Leeroy, lawful male asgardish Ordinator ---------########### |........,,,,,,,,,,, |.......|#,------,,, |.......|#,.....|,, |........,,|...@-,# |.......|#,|...@|## ---.---+- |....| -----.----,-.-.--###, |........|,,,,,,,,,,,#, |........|,,##,,,,,,,,# |..}.....|,,--|-----,,} |.........,,-......|,# ----------##|......| |......| |......| |......| |......| -------- [Leeroy the Battler] St18 Dx7 Co4 In6 Wi7 Ch5 OrdAsgMalLaw Dlvl:1 $11 HP13(14) Pw15(15) AC10 Xp1/12 Wt105/1260 T144 Latest messages You read: "Destroy a drawbridge by zapping a ward of striking or of digging downward while standing on the bridge.". You hear someone counting money. There is a wall in the way! (2x) You displaced Thaedil. There is a wall in the way! (5x) You find a secret passage! The fox bites you! [-1 -> 13] The fox bites you! [-1 -> 12] You kill the fox! What do you want to eat? [mo or ?*,] This fox corpse tastes terrible! You finish eating the fox corpse. Unknown command ' '. k - an uncursed scroll of standard id {0}. You displaced Thaedil. The door opens. You displaced Thaedil. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: telepathy You could not have this property intrinsically: sickopathy Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 59 Spellbook identification only worked 2 times out of 20 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 96% Food drop chance was reduced to 92% Monster death drops spawned with only 80% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: paddle (turn 14) The following skill became untrainable if you tried to train it too early: chaos spells (turn 143) The following skill became untrainable after a while: shield (turn 47033) The following skill couldn't be trained before a certain turn number is reached: searching (turn 30913) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42861 Monster spawn increase reached its maximum at turn 100597 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1073196 The monster class that cannot be genocided was gnome The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 4) The monster species that spawned more often: multi-hued dragon worm (freq bonus 16) The monster species that spawned more often: zephyr lord (freq bonus 12) The monster species that spawned more often: Blaklevel Kop (freq bonus 24) The monster species that spawned more often: corrosive grue (freq bonus 36) The monster species that spawned more often: shinning rightly ecologically cootie (freq bonus 36) The monster species that spawned more often: repaired shadow (freq bonus 6) The monster species that spawned more often: tufted asian girl (freq bonus 18) The monster species that spawned more often: rock eater (freq bonus 6) The monster species that spawned more often: ghetto colony (freq bonus 3) The monster species that spawned more often: dwarf spellslinger (freq bonus 12) The monster species that spawned more often: vampiric amazonas fish (freq bonus 5) The monster species that spawned more often: mana warp fungus (freq bonus 3) The monster species that spawned more often: brown eye (freq bonus 16) The monster species that spawned more often: spottiest toileting (freq bonus 6) The monster species that spawned more often: master lich (freq bonus 4) The monster species that spawned more often: damage vortex (freq bonus 5) The monster species that spawned more often: impalpable offending compactly pa (freq bonus 10) The monster species that spawned more often: nonadhesive relentlessly (freq bonus 18) The monster species that spawned more often: adz annual (freq bonus 15) The monster species that spawned more often: zebetite metroid (freq bonus 6) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 5) The monster species that never randomly spawned: Nicole's lovely sneaker The monster species that never randomly spawned: Master of Desaster The monster species that never randomly spawned: often overcooked taffrail The monster species that never randomly spawned: newt mummy The monster species that never randomly spawned: withering turret The monster species that never randomly spawned: unbigoted brandished The monster species that never randomly spawned: loud force fungus The monster species that never randomly spawned: lowly theatergoer The monster species that never randomly spawned: trainful weatherproof unartful The monster species that never randomly spawned: dharma tropine The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 15) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 15) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 10) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 9) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 20) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 4) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 2) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 75) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this trap was always invisible: counterclockwise spin trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 17) Trap randomization happened for 1 in 551 traps Next attribute increase check would have come at turn 1111 Strength training was 0 Dexterity training was 1 Wisdom training was 2 Constitution training was 11 You were sleep resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1597 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (109) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 599% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (complete helmet) * skullcap (long-hair helmet) * flack helmet (anti-government helmet) * crystal helm (radio helmet) * mining helm (tight helmet) * field helm (wide metal helm) * helm of safeguard (narrow helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (poor gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (mud boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (I CAST FIST) scroll of mana (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of phase door (IKISIPHTHEARARACHARAEPHTHISIKE) scroll of standard id (AITOFCD TINGAED NCELCD NFUSFCD) scroll of cure (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) * scroll of extra healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) * scroll of greater mana restoration (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) Spellbooks spellbook of enchant weapon (possessive) Rings ring of increase accuracy (forking) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (22 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 109 points,