Leeroy, lawful male levitating Ordinator ------------ n |........<.| E |.#........| k |...@.@....| r ---------.-- k F N [Leeroy the Battler] St18 Dx9 Co10 In5 Wi7 Ch8 OrdLevMalLaw Dlvl:1 $0 HP12(18) Pw18(18) AC10 Exp1 T49 Lev Cnf Bli Fea Nmb Brn Dim Stn Latest messages Turn the number pad on? [yn] (n) What do you want to use or apply? [ch-l or ?*] In what direction? [hykulnjb><] You hit your foot with your bullwhip. [-1 -> 15] What do you want to use or apply? [ch-l or ?*] In what direction? [hykulnjb><] You hit your foot with your bullwhip. [-2 -> 13] What do you want to use or apply? [ch-l or ?*] In what direction? [hykulnjb><] You hit your foot with your bullwhip. [-1 -> 12] You miss Thaedil. What do you want to use or apply? [ch-l or ?*] In what direction? [hykulnjb><] You flick a bug off of the ceiling. You still feel deathly sick. You have 1 turns to live. You die from your illness. Your inventory Weapons a - an uncursed +3 tsurugi {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - the * uncursed +3 droven crossbow named Piercerib {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} h - an uncursed +0 bullwhip (weapon in hand) {8} i - an uncursed +0 bullwhip {8} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:3) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Tools j - an uncursed +0 fishing pole {12} k - an uncursed +0 grappling hook {12} l - a cursed -5 unicorn horn {8} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: stun resistance You could not have this property intrinsically: keen memory Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 58% Implant drop chance was reduced to 96% Potion drop chance was reduced to 64% Armor drop chance was reduced to 86% Tool drop chance was reduced to 81% Food drop chance was reduced to 96% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: scimitar (turn 349) The following skill became untrainable if you tried to train it too early: healing spells (turn 348) The following skill became untrainable after a while: riding (turn 67507) The following skill couldn't be trained before a certain turn number is reached: riding (turn 30594) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55076 Monster spawn increase reached its maximum at turn 271561 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 452725 The monster class that cannot be genocided was vampire The monster class that was spawned more often: Zouthern animal (freq bonus 12) The monster species that spawned more often: gold slime (freq bonus 30) The monster species that spawned more often: pile of extremely dirty coins (freq bonus 48) The monster species that spawned more often: skilled bulb (freq bonus 14) The monster species that spawned more often: mininaga (freq bonus 34) The monster species that spawned more often: ogre brigand thief (freq bonus 42) The monster species that spawned more often: blood impacter (freq bonus 96) The monster species that spawned more often: lavation burrer (freq bonus 54) The monster species that spawned more often: lash mistress (freq bonus 17) The monster species that spawned more often: draugr (freq bonus 168) The monster species that spawned more often: solid warp fungus (freq bonus 15) The monster species that spawned more often: dwarven elder (freq bonus 104) The monster species that spawned more often: invisible spore (freq bonus 76) The monster species that spawned more often: cremation wight (freq bonus 26) The monster species that spawned more often: centralize nubility (freq bonus 38) The monster species that spawned more often: cleanlier wyomingite (freq bonus 28) The monster species that spawned more often: unspoiled uncondensed (freq bonus 14) The monster species that spawned more often: tear laser (freq bonus 28) The monster species that spawned more often: short robotic gremlin (freq bonus 56) The monster species that spawned more often: spirit thrower (freq bonus 42) The monster species that spawned more often: annihilator (freq bonus 28) The monster trait that was more common: monsters with cold resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4) The monster trait that was more common: monsters with acid resistance (freq bonus 6) The monster species that never randomly spawned: team ant member The monster species that never randomly spawned: schizophrenic The monster species that never randomly spawned: sneer foetor The monster species that never randomly spawned: stoning monster The monster species that never randomly spawned: charcolt The monster species that never randomly spawned: filthy long hair guy The monster species that never randomly spawned: Scratching Maria The monster species that never randomly spawned: adventurer gnome The monster species that never randomly spawned: annoying idiot The monster species that never randomly spawned: undead firefighter The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 20) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 7) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 20) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 14) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 6) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 3) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 11) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 8) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 3) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 4) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 9) Trap randomization happened for 1 in 146 traps Next attribute increase check would have come at turn 441 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 3 You were sleep resistant You were stunned (55) You were confused (43) You were blinded (229) You were stricken with fear (92) You were numbed (70) You were burned (59) You were dimmed (63) You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having stun resistance (0) You saw invisible You were telepathic You were hallu partying You were a drunken boxer You were stunnopathic You were numbopathic You were dimmopathic You were freezopathic You were a stoned chiller You were extremely corrosive You had an increased fear factor You were burnopathic You were sickopathic You had wonderlegs You were a glibbery fighter You were aware of the presence of flying monsters You had infravision You had 1451 points of nutrition remaining You were levitating (0) You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (385) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) dazzle 1 R Prepared(0) vanish 1 R Prepared(0) telekinesis 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etched helmet) * sedge hat (silk helmet) * skullcap (long-hair helmet) * flack helmet (etheric helmet) * crystal helm (strip bandana) * mining helm (covered helmet) * field helm (wide metal helm) * helm of safeguard (kitchen hat) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (viva gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (red sneakers) * boots of safeguard (erotic boots) Scrolls scroll of healing (GNIK SISI VLE) scroll of mana (POWER RAISED BY THINK FOR) scroll of phase door (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of standard id (COCKATRICE CORPSES ARE DELICIOUS) scroll of cure (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) * scroll of extra healing (IL NEMICO E STATO VENDUTO) * scroll of greater mana restoration (WONTU PASS) Spellbooks spellbook of enchant weapon (insulated) Rings ring of increase accuracy (forking) Tools grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...