Leeroy, chaotic male asgardish Ordinator #################################### ##------------ #,,,,,,%,,,,,,,,,,,,,``,,,,,,,,,,,,# #,...........| ------ #,--------------------------------,# #,|..........| |....| #,|.))................[..........|,## ###,#.......<..| |....| #,|.[.--------.......-----------.|#,###,,,. ........ |....|###,|.[.|+++|..|------.|..|(((| +.|#,,,,,#,# |.>..-,,,,|..(|+?||..|.....|.|..|(.(| |.|#,,,###,, ------##,,|)).|...-|-|.@@..|.-|-|...|---.^,,,## ### #,,|...--|--..|@....|....-|---....|##,# #,,-..........|.....|.............| ##,|........{.-|-----.{...........| #,|..............................| --------- #,|...-|---........)..-.--|---...| |.......| #,|[..|...|-------[---|..|.. |.%.| ---.......| #,|...|((.|..|.%.-(-..|..|="$|...| |.........| #,|...|(((|..|...|.|..|--|%[/|)..| |.........|##,|...-----.------.----..-----...| |..........,,,|................%.............| -----------###-------------------------------- [Leeroy the Battlemaster] St12 Dx7 Co5 In7 Wi8 Ch6 OrdAsgMalCha Min:7 $191 HP-33(84) Pw103(103) AC9 Xp10/8341 Wt599/1470 T5380 Par Latest messages The priestess of Vaire wields a mace {12}! The priestess of Vaire swings her mace. The priestess of Vaire hits you! [-27 -> 57] The priestess of Vaire kicks you! [-2 -> 55] The priestess of Vaire casts a spell at you! You are frozen in place! The priestess of Vaire kicks you! The priestess of Vaire's kick painfully slams into your nuts! [-16 -> 39] [-1 -> 38] The priestess of Vaire swings her mace. The priestess of Vaire hits you! [-26 -> 12] Warning: HP low! The priestess of Vaire misses. The priestess of Vaire swings her mace. The priestess of Vaire hits you! You die... Your inventory Weapons a - the blessed +3 tsurugi named MU3DhR;{vNU^5L5yT#m[N2& (weapon in hands) {24} b - an uncursed +3 runesword {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 49 * uncursed +8 droven bolts {1} I - an uncursed +0 dagger {4} J - an uncursed +0 pistol {8} K - 24 uncursed +0 bullets {0} R - a cursed -1 great dagger {8} Y - 18 uncursed +0 crossbow bolts {0} Z - the uncursed +1 elven dagger named Spellsteel {4} Armor q - an uncursed +0 pair of gauntlets of dexterity (being worn) {4} Comestibles p - 12 uncursed slime molds {0} r - 22 uncursed cream pies {0} X - 5 uncursed oranges {0} Scrolls i - 5 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 5 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} x - an uncursed finalized scroll of magic mapping {0} y - an uncursed scroll of proof weapon {0} D - 9 uncursed scrolls of healing {0} Rings f - an uncursed +5 ring of increase accuracy {0} u - an uncursed +1 ring of gain wisdom {0} Wands z - an uncursed wand of trap creation (0:8) {0} B - an uncursed wand of clone monster (0:7) {0} C - an uncursed wand of speed monster (0:1) {0} T - an uncursed wand of teleportation (0:8) {0} W - an uncursed wand of trap disarming (1:1) {0} Tools E - an uncursed +0 laser swatter (1083) {24} F - an uncursed +0 yellow lightsaber (887) {24} G - a * blessed mirror {0} M - an uncursed bag of holding {418} U - an uncursed brass lantern (1130) {0} V - an uncursed can of grease (0:20) {0} Contents of the bag of holding: an uncursed lock pick {0} an uncursed budo no sasu {0} an uncursed +0 orcish dagger {4} an uncursed +2 battle-axe {48} a cursed +1 lucern hammer {60} an uncursed +0 two-handed sword {60} an uncursed finalized scroll of fire {0} an uncursed scroll of confuse monster {0} an uncursed scroll of identify {0} an uncursed scroll of create monster {0} a blessed scroll of mana {0} a cursed finalized scroll of taming {0} an uncursed food ration {0} 2 uncursed +1 disthene stones named The Invisible Man {2} 11 uncursed +0 rocks {0} an uncursed +0 worthless piece of radiant glass {1} an uncursed +0 disthene stone {1} an uncursed +0 worthless piece of violet glass {1} an uncursed +0 worthless piece of blue glass {1} an uncursed tin whistle {0} a blessed lizard corpse {10} 5 uncursed melons {0} an uncursed tin of tapioca snake meat {0} a blessed +1 ring of adornment {0} an uncursed spellbook of force bolt (7:3) {0} an uncursed scroll of scare monster {0} 33 uncursed +0 ya {1} a cursed -2 elven arrow {0} an uncursed +0 inka sling {2} an uncursed -1 scalpel {2} a cursed -1 elven dagger {4} an uncursed sack {5} an uncursed tin whistle {0} 3 uncursed +0 orcish spears {36} 2 uncursed +0 worthless pieces of cyan glass {2} an uncursed +0 worthless piece of orange glass {1} an uncursed credit card {0} a * uncursed bottle {1} an uncursed +0 pick-axe {32} an uncursed