Leeroy, lawful male asgardish Chaos Sorceror ----- ..K<| -------------- |..%|###|............| |.KKK,,,.............| |.K@|,,#|............| ----- .............| ----------+-|- ,,# ,,# #,# #,# ---|--- |.....| |.....| |...... |.....| |....-- ------ [Leeroy the Chaotic Dweller] St8 Dx7 Co14 In12 Wi7 Ch5 ChaAsgMalLaw Dlvl:1 $9 HP0(12) Pw28(28) AC7 Exp2 T178 Par Latest messages [-1 -> 5] The kestrel bites you! [-2 -> 4] The Kop Reinforcer misses. The New Kop hits you! [-1 -> 3] You finish your prayer. The voice of Arle Nadja booms: "Thou durst scorn me?" "Then die, mortal!" Pick an object. K a Keystone Kop (Keystone Officer) (base level 1) (male) Accessing Pokedex entry for Keystone Officer... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 10, magic resistance = 10, alignment 9. Very slow (6). Normal generation in large groups, with frequency 1. No resistances. No conveyed resistances. Genocidable hider. Is the same race as you. This monster is always male. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical # Are you sure you want to pray? [yn] (n) You begin praying to Moloch. The Kop Reinforcer hits you! [-1 -> 2] Warning: HP low! The New Kop hits you! You die... Your inventory Amulets m - an uncursed amulet of magical breathing {0} Weapons e - an uncursed +0 dart (in quiver) {0} x - 3 blessed +1 knives (wielded) {6} y - an uncursed +0 club {12} z - a heavily cursed +0 club {12} Armor f - a cursed +3 robe of randomness (being worn) {16} Comestibles p - a cursed Hacker's Food {0} A - 2 uncursed cream pies {0} Scrolls i - an uncursed scroll of identify {0} j - an uncursed finalized scroll of destroy armor {0} k - an uncursed scroll of rumor {0} l - an uncursed finalized scroll of message {0} s - 5 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 2 uncursed scrolls of standard id {0} w - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of berserk (0:1) {0} b - a blessed spellbook of random speed (0:5) {0} c - an uncursed finalized spellbook of vanishing (0:4) {0} d - a cursed finalized spellbook of throne gamble (3:5) {0} Potions g - an uncursed potion of enlightenment {0} h - an uncursed finalized potion of acid {0} Wands n - an uncursed wand of striking (0:6) {0} o - an uncursed wand of cold (0:2) {0} Gems q - 9 uncursed +0 silver slingstones r - a blessed +0 silver slingstone Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 108 Amulet identification only worked 15 times out of 31 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 97% Wand drop chance was reduced to 57% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 89% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: spear (turn 14) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 4340) The following skill became untrainable after a while: firearms (turn 66918) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 43385) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38831 Monster spawn increase reached its maximum at turn 81187 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 383760 The monster class that cannot be genocided was rodent The monster class that was spawned more often: human or elf (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: ice warrior (freq bonus 6) The monster species that spawned more often: cultivable critique (freq bonus 54) The monster species that spawned more often: salamander prisoner (freq bonus 6) The monster species that spawned more often: conferencing pitifullest (freq bonus 16) The monster species that spawned more often: packrat (freq bonus 24) The monster species that spawned more often: drowning soul (freq bonus 20) The monster species that spawned more often: hallucination monster (freq bonus 12) The monster species that spawned more often: dire tiger (freq bonus 78) The monster species that spawned more often: supreme orc warlord (freq bonus 21) The monster species that spawned more often: guzzling vortex (freq bonus 6) The monster species that spawned more often: very old orange dragon (freq bonus 9) The monster species that spawned more often: tomb clan (freq bonus 48) The monster species that spawned more often: leprechaun groupie (freq bonus 12) The monster species that spawned more often: non-mad ray (freq bonus 18) The monster species that spawned more often: plasma growth (freq bonus 4) The monster species that spawned more often: radiant growth (freq bonus 10) The monster species that spawned more often: burning fern sprout (freq bonus 4) The monster species that spawned more often: orc warrior (freq bonus 8) The monster species that spawned more often: pwning tweaker (freq bonus 5) The monster species that spawned more often: black and white warp patch (freq bonus 4) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 36) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster species that never randomly spawned: unsympathetically permutation The monster species that never randomly spawned: gnome stalker The monster species that never randomly spawned: fidelity trousseaux The monster species that never randomly spawned: rabbit The monster species that never randomly spawned: mean nurse The monster species that never randomly spawned: Ksenia's stiletto boot The monster species that never randomly spawned: numerologist burnishing The monster species that never randomly spawned: breeder mouse The monster species that never randomly spawned: romeo promisor sow feral The monster species that never randomly spawned: soaker rewashing The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 11) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 24) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 50) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 18) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 15) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 13) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 5) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 8) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 27) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 4) Trap randomization happened for 1 in 71 traps Next attribute increase check would have come at turn 980 Strength training was 16 Dexterity training was 8 Wisdom training was 1 Constitution training was 9 You were paralyzed (-2) You were punished You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having confusion resistance (0) You saw invisible You had 1243 points of nutrition remaining You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. Arle Nadja was extremely angry with you (7) You could not have safely prayed (5784) You are dead Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 0% 104% b - random speed 3 chaos 0% 204% c - vanishing 7 chaos 99% 599% d - throne gamble 7 chaos 99% 599% Techniques known in the end Name Level Status sigil of tempest 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Amulets amulet of magical breathing (obelisk) Armor robe of randomness (brown robe) Scrolls scroll of identify (THE NETHACK DEVTEAM IS NOT DEAD) scroll of destroy armor (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of rumor (RAMBA ZAMBA) scroll of message (CAN I BECOME A BEEFSTEAK) scroll of healing (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) scroll of mana (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of phase door (SNOWMAN WITHOUT SNOW) scroll of standard id (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK) scroll of cure (MAPIRO MAHAMA DIROMAT) * scroll of extra healing (SOME NETHACK4 DEV HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) * scroll of greater mana restoration (PHAM NUWEN) Spellbooks spellbook of berserk (dawn) spellbook of random speed (wide) spellbook of vanishing (fearsome) spellbook of throne gamble (mysterious) Potions potion of enlightenment (flowing) potion of acid (incandescent) Wands wand of striking (decayed) wand of cold (wooden) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 8 times You prayed to the gods 8 times You hit with a wielded weapon 7 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (3 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (25 of 160) Goodbye Leeroy the Chaos Sorceror...