Leeroy, lawful male asgardish Anachronounbinder --------------- |.............| ..............| |..........@'.| ..............| --------------- [Leeroy the Hexorcist] St13 Dx10 Co8 In6 Wi12 Ch6 AcuAsgMalLaw Dlvl:1 $0 HP18(18) Pw8(8) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. axe - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A standard axe that does moderate damage. It can be used to chop down trees. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: psi resistance You could not have this property intrinsically: cold resistance Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 196 Monsters only dropped their musable items with 72% chance Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 49% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 74% Armor drop chance was reduced to 40% Food drop chance was reduced to 96% Monster death drops spawned with only 80% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: petkeeping (turn 12) The following skill became untrainable if you tried to train it too early: divination spells (turn 20) The following skill became untrainable after a while: high heels (turn 37364) The following skill couldn't be trained before a certain turn number is reached: implants (turn 30440) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50484 Monster spawn increase reached its maximum at turn 136546 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 686686 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: construe mobster struck (freq bonus 36) The monster species that spawned more often: hidden zruty (freq bonus 14) The monster species that spawned more often: archpriest (freq bonus 10) The monster species that spawned more often: petty killer tomato (freq bonus 12) The monster species that spawned more often: venom lich (freq bonus 12) The monster species that spawned more often: Dislexor (freq bonus 32) The monster species that spawned more often: kobold polluter (freq bonus 20) The monster species that spawned more often: K2 nightmare (freq bonus 6) The monster species that spawned more often: s|oy=':iqER>M#9kqM!ST@30 (freq bonus 9) The monster species that spawned more often: fetish (freq bonus 12) The monster species that spawned more often: underrating kindergarten (freq bonus 24) The monster species that spawned more often: rainbow dragon (freq bonus 9) The monster species that spawned more often: blood bug (freq bonus 12) The monster species that spawned more often: cuspidal pithed (freq bonus 14) The monster species that spawned more often: fuckit (freq bonus 20) The monster species that spawned more often: hull alien (freq bonus 6) The monster species that spawned more often: nether idiot (freq bonus 15) The monster species that spawned more often: kingdra (freq bonus 5) The monster species that spawned more often: memory bomb (freq bonus 36) The monster species that spawned more often: void monster (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 3) The monster trait that was more common: monsters that move like grid bugs (freq bonus 4) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 3) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster species that never randomly spawned: edgy stalk The monster species that never randomly spawned: Queen Mab The monster species that never randomly spawned: total wounding knight The monster species that never randomly spawned: novice lich The monster species that never randomly spawned: slime giant The monster species that never randomly spawned: High Elvenking The monster species that never randomly spawned: pullxorn The monster species that never randomly spawned: gnome illusionist The monster species that never randomly spawned: young adult stone dragon The monster species that never randomly spawned: house snake The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 16) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 109) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 55) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 40) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 107) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 18) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 10) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 90) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 2) Trap randomization happened for 1 in 76 traps Next attribute increase check would have come at turn 658 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (498) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (NUMB ENEMY BY LICKING CIRCLE) scroll of mana (ELPHE MONATER) scroll of phase door (EY REFLECT EFF INT) scroll of standard id (MAPIRO MAHAMA DIROMAT) scroll of cure (LLIYLLATNEMTONMAI) * scroll of extra healing (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) * scroll of greater mana restoration (HARPON KNOUPHI BRINTANTEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... You and Roald Amundsen escaped from the dungeon with 120 points, Since you escaped early, the score list will not be checked.