finalized potion of monster detection {0} an uncursed potion of healing {0} an uncursed potion of gain level {0} the uncursed spellbook of polymorph named Holy Avenger (0:2) {0} a blessed spellbook of enchant weapon (0:2) {0} an uncursed +0 plate mail {200} an uncursed +0 pair of iron shoes {20} an uncursed +0 dwarvish cloak {4} an uncursed +0 enchanted (of shock resistance) leather armor {60} an uncursed +1 arrow {0} 14 uncursed +2 elven arrows {0} a blessed +1 orcish dagger {4} an uncursed +0 axe {24} an uncursed +0 bidenhander {240} The sack is empty. Final attributes You were piously aligned Your alignment was 35 Your max alignment was 35 You carried 1 sins You could not have this property at all: searching You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 136 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 57 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 72% chance Ring drop chance was reduced to 80% Potion drop chance was reduced to 96% Food drop chance was reduced to 92% The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: pick-axe (turn 23) The following skill became untrainable if you tried to train it too early: occult spells (turn 15200) The following skill became untrainable after a while: knife (turn 7245) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 41042) Number of artifacts generated was 0 Number of fake artifacts generated was 13 Monster spawn increase started at turn 44173 Monster spawn increase reached its maximum at turn 76418 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2114118 The monster class that cannot be genocided was nemese The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: luminous cloud (freq bonus 8) The monster species that spawned more often: memo warp patch (freq bonus 20) The monster species that spawned more often: concealed huge ogre (freq bonus 10) The monster species that spawned more often: lurid hectogram (freq bonus 10) The monster species that spawned more often: time tempest (freq bonus 42) The monster species that spawned more often: star dragon (freq bonus 12) The monster species that spawned more often: Rhea's lady pump (freq bonus 15) The monster species that spawned more often: wood elf priest (freq bonus 20) The monster species that spawned more often: healing water nymph (freq bonus 9) The monster species that spawned more often: boa preparing laureate (freq bonus 20) The monster species that spawned more often: giant venom ant (freq bonus 4) The monster species that spawned more often: wandkeeper (freq bonus 12) The monster species that spawned more often: poison spore lichen (freq bonus 5) The monster species that spawned more often: insupportably ethically stomached (freq bonus 24) The monster species that spawned more often: four-footed snake (freq bonus 6) The monster species that spawned more often: magnetic mold (freq bonus 16) The monster species that spawned more often: clock mushroom (freq bonus 20) The monster species that spawned more often: black and white mushroom (freq bonus 24) The monster species that spawned more often: hidden mold (freq bonus 5) The monster species that spawned more often: hidden soldier ant (freq bonus 14) The monster trait that was more common: monsters with extra painful attacks (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 3) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster trait that was more common: monsters who attack with antimatter (freq bonus 3) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster species that never randomly spawned: reaper warp fungus The monster species that never randomly spawned: jesed sephirah The monster species that never randomly spawned: large queue The monster species that never randomly spawned: anna seeder The monster species that never randomly spawned: greater claw bug The monster species that never randomly spawned: undead zookeeper The monster species that never randomly spawned: giant brown dragonfly The monster species that never randomly spawned: undead firefighter The monster species that never randomly spawned: epidote colony The monster species that never randomly spawned: camel The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 16) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 15) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 13) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 17) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 6) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 6) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 31) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this trap was always invisible: arabella speaker The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 5) Trap randomization happened for 1 in 817 traps Next attribute increase check would have come at turn 5716 Strength training was 48 Dexterity training was 50 Wisdom training was 37 Constitution training was 50 You were sleep resistant You were shock resistant You were immune to sickness You were paralyzed (-1) You had not decided on your sexuality yet You were suffering from very slight contamination. (7) You were prevented from having automatic searching (0) You were prevented from having dimmopathy (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1384 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Nessa The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 547% b - force bolt 1 attack 8% 67% c - polymorph 6 body 98% 83% Techniques known in the end Name Level Status weapon practice 10X LIMIT(115) turn undead 10X LIMIT(0) appraisal 10 R LIMIT(0) panic digging 10 R LIMIT(0) phase door 10 R LIMIT(0) invoke deity 10 R LIMIT(0) concentrating 6X LIMIT(0) disarm 4 O LIMIT(0) double thrownage 3X LIMIT(0) tinker 1X LIMIT(0) Discoveries Amulets amulet of life saving (oval) Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (brick helmet) * skullcap (internet helmet) * flack helmet (chain-aventailed helmet) * crystal helm (less helmet) * mining helm (organic helmet) * field helm (thinking helmet) * helm of safeguard (cone-shaped helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (fingerless gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (ski heels) * boots of safeguard (velcro sandals) gauntlets of dexterity (brand-new gloves) Scrolls scroll of healing (ANGULAR SIGN) scroll of mana (BAYARD WENZEL) scroll of phase door (FORMAT C) scroll of standard id (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of cure (DAMN IT) * scroll of extra healing (GO AWAY) * scroll of greater mana restoration (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of magic mapping (NADSIL SEETRURA) scroll of proof weapon (WHY IS THERE NO FUCKING PROMPT) scroll of fire (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of confuse monster (JUMP OFF A BRIDGE) scroll of identify (GOT SOMETHING FOUR YOU) scroll of create monster (KICKINTHENUTS) scroll of taming (YAY FOURK QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of scare monster (TRY HARD) Spellbooks spellbook of enchant weapon (gloaming) spellbook of force bolt (legit) spellbook of polymorph (hallucinating) Potions potion called burn (red) potion of polymorph (emerald) potion of speed (ruby) potion of gain level (purple) potion of water (clear) potion of full healing (orange tea) potion of monster detection (greenish-blue) potion called confusion (sizzling) potion of object detection (gooey) potion of extra healing (ecru) potion of healing (yerba mate) Rings ring of increase accuracy (promise) ring of gain wisdom (zinc) ring of adornment (fluorspar) Wands wand of trap disarming (ivy) wand of mutation (fall) wand of trap creation (rubber) wand of clone monster (trigonal) wand of speed monster (knobbed) wand of teleportation (magnesium) Tools yellow lightsaber (lightsaber) mirror (looking glass) bag of holding (bag) tin whistle (whistle) sack (bag) Gems disthene stone (teal) worthless piece of radiant glass (radiant) worthless piece of violet glass (violet) worthless piece of blue glass (blue) worthless piece of cyan glass (cyan) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 7 Level 7: <- You are here Voluntary challenges You eaten 14 times You eaten food with animal by-products 11 times You eaten meat 11 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 215 times You killed 177 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Basic] (max Grand Master) (42 of 160) two-handed weapons [Basic] (max Grand Master) (89 of 160) missile weapons [Basic] (max Grand Master) (22 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (21 of 160) form II (Makashi) [Basic] (max Grand Master) (22 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (30 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (26 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Expert] (max Legendary) (670 of 1280) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (83 of 160) crossbow [Basic] (max Legendary) (21 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (28 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...