Leeroy, lawful male asgardish Anachronounbinder ----------- |@......... +'........| |.......... .........| ----------- [Leeroy the Hexorcist] St10 Dx9 Co16 In9 Wi9 Ch12 AcuAsgMalLaw Dlvl:1 $0 HP18(18) Pw8(8) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. paper sword - This is a weapon. Color: white. Material: paper. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Well, you probably expected that it's not very good. It uses the broadsword skill and does rather little damage. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: half spell damage You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 44 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 30 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 51% Amulet drop chance was reduced to 90% Weapon drop chance was reduced to 80% Food drop chance was reduced to 96% Monster death drops spawned with only 94% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: occult spells (turn 19) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 3097) The following skill became untrainable after a while: chaos spells (turn 29991) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 30702) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40119 Monster spawn increase reached its maximum at turn 93659 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 874115 The monster class that cannot be genocided was jelly The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: Hanh's boot (freq bonus 8) The monster species that spawned more often: taliban militia (freq bonus 12) The monster species that spawned more often: muad agent (freq bonus 6) The monster species that spawned more often: squeaker (freq bonus 16) The monster species that spawned more often: confirming lovesick (freq bonus 8) The monster species that spawned more often: aureolin stalk (freq bonus 54) The monster species that spawned more often: strapping inaugurate (freq bonus 5) The monster species that spawned more often: Katrin's dancing shoe (freq bonus 3) The monster species that spawned more often: large chicken (freq bonus 5) The monster species that spawned more often: white shark (freq bonus 18) The monster species that spawned more often: pharisaically aristocratic (freq bonus 4) The monster species that spawned more often: lethe elemental (freq bonus 12) The monster species that spawned more often: auto-roller (freq bonus 28) The monster species that spawned more often: cyan light (freq bonus 12) The monster species that spawned more often: alignment vortex (freq bonus 54) The monster species that spawned more often: Madeleine's ankle boot (freq bonus 18) The monster species that spawned more often: Isengard orc (freq bonus 10) The monster species that spawned more often: red laser (freq bonus 72) The monster species that spawned more often: augmentation porose (freq bonus 18) The monster species that spawned more often: evil elemental (freq bonus 16) The monster trait that was more common: monsters that explode when killed (freq bonus 3) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 8) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster species that never randomly spawned: underground bird The monster species that never randomly spawned: noise monster The monster species that never randomly spawned: undead poison mage The monster species that never randomly spawned: dim laser The monster species that never randomly spawned: low snotling The monster species that never randomly spawned: Officer Elena The monster species that never randomly spawned: blood fly The monster species that never randomly spawned: electric eel The monster species that never randomly spawned: blue-red growth The monster species that never randomly spawned: lesser black reaver The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 17) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 8) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 6) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 18) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 231) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 15) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 16) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 11) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 13) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 4) Trap randomization happened for 1 in 257 traps Next attribute increase check would have come at turn 2547 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (587) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CORONATION CULMINATION) scroll of mana (TOUHOUWABOUHOU) scroll of phase door (CHTO VY KHOTITE DOSTICH) scroll of standard id (EASY MODE ACTIVATE) scroll of cure (HCALIEN WOUWOU) * scroll of extra healing (IT CHRISTMASSES VERY) * scroll of greater mana restoration (EZ WIN AMIRITE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.