Leeroy, lawful male trainer Jedi #Z# #@# #,# #,# ,,. #,|... #,...{ ##---- [Leeroy the Jedi Apprentice] St17 Dx10 Co15 In13 Wi8 Ch8 JedTrnMalLaw Dlvl:22 $39 HP-11(96) Pw47(47) AC6 Xp7/1223 Wt1755/2330 T1029 Latest messages Your robe deflects the gnome watcher's attack. You kill the gnome watcher! U - a finalized scroll labeled UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK {0}. What do you want to read? [e-iHU or ?*] You don't have that object. What do you want to read? [e-iHU or ?*] As you read the scroll, it disappears. It is hot here. You smell smoke... What do you want to use or apply? [cdBDEG or ?*] Your blue lightsaber (1237) deactivates. You feel a bit steadier now. There is a wall in the way! The zombified dwarf hits you! You hear the howling of the CwnAnnwn... [-8 -> 7] Warning: HP low! Your robe deflects the zombified dwarf's attack. The zombified dwarf explodes! You get blasted! You die... Your inventory Weapons k - 4 uncursed +0 orcish daggers {16} l - 31 uncursed +0 arrows {0} n - an uncursed +1 sling {2} o - 45 uncursed +0 darts {1} p - an uncursed +2 orcish dagger {4} E - an uncursed +4 lance {75} I - an uncursed +0 rubber hose {8} K - a cursed -3 rubber hose {8} R - an uncursed +0 two-handed sword {60} S - a * uncursed +0 droven greatsword {60} T - a cursed -2 bent sable {16} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles G - 9 uncursed cream pies {0} J - an uncursed New Kop corpse {1450} Scrolls e - 5 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} H - a cursed scroll of healing {0} Tools c - an uncursed +1 blue lightsaber (1238) (weapon in hand) {24} d - an uncursed blindfold {0} B - a blessed bag of holding {11} D - an uncursed stethoscope {0} Contents of the bag of holding: an uncursed +0 orcish short sword {12} an uncursed +1 orcish short sword {12} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: magic resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 30 Amulet identification only worked 15 times out of 95 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 95% Amulet drop chance was reduced to 89% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 76% Tool drop chance was reduced to 95% Food drop chance was reduced to 59% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: morning star (turn 23) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 2520) The following skill became untrainable after a while: attack spells (turn 17334) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 51424) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 98595 Monster spawn increase reached its maximum at turn 125128 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1704767 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: troll (freq bonus 3) The monster species that spawned more often: large rothe (freq bonus 18) The monster species that spawned more often: oligarchy offloaded matzoh (freq bonus 8) The monster species that spawned more often: edgecutter vortex (freq bonus 27) The monster species that spawned more often: riffle exorcised ditty (freq bonus 24) The monster species that spawned more often: indigo warp fungus (freq bonus 18) The monster species that spawned more often: Kiddy Kong (freq bonus 16) The monster species that spawned more often: ice toad (freq bonus 7) The monster species that spawned more often: queevolt (freq bonus 20) The monster species that spawned more often: necroskeleton (freq bonus 40) The monster species that spawned more often: cutworm sentence porn outermost regear (freq bonus 28) The monster species that spawned more often: pumping star (freq bonus 8) The monster species that spawned more often: undead lich (freq bonus 48) The monster species that spawned more often: preaching rootlet sub (freq bonus 10) The monster species that spawned more often: gnome (freq bonus 7) The monster species that spawned more often: ninja lord (freq bonus 15) The monster species that spawned more often: jargonize aborigine (freq bonus 5) The monster species that spawned more often: airiest blissfully (freq bonus 14) The monster species that spawned more often: troubleshooter (freq bonus 36) The monster species that spawned more often: altmer (freq bonus 24) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 18) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster species that never randomly spawned: house master The monster species that never randomly spawned: bully mimic The monster species that never randomly spawned: overinsistent interference The monster species that never randomly spawned: clay statue The monster species that never randomly spawned: static permamimic The monster species that never randomly spawned: Manuela's whore boot The monster species that never randomly spawned: icy flame The monster species that never randomly spawned: blue hulk The monster species that never randomly spawned: measure-arranged potato The monster species that never randomly spawned: caliphate brokenhearted The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 9) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 100) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 15) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 14) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 4) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 5) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 4) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 2) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 13) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this trap was always invisible: femmy trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 3) Trap randomization happened for 1 in 5 traps Next attribute increase check would have come at turn 3835 Strength training was -3 Dexterity training was 4 Wisdom training was 1 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having warning (0) You saw invisible You were telepathic You had 869 points of nutrition remaining You were stealthy You could train skills and attributes faster You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) charge saber 3X Prepared(0) disarm 1 O Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (octarine robe) * leather gloves (slit gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (translucent helmet) * skullcap (resounding helmet) * flack helmet (rotating helmet) * crystal helm (cone-shaped helmet) * mining helm (bug-tracking helmet) * field helm (filtered helmet) * helm of safeguard (anti-government helmet) * war hat (secret helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (camouflage patterned gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (hugging boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of mana (THE AI IS OUTWITTING THE HUMANS) scroll of phase door (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of standard id (RIBBET) scroll of cure (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) * scroll of extra healing (TEMP USF UGIT) * scroll of greater mana restoration (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of warping (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) Potions potion of invisibility (manky) potion of sleeping (blueberry) potion of blindness (ghostly) Tools blue lightsaber (lightsaber) bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 22 Level 22: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 1 time You have communicated with the gods 6 times You never prayed to the gods You hit with a wielded weapon 79 times You killed 76 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (26 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (26 of 160) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (48 of 160) form II (Makashi) [Basic] (max Grand Master) (56 of 160) form III (Soresu) [Basic] (max Grand Master) (26 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (26 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (26 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Legendary) (174 of 540) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (24 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi...