Leeroy, lawful male asgardish Bosmer .- .| ..| -----...- ....... |d... -@- ### [Leeroy the Treehut Dweller] St9 Dx14 Co5 In7 Wi8 Ch11 BosAsgMalLaw Dlvl:1 $0 HP22(22) Pw12(12) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 157 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 111 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 100% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 91% Tool drop chance was reduced to 82% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: martial arts (turn 18) The following skill became untrainable if you tried to train it too early: shuriken (turn 1088) The following skill became untrainable after a while: matter spells (turn 68122) The following skill couldn't be trained before a certain turn number is reached: searching (turn 43764) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 98115 Monster spawn increase reached its maximum at turn 204345 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2398760 The monster class that cannot be genocided was wraith The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: straw golem (freq bonus 30) The monster species that spawned more often: nohoho (freq bonus 6) The monster species that spawned more often: pink icky thing (freq bonus 6) The monster species that spawned more often: small healing permamimic (freq bonus 32) The monster species that spawned more often: machine turret (freq bonus 6) The monster species that spawned more often: noxious fume (freq bonus 7) The monster species that spawned more often: master mind flayer (freq bonus 30) The monster species that spawned more often: specific bug (freq bonus 4) The monster species that spawned more often: notable warp fungus (freq bonus 16) The monster species that spawned more often: wheelchair girl (freq bonus 20) The monster species that spawned more often: etherized nonsusceptibility (freq bonus 9) The monster species that spawned more often: jamboree nostalgically (freq bonus 12) The monster species that spawned more often: moonbridge mage (freq bonus 36) The monster species that spawned more often: tinseled trouble since quantum lube (freq bonus 8) The monster species that spawned more often: dephmah sephirah (freq bonus 16) The monster species that spawned more often: food trove (freq bonus 12) The monster species that spawned more often: purposing rationalizer (freq bonus 2) The monster species that spawned more often: haunted teapot (freq bonus 8) The monster species that spawned more often: plausible threshing (freq bonus 6) The monster species that spawned more often: humanoid dryad (freq bonus 10) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 6) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 6) The monster species that never randomly spawned: spit ghost The monster species that never randomly spawned: sinful vortex The monster species that never randomly spawned: brighter star The monster species that never randomly spawned: decentralize illimitable The monster species that never randomly spawned: productively unlike The monster species that never randomly spawned: Asmodeus The monster species that never randomly spawned: fliction trove The monster species that never randomly spawned: salvation yodelling impenetrable nut The monster species that never randomly spawned: weirdest crunchier contacted boxwood flea The monster species that never randomly spawned: latinized yarning beam pillared racoon sneaking stagnant The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 6) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 93) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 22) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 2) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 4) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 4) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 2) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 16) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 75) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 15) Trap randomization happened for 1 in 924 traps Next attribute increase check would have come at turn 473 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (522) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (calf-leather sandals) * elven cloak (faded pall) Scrolls scroll of healing (WAND BALANCE PATCH MY ASS) scroll of mana (DESUM TETRAL) scroll of phase door (SCREW YOU JONADAB AND YOUR CRAMPING WRITING HAND) scroll of standard id (TEMP USF UGIT) scroll of cure (CWAEWL DAEWL) * scroll of extra healing (IUSTIO QUE PIS) * scroll of greater mana restoration (E Y HI A) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bosmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.