Leeroy, lawful male asgardish Anachronounbinder -------- --.|..|.-- |....<...| |...|*..-| --.---?..-- --- |-.G@| -.G..| `....|.-- .h...----- ......G. .........-- ........... .............. -.. |....... - ----.. -- [Leeroy the Hexorcist] St12 Dx10 Co14 In9 Wi9 Ch14 AcuAsgMalLaw Min:3 $7 HP-2(28) Pw19(19) AC8 Exp2 T185 Latest messages You hit the lower gnome priest. The lower gnome priest thrusts her crude spear. The lower gnome priest misses. Your leather armor blocks the clockwork dood's attack. You miss the lower gnome priest. The lower gnome priest thrusts her crude spear. The lower gnome priest hits you! [-8 -> 7] The clockwork dood misses. You hit the lower gnome priest. The air crackles around the lower gnome priest. The clockwork dood claws you! [-1 -> 6] The clockwork dood claws you! Anachronounbinder, your life force is running out. [-4 -> 2] Warning: HP low! You miss the clockwork dood. The clockwork dood claws you! You die... Your inventory Weapons a - an uncursed +1 lance (weapon in hand) {75} Armor b - an uncursed +0 leather armor (being worn) {60} i - an uncursed rustproof +2 plate mail {200} Comestibles h - an uncursed food ration {0} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Rings j - an uncursed ring of polymorph control {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: manaleech You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 133 Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 92% Wand drop chance was reduced to 99% Potion drop chance was reduced to 90% Tool drop chance was reduced to 95% Food drop chance was reduced to 77% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: general combat (turn 102) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 3384) The following skill became untrainable after a while: martial arts (turn 40493) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 15930) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50983 Monster spawn increase reached its maximum at turn 187344 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1488129 The monster class that cannot be genocided was blob The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: millenum (freq bonus 30) The monster species that spawned more often: multicolor ray (freq bonus 8) The monster species that spawned more often: volt spore (freq bonus 8) The monster species that spawned more often: soft woman (freq bonus 3) The monster species that spawned more often: real disenchantment hound (freq bonus 18) The monster species that spawned more often: petty giant boar (freq bonus 12) The monster species that spawned more often: arch-lichen (freq bonus 8) The monster species that spawned more often: orange ant (freq bonus 8) The monster species that spawned more often: rebel ogre (freq bonus 8) The monster species that spawned more often: big ghost (freq bonus 12) The monster species that spawned more often: traducing mimetic glacially mazurka (freq bonus 20) The monster species that spawned more often: undead tourist (freq bonus 28) The monster species that spawned more often: lavender growth (freq bonus 5) The monster species that spawned more often: nothing checker who is confused (freq bonus 6) The monster species that spawned more often: dancing blade (freq bonus 6) The monster species that spawned more often: inertia growth (freq bonus 24) The monster species that spawned more often: stupid nickname inventor (freq bonus 16) The monster species that spawned more often: anthrazite force patch (freq bonus 8) The monster species that spawned more often: heinously import (freq bonus 14) The monster species that spawned more often: pumping light (freq bonus 12) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 4) The monster trait that was more common: HC aliens (freq bonus 6) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster species that never randomly spawned: fixedly freeze sestet The monster species that never randomly spawned: black boomer The monster species that never randomly spawned: Marike's worn-out sneaker The monster species that never randomly spawned: antimatter vortex The monster species that never randomly spawned: wiper rubber The monster species that never randomly spawned: air pump The monster species that never randomly spawned: nautilus crewman The monster species that never randomly spawned: coming thief The monster species that never randomly spawned: train The monster species that never randomly spawned: sexy lady The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 93) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 11) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 14) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 2) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 15) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 1) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 3) Trap randomization happened for 1 in 772 traps Next attribute increase check would have come at turn 815 Strength training was 7 Dexterity training was 6 Wisdom training was 0 Constitution training was 3 You were poison resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having jumping (0) You had 1306 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (201) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of mana (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) scroll of phase door (VEGETARIANISM IS AN EATING DISORDER) scroll of standard id (MAPIRO MAHAMA DIROMAT) scroll of cure (HARPON KNOUPHI BRINTANTEN) * scroll of extra healing (MULEPUPUSCHE A BIG ONE) * scroll of greater mana restoration (STUPIDAMY) Rings ring of polymorph control (rusty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills (none) Weapon Skills lance [Unskilled] (max Expert) (2 of 20) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder...