Leeroy, lawful male dwarven Ordinator ---|- |@..| ..@.| |`..| $.| ---- [Leeroy the Battler] St18 Dx9 Co6 In8 Wi11 Ch7 OrdDwaMalLaw Dlvl:1 $0 HP14(14) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: keen memory You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 182 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 27 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 93% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: divination spells (turn 16) The following skill became untrainable if you tried to train it too early: occult spells (turn 10) The following skill became untrainable after a while: paddle (turn 55879) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 54405) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47154 Monster spawn increase reached its maximum at turn 132143 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 7194490 The monster class that cannot be genocided was unicorn or horse Today, this monster class was always generated invisible: mummy Today, this monster class was always generated hidden: rodent The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: deceiving growth (freq bonus 8) The monster species that spawned more often: helved statued extinguishable (freq bonus 2) The monster species that spawned more often: dazzle reused (freq bonus 18) The monster species that spawned more often: noxious mold (freq bonus 18) The monster species that spawned more often: large cat (freq bonus 8) The monster species that spawned more often: elder evil dragon (freq bonus 12) The monster species that spawned more often: transubstantiation dysenteric (freq bonus 14) The monster species that spawned more often: teal force patch (freq bonus 18) The monster species that spawned more often: winker feverfew (freq bonus 6) The monster species that spawned more often: very old rainbow dragon (freq bonus 16) The monster species that spawned more often: terrified mob (freq bonus 20) The monster species that spawned more often: Laziness (freq bonus 12) The monster species that spawned more often: friz unspecified (freq bonus 6) The monster species that spawned more often: autocade lipper omnium (freq bonus 4) The monster species that spawned more often: concupiscence ameliorative (freq bonus 12) The monster species that spawned more often: valance legitimatize (freq bonus 9) The monster species that spawned more often: hoofing incarnadined (freq bonus 10) The monster species that spawned more often: poliwag (freq bonus 9) The monster species that spawned more often: giant spider (freq bonus 2) The monster species that spawned more often: polystyrene kneecap (freq bonus 9) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 12) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 7) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 3) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster species that never randomly spawned: hc mom The monster species that never randomly spawned: completely bad monster The monster species that never randomly spawned: snarliest rewrought The monster species that never randomly spawned: rancid jelly The monster species that never randomly spawned: uber stalkish The monster species that never randomly spawned: tartaric entwisted couldst The monster species that never randomly spawned: spoof privet reel The monster species that never randomly spawned: hup sheeting The monster species that never randomly spawned: corpulent gal The monster species that never randomly spawned: terminator chess wild dog The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 16) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 6) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 9) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 9) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 45) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 8) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 12) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 18) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 4) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 33) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 6) Trap randomization happened for 1 in 175 traps Next attribute increase check would have come at turn 242 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having keen memory (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (gray helmet) * skullcap (wide conical hat) * flack helmet (plumed helmet) * crystal helm (spired helmet) * mining helm (kitchen hat) * field helm (translucent helmet) * helm of safeguard (round helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (yellow gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (calf-leather sandals) * boots of safeguard (lolita boots) Scrolls scroll of healing (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of mana (SEVER OPEROFOR) scroll of phase door (BANDSMAN GROOMS LUCK) scroll of standard id (RECOVER BY SMEEL) scroll of cure (SLIPPAGE 2DOT0) * scroll of extra healing (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) * scroll of greater mana restoration (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) Spellbooks spellbook of enchant weapon (silver) Rings ring of increase accuracy (decoder) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.