Leeroy, lawful male deathmold Ordinator -+---- 8<..~- |.----.| |. .| + | [Leeroy the White Missingno] St18/01 Dx3 Co6 In8 Wi7 Ch7 OrdDeaMalLaw Dlvl:2 $1 HP83(83) Pw20(20) AC-2 HD10 Exp2 T453 Latest messages You disentangle yourself. There is a wall in the way! (6x) You don't have anything to drink. Do you really want to step into that web? [yn] (n) There is a wall in the way! Do you really want to step into that web? [yn] (n) (2x) Thaedil is caught in a spider web. There is a wall in the way! You hear a door crash open. There is a wall in the way! You hear the chime of a cash register. There is a wall in the way! (3x) You sting the papier-mache cow. You kill the papier-mache cow! You stumble into a spider web! You disentangle yourself. You see here 2 gold pieces {0}. There is a wall in the way! (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: the Force You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 192 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 74% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: martial arts (turn 77) The following skill became untrainable if you tried to train it too early: missile weapons (turn 8437) The following skill became untrainable after a while: sexy flats (turn 23375) The following skill couldn't be trained before a certain turn number is reached: saber (turn 28502) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 53107 Monster spawn increase reached its maximum at turn 227758 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2953158 The monster class that cannot be genocided was dragon The monster class that was spawned more often: xorn (freq bonus 6) The monster species that spawned more often: powervoid turret (freq bonus 32) The monster species that spawned more often: want respirator (freq bonus 26) The monster species that spawned more often: ice elemental (freq bonus 22) The monster species that spawned more often: overleaf reifier trashier (freq bonus 14) The monster species that spawned more often: blob (freq bonus 8) The monster species that spawned more often: Laura's soft mocassin (freq bonus 60) The monster species that spawned more often: shining smasher (freq bonus 16) The monster species that spawned more often: hindu gashed grill (freq bonus 16) The monster species that spawned more often: slave master (freq bonus 8) The monster species that spawned more often: snuffled sexily matriliny (freq bonus 96) The monster species that spawned more often: Daruth Xaxox (freq bonus 24) The monster species that spawned more often: white midge (freq bonus 7) The monster species that spawned more often: wrong beam (freq bonus 27) The monster species that spawned more often: ETA terrorist (freq bonus 16) The monster species that spawned more often: washcloth firstly (freq bonus 8) The monster species that spawned more often: porter black unicorn (freq bonus 28) The monster species that spawned more often: elder black dragon (freq bonus 24) The monster species that spawned more often: visualizer ranee (freq bonus 52) The monster species that spawned more often: topaz fungus (freq bonus 24) The monster species that spawned more often: drydrip fungus (freq bonus 8) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 3) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 6) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 12) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 8) The monster species that never randomly spawned: battle-bat The monster species that never randomly spawned: engraver lich The monster species that never randomly spawned: undead otaku The monster species that never randomly spawned: muzzle fiend The monster species that never randomly spawned: dimensional access automaton The monster species that never randomly spawned: random number generator The monster species that never randomly spawned: incantation narrating The monster species that never randomly spawned: warty patch The monster species that never randomly spawned: scramming sturdy The monster species that never randomly spawned: lingam wave The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 18) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 5) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 23) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 7) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 8) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 10) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 5) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 6) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 38) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 1) Trap randomization happened for 1 in 599 traps Next attribute increase check would have come at turn 730 Strength training was 2 Dexterity training was 3 Wisdom training was 1 Constitution training was 34 You were cold resistant You were sleep resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from using the force like a real jedi (0) You fell asleep You had 857 points of nutrition remaining You regenerated You were polymorphing You were polymorphed into a white missingno Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 596% Techniques known in the end Name Level Status weapon practice 2X Prepared(0) turn undead 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of restful sleep (starwars) Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (long-hair helmet) * skullcap (rural helmet) * flack helmet (gray helmet) * crystal helm (full helmet) * mining helm (red helmet) * field helm (knowledgeable helmet) * helm of safeguard (dream helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (fighting gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (ankle boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (BLOW FLOWER VIOLENT AROUND) scroll of mana (STILL 5 SECONDS AND I IMPACT TOO) scroll of phase door (CERB BRK PAND) scroll of standard id (SCREW YOU JONADAB AND YOUR CRAMPING WRITING HAND) scroll of cure (ORC WIZARD FOR SMASH 5) * scroll of extra healing (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) * scroll of greater mana restoration (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of identify (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) Spellbooks spellbook of enchant weapon (cute) Potions potion of mutation (muddy) Rings ring of increase accuracy (engagement) Wands wand of light (cloth) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 7 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (21 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (22 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...