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 10) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 22) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 37) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 15) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 21) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 6) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 12) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 10) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 4) Trap randomization happened for 1 in 333 traps Next attribute increase check would have come at turn 492 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (58) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 86% 400% c - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of destroy armor (KRRRRRRRRRRRZ) scroll of healing (MUNCH MUNCH) scroll of mana (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) scroll of phase door (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of standard id (KILL THE GMAN BUTCHER) scroll of cure (ADD STRENGTHS DIVIDE EVENLY) * scroll of extra healing (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) * scroll of greater mana restoration (SUPER BURNINATE ENEMY WITH VERY TIRED) Spellbooks spellbook of freeze sphere (transparent) spellbook of cone of cold (grating) spellbook of confuse monster (sourcecode) Potions potion of invisibility (muddy) Rings ring of discount action (above) Wands wand of cold (bamboo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.