Leeroy, lawful male asgardish Wild Talent ---------------- |..............+ |..............| |...o@.........| |..............+ ...............| ---------------- [Leeroy the Poschengband Noob] St11 Dx11 Co9 In8 Wi9 Ch12 WilAsgMalLaw Dlvl:1 $0 HP12(12) Pw12(12) AC3 Exp1 T1 Lev Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Wild Talent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You start to float in the air! The moon is waxing tonight. # asterisk - This is a weapon. Color: bright green. Material: liquid. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Practice your morning star skill with this weapon if you want, but don't expect it to be very good. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: flying You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 73% Potion drop chance was reduced to 86% Armor drop chance was reduced to 73% Tool drop chance was reduced to 94% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: protection spells (turn 169) The following skill became untrainable if you tried to train it too early: knife (turn 84) The following skill became untrainable after a while: shuriken (turn 17305) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 42107) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70595 Monster spawn increase reached its maximum at turn 149714 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1797814 The monster class that cannot be genocided was long worm tail Today, this monster class was always generated invisible: human or elf The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: Marleen's block-heeled combat boot (freq bonus 12) The monster species that spawned more often: pshawing retard (freq bonus 72) The monster species that spawned more often: large flaming sphere (freq bonus 24) The monster species that spawned more often: fog cloud (freq bonus 9) The monster species that spawned more often: temperance cold (freq bonus 18) The monster species that spawned more often: Thunderous Kop (freq bonus 4) The monster species that spawned more often: magic eye (freq bonus 12) The monster species that spawned more often: antimagic growth (freq bonus 6) The monster species that spawned more often: purple force worm (freq bonus 32) The monster species that spawned more often: fancy colony (freq bonus 15) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 12) The monster species that spawned more often: restacked chinchilla (freq bonus 4) The monster species that spawned more often: full refuge (freq bonus 8) The monster species that spawned more often: serbian boss (freq bonus 12) The monster species that spawned more often: pulse ray (freq bonus 6) The monster species that spawned more often: psychosocial subtrahend (freq bonus 20) The monster species that spawned more often: pale archer (freq bonus 3) The monster species that spawned more often: highway cattle (freq bonus 18) The monster species that spawned more often: superpete (freq bonus 27) The monster species that spawned more often: holocrine nonproductive (freq bonus 198) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster species that never randomly spawned: ice monster The monster species that never randomly spawned: crude orc The monster species that never randomly spawned: annis hag The monster species that never randomly spawned: monkey mummy The monster species that never randomly spawned: interchanging teeming The monster species that never randomly spawned: security bot The monster species that never randomly spawned: desert spore The monster species that never randomly spawned: copper naga hatchling The monster species that never randomly spawned: Madeleine's ankle boot The monster species that never randomly spawned: death spectre The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 9) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 3) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 14) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 20) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 29) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 17) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 9) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 6) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 2) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 14) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 18) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 81) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 9) Trap randomization happened for 1 in 160 traps Next attribute increase check would have come at turn 934 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You saw invisible You had 1500 points of nutrition remaining You were levitating (0) Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aslan, the Emperor-beyond-the-Sea and Tash Your deity was Aslan The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (91) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 90% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor levitation boots (rainbow boots) helm of true sight (dim colored helmet) Scrolls scroll of teleportation (STARS) scroll of identify (WAKE ME UP AND SIGH) scroll of healing (STEAMGREENLIGHTGORGON) scroll of mana (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of phase door (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of standard id (ZAL BALAMAON EIEOY) scroll of cure (XA 35) * scroll of extra healing (ZARRO BOOGS) * scroll of greater mana restoration (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) Spellbooks spellbook of mimicry (wrinkled) Potions potion of sickness (anise seed) potion of speed (shining) Rings ring of regeneration (plain) ring of slow digestion (secree) Wands wand of locking (metal) wand of striking (spandex) Tools tallow candle (candle) sack (bag) Gems amethyst stone (violet) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Skilled) (0 of 20) shield [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Grand Master) (0 of 20) spirituality [Unskilled] (max Skilled) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Skilled) (0 of 20) whip [Unskilled] (max Skilled) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Skilled) (0 of 20) Goodbye Leeroy the Wild Talent... Youescaped from the dungeon with 600 points, Since you escaped early, the score list will not be checked.