Leeroy, chaotic male trainer Jedi ----------- |.........| |.........| |...@d....| ..........| |.........| ----------- [Leeroy the Youngling] St15 Dx9 Co12 In12 Wi11 Ch8 JedTrnMalCha Dlvl:1 $0 HP26(26) Pw8(8) AC6 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male trainer Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You stop. Your little dog is in the way! yellow lightsaber (1489) - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does randomized damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: infravision You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 38 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 30% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 73% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: lightsaber (turn 175) The following skill became untrainable if you tried to train it too early: riding (turn 15) The following skill became untrainable after a while: occult spells (turn 49912) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 17586) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66086 Monster spawn increase reached its maximum at turn 236187 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2602506 The monster class that cannot be genocided was mimic The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: blade naga hatchling (freq bonus 10) The monster species that spawned more often: clockwork espion (freq bonus 30) The monster species that spawned more often: nexus naga hatchling (freq bonus 48) The monster species that spawned more often: remorhaz (freq bonus 12) The monster species that spawned more often: finger mage (freq bonus 60) The monster species that spawned more often: interceptor doll (freq bonus 32) The monster species that spawned more often: barbazu (freq bonus 24) The monster species that spawned more often: shotgun execution (freq bonus 10) The monster species that spawned more often: Ascodel (freq bonus 16) The monster species that spawned more often: crewman harassment (freq bonus 12) The monster species that spawned more often: moon clan (freq bonus 27) The monster species that spawned more often: weatherworn freebie (freq bonus 10) The monster species that spawned more often: volt force fungus (freq bonus 5) The monster species that spawned more often: monkey zombie (freq bonus 5) The monster species that spawned more often: crimson spore (freq bonus 30) The monster species that spawned more often: harrowbark wandle (freq bonus 8) The monster species that spawned more often: weresmasher (freq bonus 16) The monster species that spawned more often: bull (freq bonus 16) The monster species that spawned more often: undead mimic (freq bonus 8) The monster species that spawned more often: Kaschei (freq bonus 8) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 5) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 12) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 15) The monster species that never randomly spawned: tu-tara warmonger The monster species that never randomly spawned: orange mold The monster species that never randomly spawned: warn snuffily congealing sportiest The monster species that never randomly spawned: inertia stalk The monster species that never randomly spawned: disbelieving potato The monster species that never randomly spawned: Larissa The monster species that never randomly spawned: mooncalf The monster species that never randomly spawned: resentment liberally yoke wreaking cutter The monster species that never randomly spawned: bad spore The monster species that never randomly spawned: zombified dog The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 49) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 65) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 24) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 19) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 15) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 7) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 10) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 21) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 17) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 88) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 4) Trap randomization happened for 1 in 767 traps Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having corrosivity (0) You had 1496 points of nutrition remaining You were stealthy You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (746) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (polnish gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hacker helmet) * sedge hat (crazy helmet) * skullcap (great helmet) * flack helmet (eternal helmet) * crystal helm (horned helmet) * mining helm (tribal helmet) * field helm (celtic helmet) * helm of safeguard (netradiation helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (english gloves) * commander gloves (brand-new gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (hugging boots) * boots of safeguard (hiking boots) Scrolls scroll of healing (JUMP OFF A BRIDGE) scroll of mana (ELF GRANDFATHER RESEARCH LAB) scroll of phase door (OMGWTFBBQYASDDYWYPI) scroll of standard id (SPORKHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of cure (MUCH ORC VERI SMART) * scroll of extra healing (SLIGHTED BROCCOLI RESTORATION) * scroll of greater mana restoration (THE PIES OF THE OVERWORLD) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.