Leeroy, lawful male bat Fencer -.---- |..@.| .?}..| |.@... ------ [Leeroy the Alcor] St15 Dx12 Co7 In7 Wi5 Ch6 FenBatMalLaw Dlvl:1 $0 HP20(20) Pw15(15) AC6 Exp1 T9 Latest messages oranges - This is a comestible. Color: orange. Material: organic. Appearance: (null). It can be eaten. A vegetarian type of food that cures freezing. boomerang - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Good luck making this crappy weapon work! The boomerang can theoretically be thrown to hit several enemies in a single turn, but its weird flight pattern means it has situational uses at best and no uses at worst. Using the boomerang in melee will probably cause it to break. What do you want to throw? [abg or ?*] In what direction? [hykulnjb><] This is a crystal water tile that can cause you to drown. Really fly into it? [yn] (n) You destroy the scroll trove! This is a crystal water tile that can cause you to drown. Really fly into it? [yn] (n) You see here a finalized scroll labeled NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN {0}. This is a crystal water tile that can cause you to drown. Really fly into it? [yn] (n) You try to fly out of the water. Pheew! That was close. This is a crystal water tile that can cause you to drown. Really fly into it? [yn] (n) You try to fly out of the water. Pheew! That was close. You see here an uncursed +0 boomerang {0}. (2x) g - an uncursed +0 boomerang {0}. You see here a finalized scroll labeled NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 168 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 79% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 75% Tool drop chance was reduced to 82% Food drop chance was reduced to 93% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: protection spells (turn 32) The following skill became untrainable if you tried to train it too early: polearms (turn 1520) The following skill became untrainable after a while: paddle (turn 10836) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 51240) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45067 Monster spawn increase reached its maximum at turn 202357 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 767340 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: randomizer draconian (freq bonus 5) The monster species that spawned more often: pale warp patch (freq bonus 15) The monster species that spawned more often: mana patch (freq bonus 10) The monster species that spawned more often: medium hulk (freq bonus 4) The monster species that spawned more often: Sandra's plateau boot (freq bonus 24) The monster species that spawned more often: thorn rat (freq bonus 36) The monster species that spawned more often: laden ghost (freq bonus 14) The monster species that spawned more often: notable fungus (freq bonus 30) The monster species that spawned more often: emperor permamimic (freq bonus 8) The monster species that spawned more often: chaotic wizard (freq bonus 15) The monster species that spawned more often: psychic patch (freq bonus 15) The monster species that spawned more often: who probably (freq bonus 18) The monster species that spawned more often: gallant horseshoer narrated (freq bonus 18) The monster species that spawned more often: arch-vile (freq bonus 14) The monster species that spawned more often: wereshade (freq bonus 72) The monster species that spawned more often: espeon (freq bonus 16) The monster species that spawned more often: ravelling impenitently polypoid vixenishly angelic (freq bonus 10) The monster species that spawned more often: reticent anodally (freq bonus 12) The monster species that spawned more often: werecentaur (freq bonus 12) The monster species that spawned more often: interposition detainment (freq bonus 28) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 10) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 3) The monster species that never randomly spawned: clock forest snake The monster species that never randomly spawned: reddish growth The monster species that never randomly spawned: agent black fungus The monster species that never randomly spawned: illusionism ethnology The monster species that never randomly spawned: crystal growth The monster species that never randomly spawned: ultramarine colony The monster species that never randomly spawned: hidden cockatrice The monster species that never randomly spawned: rock charactery The monster species that never randomly spawned: crystal warp fungus The monster species that never randomly spawned: defat blacklight polytechnic The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: white double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 8) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 6) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 6) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 122) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 18) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 14) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 5) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 2) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 3) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 6) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 13) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 39) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this trap was always invisible: gender trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 1) Trap randomization happened for 1 in 989 traps Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were resistant to fear You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You had 1611 points of nutrition remaining You could fly You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (142) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (grimace helmet) * skullcap (crested helmet) * flack helmet (fish bowl) * crystal helm (celtic helmet) * mining helm (frequent helmet) * field helm (dark helmet) * helm of safeguard (knowledgeable helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (princess gloves) * commander gloves (paper gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots stone (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (chess boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of mana (RIBBET) scroll of phase door (NOGROKO) scroll of standard id (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) scroll of cure (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) * scroll of extra healing (DIBING TO ATTACK NEXT) * scroll of greater mana restoration (IAZNAB) Rings ring of increase accuracy (silk) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (21 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 32 points, Since you escaped early, the score list will not be checked.