Leeroy, lawful male automatic Flame Mage ------ ....$| |..... |°.@d| ------ [Leeroy the Spark] St5 Dx11 Co10 In11 Wi10 Ch10 FlaClkMalLaw Dlvl:1 $0 HP18(18) Pw20(20) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male automatic Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - the blessed +1 quarterstaff named Legal Situation (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - a blessed scroll of lava {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of flame sphere (0:1) {0} i - a blessed spellbook of fireball (0:2) {0} j - a blessed spellbook of detect monsters (0:4) {0} Potions d - a blessed finalized potion of gain energy {0} l - an uncursed potion of oil (400) {0} Rings g - an uncursed -1 ring of adornment {0} Wands f - an uncursed wand of fire (0:10) {0} Tools k - an uncursed oil lamp (1000) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 24 Gem identification only worked 100 times out of 485 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 96% Implant drop chance was reduced to 85% Armor drop chance was reduced to 81% Tool drop chance was reduced to 88% Food drop chance was reduced to 88% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: riding (turn 41) The following skill became untrainable if you tried to train it too early: matter spells (turn 575) The following skill became untrainable after a while: firearms (turn 15818) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 38635) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 65475 Monster spawn increase reached its maximum at turn 347665 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3418680 The monster class that cannot be genocided was light The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: undead paladin (freq bonus 24) The monster species that spawned more often: wereacidblob (freq bonus 10) The monster species that spawned more often: angelfish boot (freq bonus 30) The monster species that spawned more often: king hulk (freq bonus 9) The monster species that spawned more often: mildew timberhead (freq bonus 2) The monster species that spawned more often: orange ray (freq bonus 6) The monster species that spawned more often: doll mistress (freq bonus 3) The monster species that spawned more often: stalking sensei lichen (freq bonus 6) The monster species that spawned more often: Great Cthulhu (freq bonus 6) The monster species that spawned more often: megahertz maximization (freq bonus 10) The monster species that spawned more often: corrosive bulb (freq bonus 24) The monster species that spawned more often: broken beam (freq bonus 12) The monster species that spawned more often: fire rat (freq bonus 28) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 32) The monster species that spawned more often: smudge scrotal executory reportable havening (freq bonus 6) The monster species that spawned more often: scuffed uncompromisingly (freq bonus 8) The monster species that spawned more often: giant totoro (freq bonus 8) The monster species that spawned more often: hairy warp patch (freq bonus 12) The monster species that spawned more often: russian hentai (freq bonus 4) The monster species that spawned more often: Aleax writer (freq bonus 10) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 3) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster species that never randomly spawned: galoshes gal The monster species that never randomly spawned: The Grim Reaper The monster species that never randomly spawned: teasingly definable The monster species that never randomly spawned: beauty The monster species that never randomly spawned: gloom The monster species that never randomly spawned: lich that walks The monster species that never randomly spawned: mini robo-ky The monster species that never randomly spawned: glower chipper nark The monster species that never randomly spawned: skidooed aardvark The monster species that never randomly spawned: cave vulture The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 18) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 36) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 9) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 171) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 2) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 7) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 12) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 6) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 87) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: ntll (freq bonus 1) Trap randomization happened for 1 in 536 traps Next attribute increase check would have come at turn 415 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of lava (ITS GRUNTHACK ALL OVER AGAIN) scroll of healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of mana (MAND PENDING MAGIC SPELL) scroll of phase door (DOUBTFUL BRUSH BUNDLE) scroll of standard id (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of cure (FIRST ATTACK LOSED SO IS LATER) * scroll of extra healing (NURSE THE NAIL THE ATTACK IS STRONGER) * scroll of greater mana restoration (STUPID NETHACK FOURK TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) Spellbooks spellbook of flame sphere (gambling) spellbook of fireball (rank) spellbook of detect monsters (khaki) Potions potion of gain energy (manky) potion of oil (blinding) Rings ring of adornment (nickel) Wands wand of fire (mica) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... You and the hell hound pup escaped from the dungeon with 30 points, Since you escaped early, the score list will not be checked.