Leeroy, lawful male asgardish Supermarket Cashier ----+----- |........d |........| |......... |.....@..| |........| ---------- [Leeroy the Low Worker] St5 Dx12 Co18 In5 Wi11 Ch16 SupAsgMalLaw Dlvl:1 $500 HP20(20) Pw16(16) AC6 Exp1 T5 Latest messages The moon is waxing tonight. # Your tin opener isn't a weapon. (2x) f - an uncursed tin opener (weapon in hand) {0}. a - an uncursed +1 knife (alternate weapon; not wielded) {2}. Your tin opener isn't a weapon. What do you want to wield? [- a or ?*] (4x) Never mind. a - an uncursed +1 knife (weapon in hand) {2}. f - an uncursed tin opener (alternate weapon; not wielded) {0}. f - an uncursed tin opener (weapon in hand) {0}. a - an uncursed +1 knife (alternate weapon; not wielded) {2}. You hear bubbling water. What do you want to wield? [- a or ?*] You are empty handed. You begin fighting with a weapon and your right hand. tin opener - This is a tool. Color: cyan. Material: iron. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. A tool that must be wielded in order to work. It allows you to open tins more quickly. Some players use it to kill Vlad but that's not a good idea in Slash'EM Extended. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: polymorph control You could not have this property intrinsically: flying Ring identification only worked 4 times out of 30 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 305 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 97% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 85% Tool drop chance was reduced to 77% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: broadsword (turn 1) The following skill became untrainable if you tried to train it too early: divination spells (turn 48) The following skill became untrainable after a while: firearms (turn 54633) The following skill couldn't be trained before a certain turn number is reached: bow (turn 46728) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63072 Monster spawn increase reached its maximum at turn 171939 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1595538 The monster class that cannot be genocided was wraith The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: thematic astral elemental (freq bonus 8) The monster species that spawned more often: snore mold (freq bonus 12) The monster species that spawned more often: ghost mage (freq bonus 8) The monster species that spawned more often: dark mold (freq bonus 4) The monster species that spawned more often: rabid wolf (freq bonus 15) The monster species that spawned more often: anonyma paperhanging (freq bonus 18) The monster species that spawned more often: animato wheal adaptively (freq bonus 16) The monster species that spawned more often: Anita (freq bonus 15) The monster species that spawned more often: nord (freq bonus 10) The monster species that spawned more often: dryad kelp (freq bonus 16) The monster species that spawned more often: loth rethread (freq bonus 10) The monster species that spawned more often: cat eared devil (freq bonus 28) The monster species that spawned more often: aureal (freq bonus 24) The monster species that spawned more often: large newt (freq bonus 3) The monster species that spawned more often: Frieza (freq bonus 40) The monster species that spawned more often: crystal ice golem (freq bonus 36) The monster species that spawned more often: buzzing blob (freq bonus 24) The monster species that spawned more often: dream force patch (freq bonus 10) The monster species that spawned more often: duke nukem jelly (freq bonus 6) The monster species that spawned more often: ratling mummy (freq bonus 27) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster species that never randomly spawned: domestic naga hatchling The monster species that never randomly spawned: Smiling Bob, the Hententmon King The monster species that never randomly spawned: Antitank Kop The monster species that never randomly spawned: nazi The monster species that never randomly spawned: umber hydra The monster species that never randomly spawned: suicide king The monster species that never randomly spawned: tree mold The monster species that never randomly spawned: gravity growth The monster species that never randomly spawned: Inspector Kchief The monster species that never randomly spawned: sukkiri flower The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 16) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 21) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 36) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 61) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 74) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 11) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 2) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 6) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 7) Trap randomization happened for 1 in 337 traps Next attribute increase check would have come at turn 550 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having glib combat (0) You had 1496 points of nutrition remaining You could teleport You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (287) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of mana (LLIYLLATNEMTONMAI) scroll of phase door (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of standard id (DELUXIDREAM) scroll of cure (SUKI TOKIMEKI TO KISS) * scroll of extra healing (SPAMCATCHMAIL AT GMX DOT DE) * scroll of greater mana restoration (WET WITH WATER) Potions potion of fruit juice (purple-red) potion of booze (iridescent) potion of oil (freezing) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Supermarket Cashier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.