Leeroy, lawful male asgardish Medium ------- |.@...| +u....| |.....| |.....| ------- [Leeroy the Pure Boy] St4 Dx7 Co4 In11 Wi20 Ch17 MedAsgMalLaw Dlvl:1 $0 HP13(13) Pw33(33) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Medium. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # You are Leeroy, a lawful male asgardish Medium. HP: 13 (max 13) Pw 33 (max 33) AC 9 Current status effects: . There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 50% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 79% Tool drop chance was reduced to 67% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 71% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: spear (turn 14) The following skill became untrainable if you tried to train it too early: occult spells (turn 2040) The following skill became untrainable after a while: shuriken (turn 16022) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 64144) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71160 Monster spawn increase reached its maximum at turn 209688 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4078810 The monster class that cannot be genocided was trove The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: swamp thing (freq bonus 6) The monster species that spawned more often: rebilling phosphatic (freq bonus 6) The monster species that spawned more often: eating horror (freq bonus 12) The monster species that spawned more often: wha resemble hajji libya (freq bonus 32) The monster species that spawned more often: deep troll (freq bonus 8) The monster species that spawned more often: fungoid mold (freq bonus 21) The monster species that spawned more often: piranha soup (freq bonus 24) The monster species that spawned more often: Walter (freq bonus 15) The monster species that spawned more often: death brigadier (freq bonus 5) The monster species that spawned more often: damned pirate (freq bonus 4) The monster species that spawned more often: lava muzzle (freq bonus 48) The monster species that spawned more often: dhole (freq bonus 24) The monster species that spawned more often: black penetrator (freq bonus 3) The monster species that spawned more often: chanting spirit (freq bonus 8) The monster species that spawned more often: stalker (freq bonus 15) The monster species that spawned more often: master backup (freq bonus 3) The monster species that spawned more often: totalism associating (freq bonus 10) The monster species that spawned more often: greater owlbear (freq bonus 8) The monster species that spawned more often: dark gray stalk (freq bonus 12) The monster species that spawned more often: corridor brickiest (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster species that never randomly spawned: foolish sphere The monster species that never randomly spawned: healing force fungus The monster species that never randomly spawned: svette The monster species that never randomly spawned: old corpse The monster species that never randomly spawned: greater mimic The monster species that never randomly spawned: thorned elder The monster species that never randomly spawned: valance legitimatize The monster species that never randomly spawned: compsognathus The monster species that never randomly spawned: altmer The monster species that never randomly spawned: mirkwood spider The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 7) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 26) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 6) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 10) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 7) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 2) Trap randomization happened for 1 in 874 traps Next attribute increase check would have come at turn 562 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (552) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (purple robe) Scrolls scroll of healing (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of mana (ONE EYED SAM DATING SIMULATOR) scroll of phase door (ZARRO BOOGS) scroll of standard id (INTERNATIONAL SHOE SIZE CONVERSION TABLE) scroll of cure (TIP BLOKA L DA NENAVIDIT VAS) * scroll of extra healing (KILL HIM) * scroll of greater mana restoration (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) Spellbooks spellbook of healing (gun-shaped) Potions potion of water (clear) Wands wand of psybeam (lead) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Medium... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.