Leeroy, lawful male trainer Ordinator ----- |.... ....| |...| |@@.. -.--- [Leeroy the Battler] St18/01 Dx7 Co6 In5 Wi9 Ch8 OrdTrnMalLaw Dlvl:1 $0 HP12(12) Pw11(11) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male trainer Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: corrosivity You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 229 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 57% Tool drop chance was reduced to 64% Food drop chance was reduced to 94% Monster death drops spawned with only 86% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: form V (Shien) The following skill became untrainable if you tried to train it too early: riding (turn 4) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 138) The following skill became untrainable after a while: body armor (turn 41400) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 58575) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56196 Monster spawn increase reached its maximum at turn 109542 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3097332 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: magnetic force patch (freq bonus 5) The monster species that spawned more often: green shinto priest (freq bonus 12) The monster species that spawned more often: red ray (freq bonus 12) The monster species that spawned more often: nexus blob (freq bonus 12) The monster species that spawned more often: giant group mimic (freq bonus 24) The monster species that spawned more often: blue force patch (freq bonus 14) The monster species that spawned more often: petty large snake (freq bonus 18) The monster species that spawned more often: ancient water dragon (freq bonus 10) The monster species that spawned more often: meanie (freq bonus 18) The monster species that spawned more often: flaming buckyball (freq bonus 60) The monster species that spawned more often: Xinvirae (freq bonus 20) The monster species that spawned more often: giant snail (freq bonus 30) The monster species that spawned more often: horseplayer inhibitory (freq bonus 36) The monster species that spawned more often: memo colony (freq bonus 12) The monster species that spawned more often: sue growth (freq bonus 16) The monster species that spawned more often: nosh bawl (freq bonus 20) The monster species that spawned more often: india toastmaster (freq bonus 18) The monster species that spawned more often: kobold chieftain (freq bonus 12) The monster species that spawned more often: impeacher amenability (freq bonus 30) The monster species that spawned more often: contemporarily libertine (freq bonus 10) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster species that never randomly spawned: creeping opal gems The monster species that never randomly spawned: clockwork assassin The monster species that never randomly spawned: variag raider The monster species that never randomly spawned: passchuck The monster species that never randomly spawned: fake spore The monster species that never randomly spawned: nature girl The monster species that never randomly spawned: unabbreviated shipping weeklong serene The monster species that never randomly spawned: sustainer The monster species that never randomly spawned: green orc The monster species that never randomly spawned: poorly pushcart The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 4) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 10) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 15) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 72) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 3) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 6) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 1) Trap randomization happened for 1 in 404 traps Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (237) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (red helmet) * skullcap (meteoric helmet) * flack helmet (golden helmet) * crystal helm (frequent helmet) * mining helm (brick helmet) * field helm (aluminium helmet) * helm of safeguard (steel helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (concrete gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (side gore boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (KILL HIM) scroll of mana (RITSCHRATSCHRITSCHRATSCH) scroll of phase door (UMUTO QUACK) scroll of standard id (SUN STOP STATUS) scroll of cure (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) * scroll of extra healing (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) * scroll of greater mana restoration (PHD IN HIGH HEELING) Spellbooks spellbook of enchant weapon (nether) Rings ring of increase accuracy (cryptolocker) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.