Leeroy, lawful male naga Flame Mage ---------------- ------------ |..............|####----------- |..........| |...............,,,,..........| |..........| |..............|####|.........| |..........| |..............| #|.........| |..........| |..............| ,..........| |..........| |..............| #-.---------# ----|------- |..............| #,,,,,,,,,,###,,,,# ...............| ##########,,,,,.### |..............| -------.-+------ ---------------- |......@.......| |..............| |..............| |............`.| ---------------- [Leeroy the Spark] St12 Dx7 Co11 In14 Wi7 Ch4 FlaNagMalLaw Dlvl:1 $5 HP18(18) Pw20(20) AC8 Exp1 T170 Latest messages The grid bug bites you! You get zapped! [-1 -> 17] There is a wall in the way! You kill the grid bug! There is a wall in the way! You kill the spore lichen! There is a wall in the way! (6x) You stop. Your hell hound pup is in the way! There is a wall in the way! Your rear region feels somewhat better. There is a wall in the way! (6x) You stumble. There is a wall in the way! You find a secret door! There is a wall in the way! The door opens. There is a wall in the way! (6x) You hear bubbling water. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: stun resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 212 Ring identification only worked 4 times out of 39 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 205 Monsters only dropped their musable items with 88% chance Amulet drop chance was reduced to 88% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 18% Tool drop chance was reduced to 83% Food drop chance was reduced to 95% Monster death drops spawned with only 89% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 58) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 168) The following skill became untrainable after a while: protection spells (turn 31233) The following skill couldn't be trained before a certain turn number is reached: devices (turn 40780) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48850 Monster spawn increase reached its maximum at turn 114906 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1468656 The monster class that cannot be genocided was nemese The monster class that was spawned more often: leprechaun (freq bonus 8) The monster species that spawned more often: permamimic hivemind (freq bonus 24) The monster species that spawned more often: vacuum warp patch (freq bonus 18) The monster species that spawned more often: bullfinch bbl leeward englobe rainy (freq bonus 60) The monster species that spawned more often: hup sheeting (freq bonus 10) The monster species that spawned more often: shoggoth (freq bonus 28) The monster species that spawned more often: domestic dragon (freq bonus 27) The monster species that spawned more often: insensibly wainwright (freq bonus 36) The monster species that spawned more often: Inspector Kchief (freq bonus 66) The monster species that spawned more often: ocho-maru (freq bonus 24) The monster species that spawned more often: telegold (freq bonus 9) The monster species that spawned more often: minotaur lich (freq bonus 10) The monster species that spawned more often: tangleweed (freq bonus 44) The monster species that spawned more often: real nether lich (freq bonus 24) The monster species that spawned more often: hata-mata (freq bonus 12) The monster species that spawned more often: sparkling fungus (freq bonus 36) The monster species that spawned more often: evasive troll (freq bonus 24) The monster species that spawned more often: sprint scrapper (freq bonus 20) The monster species that spawned more often: porter severity vortex (freq bonus 40) The monster species that spawned more often: undead supermarket cashier (freq bonus 120) The monster species that spawned more often: hell bovine (freq bonus 30) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster species that never randomly spawned: mister flyspeck The monster species that never randomly spawned: bad lance carrier The monster species that never randomly spawned: poetical cheapish The monster species that never randomly spawned: time vortex The monster species that never randomly spawned: pukelman The monster species that never randomly spawned: Haku, the River Dragon The monster species that never randomly spawned: nether turret The monster species that never randomly spawned: ingested karst The monster species that never randomly spawned: uber lloigor The monster species that never randomly spawned: banting conversationalist The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 3) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 63) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 10) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 220) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 26) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 10) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 2) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 7) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 6) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 21) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this trap was always invisible: piercing beam trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 2) Trap randomization happened for 1 in 74 traps Next attribute increase check would have come at turn 469 Strength training was 2 Dexterity training was 2 Wisdom training was 2 Constitution training was 9 You were fire resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having stun resistance (0) You had 1326 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (65) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 99% b - fireball 4 matter 52% 299% c - detect monsters 4 divine 56% 299% d - healing 1 healing 0% 99% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of message (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of healing (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of mana (MODD ARCHWILIO) scroll of phase door (THE ELDER PRIEST IS PRIMORDIAL) scroll of standard id (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of cure (SCHELLENOE KONTENOE) * scroll of extra healing (EVIL STUNT IS MORE POWER) * scroll of greater mana restoration (BANDARCHOR GO HOME) Spellbooks spellbook of flame sphere (locked) spellbook of fireball (distant) spellbook of detect monsters (chartreuse) spellbook of healing (everlasting) Potions potion of gain energy (crimson) Rings ring of protection (ridged) Wands wand of fire (glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 41 points,