Leeroy, chaotic male trainer Jedi ------------ |...$......| |..........| | |d@.q......# .....| |..........| | -........... ------------ [Leeroy the Youngling] St8 Dx9 Co9 In5 Wi7 Ch5 JedTrnMalCha Dlvl:1 $0 HP24(24) Pw9(9) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male trainer Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. blue lightsaber (1250) - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does good damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 45% Wand drop chance was reduced to 93% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 88% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: lance (turn 10) The following skill became untrainable if you tried to train it too early: lance (turn 999) The following skill became untrainable after a while: attack spells (turn 25569) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 28416) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36415 Monster spawn increase reached its maximum at turn 151172 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 31504816 The monster class that cannot be genocided was dragon The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: floating merman (freq bonus 24) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 21) The monster species that spawned more often: heavy girl (freq bonus 5) The monster species that spawned more often: curate acoustical (freq bonus 36) The monster species that spawned more often: dolgsman hunter (freq bonus 27) The monster species that spawned more often: rock worm (freq bonus 24) The monster species that spawned more often: blue stalk (freq bonus 5) The monster species that spawned more often: duergar (freq bonus 12) The monster species that spawned more often: wand permamimic (freq bonus 32) The monster species that spawned more often: yellow colony (freq bonus 12) The monster species that spawned more often: skeletal warrior (freq bonus 32) The monster species that spawned more often: hostile tank (freq bonus 18) The monster species that spawned more often: cosigning unstuck (freq bonus 6) The monster species that spawned more often: zombie dragon (freq bonus 15) The monster species that spawned more often: cyan missingno (freq bonus 12) The monster species that spawned more often: porter genetic engineer (freq bonus 12) The monster species that spawned more often: disenchanter stalk (freq bonus 10) The monster species that spawned more often: hc invasor (freq bonus 12) The monster species that spawned more often: lullabied inflectional undiscouraged boastful (freq bonus 15) The monster species that spawned more often: forgotten ray (freq bonus 18) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 9) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster species that never randomly spawned: dashboard wiped The monster species that never randomly spawned: lizard-eel The monster species that never randomly spawned: eldritch ghost The monster species that never randomly spawned: very old gray dragon The monster species that never randomly spawned: unhealthy spore The monster species that never randomly spawned: ugly sphere The monster species that never randomly spawned: masterminded fakery The monster species that never randomly spawned: )y?{Cn2?O#E]rp$ The monster species that never randomly spawned: horadrim ancient The monster species that never randomly spawned: nasty horned devil The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 22) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 10) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 11) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 9) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 5) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 16) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 10) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 27) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 39) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 4) Trap randomization happened for 1 in 176 traps Next attribute increase check would have come at turn 209 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You were stealthy You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (brown robe) * leather gloves (clumsy gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (wide metal helm) * skullcap (horned helmet) * flack helmet (long-hair helmet) * crystal helm (wok-shaped helmet) * mining helm (netradiation helmet) * field helm (round helmet) * helm of safeguard (bug-tracking helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (faded mittens) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (thigh boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (KLATHA DATHA NY ARYATHA) scroll of mana (SERGEANT MC SHITHEAD) scroll of phase door (NACSTAC) scroll of standard id (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of cure (DRAW SHOCK STUNT) * scroll of extra healing (DAMN IT) * scroll of greater mana restoration (IK WIL JE SNIPER GEWEER MET MUNITIE) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.