Leeroy, lawful male asgardish Saiyan ------------------------- |....{..................| ------.......................| .............................| |......................... |...................@...- |..................@....| ------------------------- [Leeroy the Little Wannabe Fighter] St12 Dx12 Co9 In5 Wi9 Ch4 SaiAsgMalLaw Dlvl:1 $0 HP21(21) Pw13(13) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Saiyan. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: fear resistance You could not have this property intrinsically: manaleech Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 32 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 40% Wand drop chance was reduced to 83% Potion drop chance was reduced to 84% Armor drop chance was reduced to 81% Tool drop chance was reduced to 74% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 20) The following skill became untrainable if you tried to train it too early: body spells (turn 195) The following skill became untrainable after a while: matter spells (turn 20379) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 37707) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38595 Monster spawn increase reached its maximum at turn 91951 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2624570 The monster class that cannot be genocided was elemental The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: wrinkled stalk (freq bonus 42) The monster species that spawned more often: traitor skip leukocyte (freq bonus 12) The monster species that spawned more often: gnomish mana wizard (freq bonus 16) The monster species that spawned more often: necro archer (freq bonus 5) The monster species that spawned more often: fixedly freeze sestet (freq bonus 15) The monster species that spawned more often: defected sicklier (freq bonus 10) The monster species that spawned more often: subsequential dadaism symposia folksier (freq bonus 64) The monster species that spawned more often: solid mushroom (freq bonus 14) The monster species that spawned more often: sst beam (freq bonus 21) The monster species that spawned more often: rejoice mashing (freq bonus 20) The monster species that spawned more often: unaffected truncating (freq bonus 12) The monster species that spawned more often: unabsorbed dogma (freq bonus 14) The monster species that spawned more often: venom vortex (freq bonus 9) The monster species that spawned more often: old green dragon (freq bonus 6) The monster species that spawned more often: evil patch (freq bonus 12) The monster species that spawned more often: hc lady (freq bonus 20) The monster species that spawned more often: wereghost (freq bonus 54) The monster species that spawned more often: deadly ant (freq bonus 18) The monster species that spawned more often: gnomish master thief (freq bonus 12) The monster species that spawned more often: Vorlon missile (freq bonus 20) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster species that never randomly spawned: damselfly representor The monster species that never randomly spawned: remorselessly defiling The monster species that never randomly spawned: roller coaster The monster species that never randomly spawned: death drake The monster species that never randomly spawned: patellate liqueur disapprobation hulled psychotherapist sickbay The monster species that never randomly spawned: exchanging shingly The monster species that never randomly spawned: horace messiest The monster species that never randomly spawned: AZ^m:?gdqeGYyj\w1Ok1pwp)#j38tK<7&y Z9k? The monster species that never randomly spawned: old evil dragon The monster species that never randomly spawned: Aburame Shino The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 20) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 12) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 4) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 7) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 4) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 10) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 10) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 4) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 8) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 3) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 5) Trap randomization happened for 1 in 782 traps Trap difficulty was increased by 16 Next attribute increase check would have come at turn 1152 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Moori The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (185) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of healing (POWER RAISED BY THINK FOR) scroll of mana (THRU THE FLOOR) scroll of phase door (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of standard id (BITHOURARA ASOUEMARA) scroll of cure (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) * scroll of extra healing (SMUTSIKA SKOEKA) * scroll of greater mana restoration (MAKE ENEMY BAD THEN SNORING NEXT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Saiyan... You and Android Nr. 17 escaped from the dungeon with 36 points, Since you escaped early, the score list will not be checked.